1. a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 14 years ago
  2. 4711a7a Remove unnecessary BindBuffers. These were needed when we used vertex arrays. Now we always use buffer objects. by bsalomon@google.com · 14 years ago
  3. fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
  4. 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
  5. 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
  6. bcdbbe6 by bsalomon@google.com · 14 years ago
  7. 7aaee00 Use min of max_texture and max_renderbuffer size when calling fbo_test by bsalomon@google.com · 14 years ago
  8. 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
  9. 9283b58 Always bind packed depth stencil formats to both attacment points by bsalomon@google.com · 14 years ago
  10. 0650e81 fix use of smooth lines Review URL:http://codereview.appspot.com/4370050/ by bsalomon@google.com · 14 years ago
  11. f236d16 by twiz@google.com · 14 years ago
  12. f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
  13. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  14. 5e76223 move trimStorage to outer scope, so its memory is still valid later on when by reed@google.com · 14 years ago
  15. f987d1b Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) by bsalomon@google.com · 14 years ago
  16. 2022c94 Fix signed/unsigned warnings in debug build in flushStencil() by bsalomon@google.com · 14 years ago
  17. 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 14 years ago
  18. f6a7c11 by bsalomon@google.com · 14 years ago
  19. a9ecdad Add GL_CHROMIUM_framebuffer_multisample support. by bsalomon@google.com · 14 years ago
  20. d1e43353 Remove IMG multisample texture support. by bsalomon@google.com · 14 years ago
  21. c312bf9 Remove old GR_* macros for GL extensions in favor of GrGLDefines.h by bsalomon@google.com · 14 years ago
  22. b65e0cb by twiz@google.com · 14 years ago
  23. 0f31ca7 by twiz@google.com · 14 years ago
  24. 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
  25. 59a190b by twiz@google.com · 14 years ago
  26. 649a862 Remove "true ||" in conditional that was accidentally checked in. by bsalomon@google.com · 14 years ago
  27. 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago
  28. a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
  29. 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 14 years ago
  30. eca7d34 fix () warning by reed@google.com · 14 years ago
  31. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
  32. a09368c fix bool bug so we can multisample now by reed@google.com · 14 years ago
  33. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  34. 5d18c38 Fix warning about non-local anonymous struct by bsalomon@google.com · 14 years ago
  35. 8895a7a Reduce glGets for stencil bits. by bsalomon@google.com · 14 years ago
  36. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  37. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
  38. 1b7c1b6 Remove debugging printf that was accidentally left in 783. by bsalomon@google.com · 14 years ago
  39. 7acdb8e by bsalomon@google.com · 14 years ago
  40. 18908aa When we create the GL context and FBO on mac for the GM test also setup the viewport and clear the stencil. by bsalomon@google.com · 14 years ago
  41. 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
  42. 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago
  43. c921843 fixes for some warnings: by reed@google.com · 14 years ago
  44. 7d34d2e Increase number of stages from 1 to 2 by bsalomon@google.com · 14 years ago
  45. 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 14 years ago
  46. 3d8de04 replace GR_GL(GetIntegerv with GR_GL_GetIntegerv to ensure that we zero-init by reed@google.com · 14 years ago
  47. 42ab7ea Cleanup including of GL headers and provide way to include custom headers, extension getter. by bsalomon@google.com · 14 years ago
  48. 63100f9 add GR_BUILD_CHROME for now. hopefully we can replace it with other, by reed@google.com · 14 years ago
  49. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 14 years ago
  50. 3f3ffd6 Fix stencil format array. by bsalomon@google.com · 14 years ago
  51. ed3a068 Fix BGRA on ES Issue 109. by bsalomon@google.com · 14 years ago
  52. 316f9923 Use macro to call gl. by bsalomon@google.com · 14 years ago
  53. 8531c1c Towards issue #106 by bsalomon@google.com · 14 years ago
  54. ac20fb9 add helpers to initialize our var-int args before calling GL. Some drivers by reed@google.com · 14 years ago
  55. 2fbc7fa Make SampleApp build on Win32 (still requires glew, this needs to be fixed) by bsalomon@google.com · 14 years ago
  56. 1fcd51e add template macro to "safely" perform casts w/o breaking strict-aliasing by reed@google.com · 14 years ago
  57. e9557f9 Fix bug where createTexture may bind a texture to GL without ever updating fHWState.fTexture (when texture is not bound to FBO). by bsalomon@google.com · 15 years ago
  58. 37df17d fix build for linux by reed@google.com · 15 years ago
  59. da96ea0 Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL by bsalomon@google.com · 15 years ago
  60. eeeb5a0 silence some of our startup spew by reed@google.com · 15 years ago
  61. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago