1. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  2. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  3. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
  4. 7acdb8e by bsalomon@google.com · 14 years ago
  5. d16983b Make aggressive shader opts an option in GrUserConfig.h. Currently just controls whether color=white optimization is applied (eliminates reading color varying and modulation by color). This was already a compile time option just not exposed through user config. by bsalomon@google.com · 14 years ago
  6. 5f6ee1a initialize int var-args to placate chrome's runtime check by reed@google.com · 14 years ago
  7. d2938db replace UINT32_MAX with portable macro by reed@google.com · 14 years ago
  8. 3869007 fix warnings, including using GrTCast<> to go from &Obj -> uint32_t* by reed@google.com · 14 years ago
  9. 7d34d2e Increase number of stages from 1 to 2 by bsalomon@google.com · 15 years ago
  10. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 15 years ago
  11. 316f9923 Use macro to call gl. by bsalomon@google.com · 15 years ago
  12. 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago
  13. 2fbc7fa Make SampleApp build on Win32 (still requires glew, this needs to be fixed) by bsalomon@google.com · 15 years ago
  14. 88b019b Force bool StageDesc to be a byte so that our memcmp equality test will work. Fixes static assert failure in xcode release build. by bsalomon@google.com · 15 years ago
  15. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago