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platform_external_skia
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d9f2dea5328c9ab455852f2e4928cca7c71c6b05
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gpu
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src
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GrGLProgram.h
a310826
Add per-vertex coverage field, use in AA rects when alpha tweak is not valid, add relevant sample/gm
by bsalomon@google.com
· 14 years ago
c2c9b97
Fix nits
by bsalomon@google.com
· 14 years ago
9d12f5c
Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043
by bsalomon@google.com
· 14 years ago
edfe1aa
Add experimental geometry shader code to gpu backend
by bsalomon@google.com
· 14 years ago
4fa6694
Resubmit 2289 with fix for glsl version
by bsalomon@google.com
· 14 years ago
1fac5ca
Revert 2289. GLSL version detection not robust enough. May think we don't have GLSL 1.50 support based on OpenGL version. We have to look at the available extensions, not just GL version.
by bsalomon@google.com
· 14 years ago
98874cd
[GPU] Use new Var type for inputs/outputs of FS and VS
by bsalomon@google.com
· 14 years ago
6610567
Move edgeAA shader gen code to its own function
by bsalomon@google.com
· 14 years ago
aeb2160
Add GrAAHairLinePathRenderer
by bsalomon@google.com
· 14 years ago
0b77d68
Make GrGLInterface a per-GrContext refcounted object rather than a global
by bsalomon@google.com
· 14 years ago
f7c00f6
Clening up GrBinHashKey. Removing unnecessary streaming capability
by junov@google.com
· 14 years ago
ec3ed6a
Automatic update of all copyright notices to reflect new license terms.
by epoger@google.com
· 14 years ago
027de5f
GPU-based Gaussian blur.
by senorblanco@chromium.org
· 14 years ago
22c5dea
Fix div by zero in GPU degenerate radials (and add sample and gm baselines)
by bsalomon@google.com
· 14 years ago
1e257a5
Remove nested scope resolutions in GrGpuGLShaders and use enum counts for generating random values in unit test.
by bsalomon@google.com
· 14 years ago
129b8e3
Implement edge AA for concave polys in the tesselated path renderer.
by senorblanco@chromium.org
· 14 years ago
0d83172
Reduce GrGLProgram::ProgramDesc from 88B to 24B.
by tomhudson@google.com
· 14 years ago
2f83940
Fixes performance for texture domain uniform upload
by junov@google.com
· 14 years ago
271cffc
Add dual source blending support for proper blending with coverage.
by bsalomon@google.com
· 14 years ago
ef3913b
Batch up draws into triangle fans as large as possible when drawing convex
by senorblanco@chromium.org
· 14 years ago
d31cbc4
Removing remnants of GrGLEffect.
by junov@google.com
· 14 years ago
f2d9155
separate coverage stages from color stages.
by bsalomon@google.com
· 14 years ago
6acc9b3
Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled.
by junov@google.com
· 14 years ago
92e0f22
Edge antialiasing for convex shapes in Ganesh
by senorblanco@chromium.org
· 14 years ago
25a61c3
Remove unused variable.
by Scroggo
· 14 years ago
2d9ddf9
Keep program cache consistent when program creation fails.
by bsalomon@google.com
· 14 years ago
97c88c2
Add color filters to gpu path.
by Scroggo
· 14 years ago
9196130
Make shader generator more legible. Get rid of some magic values.
by bsalomon@google.com
· 14 years ago
6aef1fb
Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.
by bsalomon@google.com
· 14 years ago
4be283f
Adds a build flag for GL to never use vertex attributes that don't have per-vertex values.
by bsalomon@google.com
· 14 years ago
f93e717
Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders
by junov@google.com
· 14 years ago