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platform_external_skia
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e98ade4fdee03a234f68669bea84d07db4a8527e
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include
/
gpu
/
GrRenderTarget.h
e98ade4
Added Texture desc to render target
by robertphillips@google.com
· 13 years ago
75f9f25
Add code path for Gr client to resolve an Gr-created MSAA render target.
by bsalomon@google.com
· 13 years ago
6f37951
Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths.
by bsalomon@google.com
· 14 years ago
9962108
Remove allocated size vs content size in textures
by bsalomon@google.com
· 14 years ago
d38f137
Move gpu/include/* to include/gpu and gpu/src/* to src/gpu
by bsalomon@google.com
· 14 years ago
[Renamed from gpu/include/GrRenderTarget.h]
971d0c8
Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it.
by bsalomon@google.com
· 14 years ago
558a75b
Use a single stencil buffer for a given width,height,samplecount
by bsalomon@google.com
· 14 years ago
0168afc
Make RT & TEX base classes aware of NPOT/min-RT bloated size
by bsalomon@google.com
· 14 years ago
81c3f8d
Add GrStencilBuffer as a separate resource type from render target
by bsalomon@google.com
· 14 years ago
4043ae2
Revert r2026 due to bot failures
by bsalomon@google.com
· 14 years ago
a16d650
Create a separate GrStencilBuffer class apart from GrRenderTarget.
by bsalomon@google.com
· 14 years ago
5bfc217
cleanup GrGLTexture / GrGLRenderTarget cons. Make GrRenderTarget aware of its msaa sample count.
by bsalomon@google.com
· 14 years ago
aa5b673
move render target decls / defs to their own headers / srcs
by bsalomon@google.com
· 14 years ago