1. dd182cb Move GL-specific source code to make room for D3D back end. by tomhudson@google.com · 13 years ago[Renamed from src/gpu/GrGLRenderTarget.cpp]
  2. 9962108 Remove allocated size vs content size in textures by bsalomon@google.com · 14 years ago
  3. d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 14 years ago[Renamed from gpu/src/GrGLRenderTarget.cpp]
  4. 0b77d68 Make GrGLInterface a per-GrContext refcounted object rather than a global by bsalomon@google.com · 14 years ago
  5. 558a75b Use a single stencil buffer for a given width,height,samplecount by bsalomon@google.com · 14 years ago
  6. 0168afc Make RT & TEX base classes aware of NPOT/min-RT bloated size by bsalomon@google.com · 14 years ago
  7. 81c3f8d Add GrStencilBuffer as a separate resource type from render target by bsalomon@google.com · 14 years ago
  8. 4043ae2 Revert r2026 due to bot failures by bsalomon@google.com · 14 years ago
  9. a16d650 Create a separate GrStencilBuffer class apart from GrRenderTarget. by bsalomon@google.com · 14 years ago
  10. 5bfc217 cleanup GrGLTexture / GrGLRenderTarget cons. Make GrRenderTarget aware of its msaa sample count. by bsalomon@google.com · 14 years ago
  11. aa5b673 move render target decls / defs to their own headers / srcs by bsalomon@google.com · 14 years ago