1. d31cbc4 Removing remnants of GrGLEffect. by junov@google.com · 14 years ago
  2. f2d9155 separate coverage stages from color stages. by bsalomon@google.com · 14 years ago
  3. 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 14 years ago
  4. 92e0f22 Edge antialiasing for convex shapes in Ganesh by senorblanco@chromium.org · 14 years ago
  5. 25a61c3 Remove unused variable. by Scroggo · 14 years ago
  6. 2d9ddf9 Keep program cache consistent when program creation fails. by bsalomon@google.com · 14 years ago
  7. 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
  8. 9196130 Make shader generator more legible. Get rid of some magic values. by bsalomon@google.com · 14 years ago
  9. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  10. 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 14 years ago
  11. f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago