1. 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
  2. 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
  3. 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 15 years ago
  4. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 15 years ago
  5. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago