1. e10f6fd Fix per-vertex coverage on Macs with aligned attrib bug by bsalomon@google.com · 14 years ago
  2. 077232e Add semicolon back that was accidentally deleted in r2444 by bsalomon@google.com · 14 years ago
  3. 1983f39 Make a bunch of GrPrintfs be debug-only by bsalomon@google.com · 14 years ago
  4. a310826 Add per-vertex coverage field, use in AA rects when alpha tweak is not valid, add relevant sample/gm by bsalomon@google.com · 14 years ago
  5. fa6ac93 Fixup rendering of empty paths (including inverted fills) by bsalomon@google.com · 14 years ago
  6. 9d12f5c Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043 by bsalomon@google.com · 14 years ago
  7. 950d7a8 Turn off AA when coverage can't be handled correctly. by bsalomon@google.com · 14 years ago
  8. d46e242 Add detection of when partial pixel coverage (for aa or otherwise) will cause incorrect blend by bsalomon@google.com · 14 years ago
  9. 18c9c19 Put caps in a struct, move up to GrDrawTarget by bsalomon@google.com · 14 years ago
  10. 8c2fe99 Fix some issues in gpu device with perspective. Add a gm that would have caught them. by bsalomon@google.com · 14 years ago
  11. 4f83be8 Fix GrContext::drawPaint with perspective, also never apply AA by bsalomon@google.com · 14 years ago
  12. 181e9bd Improve gpu path subdiv with perspective, remove tolerance scale, fix comment by bsalomon@google.com · 14 years ago
  13. 973b879 Remove unneeded #define by bsalomon@google.com · 14 years ago
  14. 9b09c9e Abort AA rect path when index buffer allocation fails by bsalomon@google.com · 14 years ago
  15. aeb2160 Add GrAAHairLinePathRenderer by bsalomon@google.com · 14 years ago
  16. 1f221a7 More prep work in Gr for landing AA hairline renderer. by bsalomon@google.com · 14 years ago
  17. 471d471 Correctly determine whether HW AA lines can be used by bsalomon@google.com · 14 years ago
  18. 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 14 years ago
  19. 3008519 Use a prioritized list of path renderers in Gr. by bsalomon@google.com · 14 years ago
  20. 583a1e3 Fixed r2125. Identical change but also moves GrTesselatedPathRenderer.h to src dir. by bsalomon@google.com · 14 years ago
  21. b4f4c02 Revert "Make GrDrawTarget.h and GrPathRenderer.h be private headers" by vandebo@chromium.org · 14 years ago
  22. 8b4a64d Make GrDrawTarget.h and GrPathRenderer.h be private headers by bsalomon@google.com · 14 years ago
  23. 8ccaddd Increase default cache size Review URL: http://codereview.appspot.com/4810087/ by bsalomon@google.com · 14 years ago
  24. 558a75b Use a single stencil buffer for a given width,height,samplecount by bsalomon@google.com · 14 years ago
  25. 6513cd0 Fail draws when can't get geom into vb/ib. by bsalomon@google.com · 14 years ago
  26. 4737082 Correct check against GR_USE_PLATFORM_CREATE_SAMPLE_COUNT by bsalomon@google.com · 14 years ago
  27. 5bfc217 cleanup GrGLTexture / GrGLRenderTarget cons. Make GrRenderTarget aware of its msaa sample count. by bsalomon@google.com · 14 years ago
  28. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 14 years ago
  29. 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 14 years ago
  30. 2ce9a04 Improve GPU blur performance by clearing only when necessary. This gives a by senorblanco@chromium.org · 14 years ago
  31. fdaf2b9 Revert r1937 while I try to figure out the GM failures. by senorblanco@chromium.org · 14 years ago
  32. b7f28d6 Improve GPU blur speed by clearing only when necessary. This gives a by senorblanco@chromium.org · 14 years ago
  33. 237a461 Instead of turning clipping off during AA, clip to the offscreen tile when by tomhudson@google.com · 14 years ago
  34. 5c63865 Use texture cache for writePixels temp by bsalomon@google.com · 14 years ago
  35. 6b73e55 Undo accidental commit of GrContext.cpp in r1860. by bsalomon@google.com · 14 years ago
  36. eb2aa1d Make CPU->GPU blur path use texture cache by bsalomon@google.com · 14 years ago
  37. aadd9f8 GPU-based blur cleanup. Clean up some issues raised in code review: by senorblanco@chromium.org · 14 years ago
  38. 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 14 years ago
  39. 0c8d93a Reworks r1770 so that users who have replaced SkUserConfig don't have to by tomhudson@google.com · 14 years ago
  40. ee43512 Tesselate path once for tiled offscreen AA by bsalomon@google.com · 14 years ago
  41. 3582bf9 Remove GrAuto*Malloc, replace with SkAuto*Malloc by bsalomon@google.com · 14 years ago
  42. 278cbb4 Enable WebKit/Chromium style logging for Skia. by tomhudson@google.com · 14 years ago
  43. d22b6e4 Remove global curve subdivision tolerance from GrPathUtils. by tomhudson@google.com · 14 years ago
  44. b5b3168 First pass at improving temporary tex/rt reuse by bsalomon@google.com · 14 years ago
  45. 7ac249b Enable SSAA on inverse filled paths by bsalomon@google.com · 14 years ago
  46. 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 14 years ago
  47. 53a5584 Adding functionality for purgin graphics resource handles by junov@google.com · 14 years ago
  48. 7e12f82 GCC 4.6 fix: intptr_t <-> NULL triggers an warning. by thakis@chromium.org · 14 years ago
  49. 7ca72f3 Apply translate param to path bounds when computing ssaa bounds by bsalomon@google.com · 14 years ago
  50. 120bdff Committing on behalf of gman@chromium.org: by kbr@chromium.org · 14 years ago
  51. 70c136e allow the build system to enable offscreen_aa to some max dimension by reed@google.com · 14 years ago
  52. 2368f6f Remove createPlatformRenderTarget, undeprecate createRenderTargetFrom3DAPIState by bsalomon@google.com · 14 years ago
  53. 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 14 years ago
  54. 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 14 years ago
  55. 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
  56. cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 14 years ago
  57. 20efde7 Share code with SkRect by reed@google.com · 14 years ago
  58. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  59. 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 14 years ago
  60. 8295dc1 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. by bsalomon@google.com · 14 years ago
  61. 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 14 years ago
  62. a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 14 years ago
  63. 06afe7b Per-draw super sampling. Disabled, path only, 2x2 only by bsalomon@google.com · 14 years ago
  64. a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
  65. fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
  66. 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
  67. 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
  68. 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
  69. f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
  70. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  71. 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 14 years ago
  72. dfe75bc Add way to determine at link time what path renderer will be used. by bsalomon@google.com · 14 years ago
  73. f6a7c11 by bsalomon@google.com · 14 years ago
  74. 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago
  75. a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
  76. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
  77. de6ac2d Fix double delete of vb pool and missing delete of ib pool by bsalomon@google.com · 14 years ago
  78. 27847de Fix line endings in Gr files and set svn eol style to LF by bsalomon@google.com · 14 years ago
  79. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  80. 8895a7a Reduce glGets for stencil bits. by bsalomon@google.com · 14 years ago
  81. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  82. 86afc2a Batch consecutive draw rects. by bsalomon@google.com · 14 years ago
  83. 97b6245 Fix param order in setVertexSourceToBuffer calls due to r786 when GR_STATIC_RECT_VB is 1 by bsalomon@google.com · 14 years ago
  84. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
  85. 7acdb8e by bsalomon@google.com · 14 years ago
  86. 4333323 Make enabling static rect VB configurable by user config file. by bsalomon@google.com · 14 years ago
  87. 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
  88. 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
  89. 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago
  90. 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 15 years ago
  91. 01804b4 add getter/setter for TextureCache, so that clients can make their budget by reed@google.com · 15 years ago
  92. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 15 years ago
  93. 1572b07 Fix vertex buffer size computation when deferred text is disabled. This change makes it consistent with recent changes to the vertex layout bitfield in Issue 106. by bsalomon@google.com · 15 years ago
  94. 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago
  95. 873cb1e add gpu to the default makefile move skia-gpu files into skia/src/gpu by reed@google.com · 15 years ago
  96. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago