1. edfe1aa Add experimental geometry shader code to gpu backend by bsalomon@google.com · 14 years ago
  2. 9266901 Add SkSTArray, hide stack storage cons in SkTArray, unify SkTArray init logic by bsalomon@google.com · 14 years ago
  3. d46e242 Add detection of when partial pixel coverage (for aa or otherwise) will cause incorrect blend by bsalomon@google.com · 14 years ago
  4. 18c9c19 Put caps in a struct, move up to GrDrawTarget by bsalomon@google.com · 14 years ago
  5. 49313f6 GrTArray->SkTArray & docs by bsalomon@google.com · 14 years ago
  6. aeb2160 Add GrAAHairLinePathRenderer by bsalomon@google.com · 14 years ago
  7. 471d471 Correctly determine whether HW AA lines can be used by bsalomon@google.com · 14 years ago
  8. 583a1e3 Fixed r2125. Identical change but also moves GrTesselatedPathRenderer.h to src dir. by bsalomon@google.com · 14 years ago[Renamed from gpu/include/GrDrawTarget.h]
  9. b4f4c02 Revert "Make GrDrawTarget.h and GrPathRenderer.h be private headers" by vandebo@chromium.org · 14 years ago[Renamed from gpu/src/GrDrawTarget.h]
  10. 8b4a64d Make GrDrawTarget.h and GrPathRenderer.h be private headers by bsalomon@google.com · 14 years ago[Renamed from gpu/include/GrDrawTarget.h]
  11. 6513cd0 Fail draws when can't get geom into vb/ib. by bsalomon@google.com · 14 years ago
  12. dea2f8d Remove unnecessary dirty clip flag in GrGpu, remove getUsableStencilBits() by bsalomon@google.com · 14 years ago
  13. aa5b673 move render target decls / defs to their own headers / srcs by bsalomon@google.com · 14 years ago
  14. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 14 years ago
  15. 25fb21f Refactor GrDrawTarget vertex/index api by bsalomon@google.com · 14 years ago
  16. 129b8e3 Implement edge AA for concave polys in the tesselated path renderer. by senorblanco@chromium.org · 14 years ago
  17. 7ac249b Enable SSAA on inverse filled paths by bsalomon@google.com · 14 years ago
  18. 271cffc Add dual source blending support for proper blending with coverage. by bsalomon@google.com · 14 years ago
  19. ef3913b Batch up draws into triangle fans as large as possible when drawing convex by senorblanco@chromium.org · 14 years ago
  20. 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 14 years ago
  21. d31cbc4 Removing remnants of GrGLEffect. by junov@google.com · 14 years ago
  22. f2d9155 separate coverage stages from color stages. by bsalomon@google.com · 14 years ago
  23. 92e0f22 Edge antialiasing for convex shapes in Ganesh by senorblanco@chromium.org · 14 years ago
  24. 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
  25. 8295dc1 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. by bsalomon@google.com · 14 years ago
  26. 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 14 years ago
  27. a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 14 years ago
  28. 06afe7b Per-draw super sampling. Disabled, path only, 2x2 only by bsalomon@google.com · 14 years ago
  29. 0b335c1 Make clear a GrDrawTarget virtual method and implement in GrInOrderDrawBuffer by bsalomon@google.com · 14 years ago
  30. 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 14 years ago
  31. bcdbbe6 by bsalomon@google.com · 14 years ago
  32. f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago
  33. 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
  34. cd9d69b Upstreaming changes from android. by djsollen@google.com · 14 years ago
  35. 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 14 years ago
  36. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
  37. 27847de Fix line endings in Gr files and set svn eol style to LF by bsalomon@google.com · 14 years ago
  38. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  39. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  40. 86afc2a Batch consecutive draw rects. by bsalomon@google.com · 14 years ago
  41. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
  42. 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 15 years ago
  43. 7d34d2e Increase number of stages from 1 to 2 by bsalomon@google.com · 15 years ago
  44. 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 15 years ago
  45. 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago
  46. 8195f67 rename DrawState to DrState -- MS decided to #define DrawState, complicating by reed@google.com · 15 years ago
  47. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago