1. ed8659b Implement support for origin-TopLeft render targets in GL backend. by senorblanco@chromium.org · 12 years ago
  2. ef5dbe1 Add an origin flag for backend (external) textures. Some textures in WebKit have a topdown orientation, and skia needs to be notified of this, so that they are not drawn upside-down. by senorblanco@chromium.org · 12 years ago
  3. 7283022 Make GrResource know whether 3D objects' lifetimes are managed by Skia or not. by bsalomon@google.com · 13 years ago
  4. dd335ae Change to BDS license (as we did with all the other files that were Apache) by reed@google.com · 13 years ago
  5. 2d0bade Make the orientation of a texture accessible from and known by GrSurface. by bsalomon@google.com · 13 years ago
  6. 16e3dde Platform/Engine -> Backend createPlatform -> wrapBackend by bsalomon@google.com · 13 years ago
  7. d6bbbf8 Simplified stencil buffer caching by robertphillips@google.com · 13 years ago
  8. fbfcd56 Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/) by rmistry@google.com · 13 years ago
  9. 0342a85 Remove _UPM_ GrPixelConfigs Review URL: http://codereview.appspot.com/6460113/ by bsalomon@google.com · 13 years ago
  10. 7d501ab Add GrSurface parent class above GrTexture & GrRenderTarget by robertphillips@google.com · 13 years ago
  11. 4d73ac2 Version 2 of the Instance Counting system. This one simplifies the print out of information. by robertphillips@google.com · 13 years ago
  12. e98ade4 Added Texture desc to render target by robertphillips@google.com · 13 years ago
  13. 75f9f25 Add code path for Gr client to resolve an Gr-created MSAA render target. by bsalomon@google.com · 13 years ago
  14. 6f37951 Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths. by bsalomon@google.com · 14 years ago
  15. 9962108 Remove allocated size vs content size in textures by bsalomon@google.com · 14 years ago
  16. d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 14 years ago[Renamed from gpu/include/GrRenderTarget.h]
  17. 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 14 years ago
  18. 558a75b Use a single stencil buffer for a given width,height,samplecount by bsalomon@google.com · 14 years ago
  19. 0168afc Make RT & TEX base classes aware of NPOT/min-RT bloated size by bsalomon@google.com · 14 years ago
  20. 81c3f8d Add GrStencilBuffer as a separate resource type from render target by bsalomon@google.com · 14 years ago
  21. 4043ae2 Revert r2026 due to bot failures by bsalomon@google.com · 14 years ago
  22. a16d650 Create a separate GrStencilBuffer class apart from GrRenderTarget. by bsalomon@google.com · 14 years ago
  23. 5bfc217 cleanup GrGLTexture / GrGLRenderTarget cons. Make GrRenderTarget aware of its msaa sample count. by bsalomon@google.com · 14 years ago
  24. aa5b673 move render target decls / defs to their own headers / srcs by bsalomon@google.com · 14 years ago