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platform_external_skia
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dd53d91b60e368f1bbff6fb22d796765205ae25d
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gpu
/
include
/
GrContext.h
6f7fbc9
Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts.
by bsalomon@google.com
· 14 years ago
02a7e6c
fix slow performance on desktops by uping our max-texture-dim from 512 to
by reed@google.com
· 14 years ago
5782d71
Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context.
by bsalomon@google.com
· 14 years ago
01804b4
add getter/setter for TextureCache, so that clients can make their budget
by reed@google.com
· 14 years ago
2e7b43d
Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget.
by bsalomon@google.com
· 14 years ago
8531c1c
Towards issue #106
by bsalomon@google.com
· 14 years ago
873cb1e
add gpu to the default makefile move skia-gpu files into skia/src/gpu
by reed@google.com
· 15 years ago
ac10a2d
add gpu backend (not hooked up yet)
by reed@google.com
· 15 years ago