1. d728f6e Remove static from template specilizations (linux build complained) by reed@google.com · 15 years ago
  2. 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago
  3. a827b41 Should be calculating alignment based on the vertex size. by bsalomon@google.com · 15 years ago
  4. 8195f67 rename DrawState to DrState -- MS decided to #define DrawState, complicating by reed@google.com · 15 years ago
  5. ac20fb9 add helpers to initialize our var-int args before calling GL. Some drivers by reed@google.com · 15 years ago
  6. 2fbc7fa Make SampleApp build on Win32 (still requires glew, this needs to be fixed) by bsalomon@google.com · 15 years ago
  7. 1fcd51e add template macro to "safely" perform casts w/o breaking strict-aliasing by reed@google.com · 15 years ago
  8. e9557f9 Fix bug where createTexture may bind a texture to GL without ever updating fHWState.fTexture (when texture is not bound to FBO). by bsalomon@google.com · 15 years ago
  9. 37df17d fix build for linux by reed@google.com · 15 years ago
  10. da96ea0 Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL by bsalomon@google.com · 15 years ago
  11. ef15236 Delete D3D9 gpu class. Was fixed-function only, had significant defeciencies around vertex array formats, and is hasn't been updated with respect to parent class changes (won't compile). by bsalomon@google.com · 15 years ago
  12. eeeb5a0 silence some of our startup spew by reed@google.com · 15 years ago
  13. 873cb1e add gpu to the default makefile move skia-gpu files into skia/src/gpu by reed@google.com · 15 years ago
  14. 313e403 flush inorder drawtarget (i.e. flushText) before we purge the atlas/cache by reed@google.com · 15 years ago
  15. 88b019b Force bool StageDesc to be a byte so that our memcmp equality test will work. Fixes static assert failure in xcode release build. by bsalomon@google.com · 15 years ago
  16. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago