1. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 15 years ago
  2. 3f3ffd6 Fix stencil format array. by bsalomon@google.com · 15 years ago
  3. ed3a068 Fix BGRA on ES Issue 109. by bsalomon@google.com · 15 years ago
  4. 316f9923 Use macro to call gl. by bsalomon@google.com · 15 years ago
  5. 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago
  6. ac20fb9 add helpers to initialize our var-int args before calling GL. Some drivers by reed@google.com · 15 years ago
  7. 2fbc7fa Make SampleApp build on Win32 (still requires glew, this needs to be fixed) by bsalomon@google.com · 15 years ago
  8. 1fcd51e add template macro to "safely" perform casts w/o breaking strict-aliasing by reed@google.com · 15 years ago
  9. e9557f9 Fix bug where createTexture may bind a texture to GL without ever updating fHWState.fTexture (when texture is not bound to FBO). by bsalomon@google.com · 15 years ago
  10. 37df17d fix build for linux by reed@google.com · 15 years ago
  11. da96ea0 Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL by bsalomon@google.com · 15 years ago
  12. eeeb5a0 silence some of our startup spew by reed@google.com · 15 years ago
  13. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago