1. a310826 Add per-vertex coverage field, use in AA rects when alpha tweak is not valid, add relevant sample/gm by bsalomon@google.com · 14 years ago
  2. c2c9b97 Fix nits by bsalomon@google.com · 14 years ago
  3. 9d12f5c Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043 by bsalomon@google.com · 14 years ago
  4. edfe1aa Add experimental geometry shader code to gpu backend by bsalomon@google.com · 14 years ago
  5. 4fa6694 Resubmit 2289 with fix for glsl version by bsalomon@google.com · 14 years ago
  6. 1fac5ca Revert 2289. GLSL version detection not robust enough. May think we don't have GLSL 1.50 support based on OpenGL version. We have to look at the available extensions, not just GL version. by bsalomon@google.com · 14 years ago
  7. 98874cd [GPU] Use new Var type for inputs/outputs of FS and VS by bsalomon@google.com · 14 years ago
  8. 6610567 Move edgeAA shader gen code to its own function by bsalomon@google.com · 14 years ago
  9. aeb2160 Add GrAAHairLinePathRenderer by bsalomon@google.com · 14 years ago
  10. 0b77d68 Make GrGLInterface a per-GrContext refcounted object rather than a global by bsalomon@google.com · 14 years ago
  11. f7c00f6 Clening up GrBinHashKey. Removing unnecessary streaming capability by junov@google.com · 14 years ago
  12. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 14 years ago
  13. 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 14 years ago
  14. 22c5dea Fix div by zero in GPU degenerate radials (and add sample and gm baselines) by bsalomon@google.com · 14 years ago
  15. 1e257a5 Remove nested scope resolutions in GrGpuGLShaders and use enum counts for generating random values in unit test. by bsalomon@google.com · 14 years ago
  16. 129b8e3 Implement edge AA for concave polys in the tesselated path renderer. by senorblanco@chromium.org · 14 years ago
  17. 0d83172 Reduce GrGLProgram::ProgramDesc from 88B to 24B. by tomhudson@google.com · 14 years ago
  18. 2f83940 Fixes performance for texture domain uniform upload by junov@google.com · 14 years ago
  19. 271cffc Add dual source blending support for proper blending with coverage. by bsalomon@google.com · 14 years ago
  20. ef3913b Batch up draws into triangle fans as large as possible when drawing convex by senorblanco@chromium.org · 14 years ago
  21. d31cbc4 Removing remnants of GrGLEffect. by junov@google.com · 14 years ago
  22. f2d9155 separate coverage stages from color stages. by bsalomon@google.com · 14 years ago
  23. 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 14 years ago
  24. 92e0f22 Edge antialiasing for convex shapes in Ganesh by senorblanco@chromium.org · 14 years ago
  25. 25a61c3 Remove unused variable. by Scroggo · 14 years ago
  26. 2d9ddf9 Keep program cache consistent when program creation fails. by bsalomon@google.com · 14 years ago
  27. 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
  28. 9196130 Make shader generator more legible. Get rid of some magic values. by bsalomon@google.com · 14 years ago
  29. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  30. 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 14 years ago
  31. f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago