1. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  2. 62ab7ad export SkDraw::ComputeRectType() and share that with SkGpuDevice by reed@google.com · 14 years ago
  3. 04de782 Hairline stroke 1px wide paths. by bsalomon@google.com · 14 years ago
  4. f67e4cf add filterTextFlags() to SkDevice (virtual) to allow device subclasses to by reed@google.com · 14 years ago
  5. 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago
  6. 6f8f292 add origin to device by reed@google.com · 14 years ago
  7. 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 14 years ago
  8. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
  9. d3ae779 Add asAGradient shader extraction API. by vandebo@chromium.org · 14 years ago
  10. 46799cd change virtual setMatrixClip() to take a SkClipStack parameter. by reed@google.com · 14 years ago
  11. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  12. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  13. e344564 need to apply the prepathmatrix (or perhaps push it on our mv stack) by reed@google.com · 14 years ago
  14. 0c219b6 upload generated mask for maskfilter to gpu (does not work with complex-paints yet) by reed@google.com · 14 years ago
  15. 6930285 first steps for supporting maskfilters (disabled right now) by reed@google.com · 14 years ago
  16. 1962832 Fix warnings on linux build (strict aliasing, cons init order, vars used only in asserts) by bsalomon@google.com · 14 years ago
  17. 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
  18. 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
  19. 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago
  20. 1a2e8d2 make xfermode warning printf be debug-only by reed@google.com · 14 years ago
  21. 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 14 years ago
  22. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 14 years ago
  23. 8531c1c Towards issue #106 by bsalomon@google.com · 14 years ago
  24. 7b201d2 expose gpu-device-factory by reed@google.com · 14 years ago
  25. 1fcd51e add template macro to "safely" perform casts w/o breaking strict-aliasing by reed@google.com · 14 years ago
  26. 72cf492 fix build for scalar==fixed by reed@google.com · 14 years ago
  27. 873cb1e add gpu to the default makefile move skia-gpu files into skia/src/gpu by reed@google.com · 15 years ago[Renamed from gpu/src/skia/SkGpuDevice.cpp]
  28. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago