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platform_external_skia
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ffca400ef6f96a280c3e2c09210f950af64a1f24
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gpu
/
src
/
GrGpuGLShaders2.cpp
ffca400
Make a separate path renderer object. Move enum types to GrTypes.h
by bsalomon@google.com
· 14 years ago
c6cf723
Hide alloc size vs content size below API
by bsalomon@google.com
· 14 years ago
1c13c96
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
by bsalomon@google.com
· 14 years ago
7acdb8e
by bsalomon@google.com
· 14 years ago
d16983b
Make aggressive shader opts an option in GrUserConfig.h. Currently just controls whether color=white optimization is applied (eliminates reading color varying and modulation by color). This was already a compile time option just not exposed through user config.
by bsalomon@google.com
· 14 years ago
5f6ee1a
initialize int var-args to placate chrome's runtime check
by reed@google.com
· 14 years ago
d2938db
replace UINT32_MAX with portable macro
by reed@google.com
· 14 years ago
3869007
fix warnings, including using GrTCast<> to go from &Obj -> uint32_t*
by reed@google.com
· 14 years ago
7d34d2e
Increase number of stages from 1 to 2
by bsalomon@google.com
· 15 years ago
2e7b43d
Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget.
by bsalomon@google.com
· 15 years ago
316f9923
Use macro to call gl.
by bsalomon@google.com
· 15 years ago
8531c1c
Towards issue #106
by bsalomon@google.com
· 15 years ago
2fbc7fa
Make SampleApp build on Win32 (still requires glew, this needs to be fixed)
by bsalomon@google.com
· 15 years ago
88b019b
Force bool StageDesc to be a byte so that our memcmp equality test will work. Fixes static assert failure in xcode release build.
by bsalomon@google.com
· 15 years ago
ac10a2d
add gpu backend (not hooked up yet)
by reed@google.com
· 15 years ago