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platform_external_skia
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dd182cbca60a7f0003330c01dfc64f69f56aea90
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src
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gpu
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gl
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GrGLRenderTarget.cpp
dd182cb
Move GL-specific source code to make room for D3D back end.
by tomhudson@google.com
· 13 years ago
[Renamed from src/gpu/GrGLRenderTarget.cpp]
9962108
Remove allocated size vs content size in textures
by bsalomon@google.com
· 14 years ago
d38f137
Move gpu/include/* to include/gpu and gpu/src/* to src/gpu
by bsalomon@google.com
· 14 years ago
[Renamed from gpu/src/GrGLRenderTarget.cpp]
0b77d68
Make GrGLInterface a per-GrContext refcounted object rather than a global
by bsalomon@google.com
· 14 years ago
558a75b
Use a single stencil buffer for a given width,height,samplecount
by bsalomon@google.com
· 14 years ago
0168afc
Make RT & TEX base classes aware of NPOT/min-RT bloated size
by bsalomon@google.com
· 14 years ago
81c3f8d
Add GrStencilBuffer as a separate resource type from render target
by bsalomon@google.com
· 14 years ago
4043ae2
Revert r2026 due to bot failures
by bsalomon@google.com
· 14 years ago
a16d650
Create a separate GrStencilBuffer class apart from GrRenderTarget.
by bsalomon@google.com
· 14 years ago
5bfc217
cleanup GrGLTexture / GrGLRenderTarget cons. Make GrRenderTarget aware of its msaa sample count.
by bsalomon@google.com
· 14 years ago
aa5b673
move render target decls / defs to their own headers / srcs
by bsalomon@google.com
· 14 years ago