1. ab3dee5 Fix GPU assumption that clipstack begins with intersect or replace. by bsalomon@google.com · 14 years ago
  2. 17b7894 rolling back the experimental rollbacks in r2178-2179 by epoger@google.com · 14 years ago
  3. 5f22657 rolling tree back to its state as of r2169 to see if that fixes Windows buildbots by epoger@google.com · 14 years ago
  4. 3a9eaec Don't intersect clipstack with root device bounds by bsalomon@google.com · 14 years ago
  5. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 14 years ago
  6. 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 14 years ago
  7. 20efde7 Share code with SkRect by reed@google.com · 14 years ago
  8. a55847b Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types. by bsalomon@google.com · 14 years ago
  9. 0b50b2e If we compute an exact clip bounds prefer it over user passed bounds. Also clarify that bounds are conservative. by bsalomon@google.com · 14 years ago
  10. 6f8f292 add origin to device by reed@google.com · 14 years ago
  11. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
  12. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago