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platform_external_skia
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ed8659b51d9f2bad3f004df6033d72cc32d71c0d
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include
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gpu
/
GrRenderTarget.h
ed8659b
Implement support for origin-TopLeft render targets in GL backend.
by senorblanco@chromium.org
· 12 years ago
ef5dbe1
Add an origin flag for backend (external) textures. Some textures in WebKit have a topdown orientation, and skia needs to be notified of this, so that they are not drawn upside-down.
by senorblanco@chromium.org
· 12 years ago
7283022
Make GrResource know whether 3D objects' lifetimes are managed by Skia or not.
by bsalomon@google.com
· 13 years ago
dd335ae
Change to BDS license (as we did with all the other files that were Apache)
by reed@google.com
· 13 years ago
2d0bade
Make the orientation of a texture accessible from and known by GrSurface.
by bsalomon@google.com
· 13 years ago
16e3dde
Platform/Engine -> Backend createPlatform -> wrapBackend
by bsalomon@google.com
· 13 years ago
d6bbbf8
Simplified stencil buffer caching
by robertphillips@google.com
· 13 years ago
fbfcd56
Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
by rmistry@google.com
· 13 years ago
0342a85
Remove _UPM_ GrPixelConfigs Review URL: http://codereview.appspot.com/6460113/
by bsalomon@google.com
· 13 years ago
7d501ab
Add GrSurface parent class above GrTexture & GrRenderTarget
by robertphillips@google.com
· 13 years ago
4d73ac2
Version 2 of the Instance Counting system. This one simplifies the print out of information.
by robertphillips@google.com
· 13 years ago
e98ade4
Added Texture desc to render target
by robertphillips@google.com
· 13 years ago
75f9f25
Add code path for Gr client to resolve an Gr-created MSAA render target.
by bsalomon@google.com
· 13 years ago
6f37951
Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths.
by bsalomon@google.com
· 14 years ago
9962108
Remove allocated size vs content size in textures
by bsalomon@google.com
· 14 years ago
d38f137
Move gpu/include/* to include/gpu and gpu/src/* to src/gpu
by bsalomon@google.com
· 14 years ago
[Renamed from gpu/include/GrRenderTarget.h]
971d0c8
Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it.
by bsalomon@google.com
· 14 years ago
558a75b
Use a single stencil buffer for a given width,height,samplecount
by bsalomon@google.com
· 14 years ago
0168afc
Make RT & TEX base classes aware of NPOT/min-RT bloated size
by bsalomon@google.com
· 14 years ago
81c3f8d
Add GrStencilBuffer as a separate resource type from render target
by bsalomon@google.com
· 14 years ago
4043ae2
Revert r2026 due to bot failures
by bsalomon@google.com
· 14 years ago
a16d650
Create a separate GrStencilBuffer class apart from GrRenderTarget.
by bsalomon@google.com
· 14 years ago
5bfc217
cleanup GrGLTexture / GrGLRenderTarget cons. Make GrRenderTarget aware of its msaa sample count.
by bsalomon@google.com
· 14 years ago
aa5b673
move render target decls / defs to their own headers / srcs
by bsalomon@google.com
· 14 years ago