1. 3f43924 Fix color component defaults. by Nicolas Capens · 10 years ago
  2. 9eb8799 Lock the external buffer when dirty. by Nicolas Capens · 10 years ago
  3. 3779ea9 Use only external surface dimensions. by Nicolas Capens · 10 years ago
  4. cce8463 Fix potential null pointer dereference. by Nicolas Capens · 10 years ago
  5. 20c6f34 Create a global and thread-safe Blitter. by Nicolas Capens · 10 years ago
  6. 130c27a Move blit routine generation to a method. by Nicolas Capens · 10 years ago
  7. a8b364b Adding Struct related types by Alexis Hetu · 10 years ago
  8. 5f4ee79 glGetActiveUniformsiv implementation by Alexis Hetu · 10 years ago
  9. 3ef0c0a Added proper number suffixes in GLSL parser by Alexis Hetu · 10 years ago
  10. f159eb5 Fixing some warnings in libGLESv3.cpp by Alexis Hetu · 10 years ago
  11. 29e280d Remove the Radiance prototype. by Nicolas Capens · 10 years ago
  12. d174674 Uniform Blocks API by Alexis Hetu · 10 years ago
  13. 8f1b0ee Fixed instanced rendering by Alexis Hetu · 10 years ago
  14. dd8df68 glInstanceID implementation by Alexis Hetu · 10 years ago
  15. ecad519 ShaderCore const inputs by Alexis Hetu · 10 years ago
  16. 42ff6b1 Add proper in/out shader types by Alexis Hetu · 10 years ago
  17. bb7a173 Use a non-blocking lock for the streaming vertex buffer by Maxime Grégoire · 10 years ago
  18. 9085c8d Adding base type changes related to Uniform Blocks by Alexis Hetu · 10 years ago
  19. 8e851c1 RoundEven implementation by Alexis Hetu · 10 years ago
  20. b5332c5 Adding more built-in function definitions by Alexis Hetu · 10 years ago
  21. 6e0116f Support different component orders for decoding RGB565. by Nicolas Capens · 10 years ago
  22. 303d240 Pass the internal format to the image data loading functions. by Nicolas Capens · 10 years ago
  23. fc02cfc Fix infinite loop when using EGL_DONT_CARE. by Nicolas Capens · 10 years ago
  24. 8af5007 glFramebufferTextureLayer API implementation by Alexis Hetu · 10 years ago
  25. 3aa46cb Use the last triangle vertex for flat shading on OpenGL. by Nicolas Capens · 10 years ago
  26. 101e4f0 Sort config IDs by smaller color component depth. by Nicolas Capens · 10 years ago
  27. b79fc9f Don't restrict format combinations on CopyTexSubImage. by Nicolas Capens · 10 years ago
  28. e2b31f2 Fix choosing configs with 0 alpha bits. by Nicolas Capens · 10 years ago
  29. 6743bbf gl_InstanceID implementation by Alexis Hetu · 10 years ago
  30. 8f60458 Update to RenderbufferStorage's supported format list by Alexis Hetu · 10 years ago
  31. 7aca320 Removing a D3D limitation from SwiftShader by Alexis Hetu · 10 years ago
  32. fb96f4e outerProduct implementation by Alexis Hetu · 10 years ago
  33. f86ecd4 transpose implementation by Alexis Hetu · 10 years ago
  34. 00106d4 Fixed NxM matrix construction and minor issues by Alexis Hetu · 10 years ago
  35. 127fac3 Remove direct references to stlport. These break the M branch. by Greg Hartman · 10 years ago
  36. da6b27a Remove reference to M-incompatible format by Greg Hartman · 10 years ago
  37. 064cf08 Add a fix for LLVM for late versions of clang by Greg Hartman · 10 years ago
  38. e04f28a Add a missing break. by Ping-Hao Wu · 10 years ago
  39. 3e3f536 Fix R5G6B5 blend. by Nicolas Capens · 10 years ago
  40. cf0cdf6 Optimize R5G6B5 conversion. by Nicolas Capens · 10 years ago
  41. e030890 Implement R5G6B5 framebuffer present. by Nicolas Capens · 10 years ago
  42. 3b6c9cf Replace if/else with switch. by Alexis Hetu · 10 years ago
  43. 9919b6c Implement R5G6B5 write masking. by Nicolas Capens · 10 years ago
  44. d5f0a6c Implement R5G6B5 raster operations. by Nicolas Capens · 10 years ago
  45. d61d3a7 Compute clear colors where they'll be used. by Nicolas Capens · 10 years ago
  46. 5ba566b Implement R5G6B5 clear. by Nicolas Capens · 10 years ago
  47. fff3c9b Implement Concatenate() and Insert() for Int2. by Nicolas Capens · 10 years ago
  48. ed4ca6e Remove redundant/unreachable code. by Nicolas Capens · 10 years ago
  49. 3a014ff Implement R5G6B5 to 4.12 normalization. by Nicolas Capens · 10 years ago
  50. 2749631 Implement R5G6B5 texel fetch. by Nicolas Capens · 10 years ago
  51. d43f4ce Add utility function for 16-bit texture formats. by Nicolas Capens · 10 years ago
  52. e1a50af Add 6-bit and 5-bit sRGB conversion. by Nicolas Capens · 10 years ago
  53. cfd0e6c Match parameter order between float and integer sampling. by Nicolas Capens · 10 years ago
  54. df08bd0 Eliminate unnecessary casts. by Nicolas Capens · 10 years ago
  55. 3935865 Fix matrix mangled name by Alexis Hetu · 10 years ago
  56. a3fac8b Interpret integer color and normal coordinates as normalized. by Nicolas Capens · 10 years ago
  57. 4de7e2e Implemented matrix transpose by Alexis Hetu · 10 years ago
  58. 6116150 GL_HALF_FLOAT vs GL_HALF_FLOAT_OES by Alexis Hetu · 10 years ago
  59. 7dfbee6 Update validation for GL_COMBINE. by Nicolas Capens · 10 years ago
  60. 1a5d6ad Implement GL_COMBINE. by Nicolas Capens · 10 years ago
  61. 2be0420 Add state for GL_COMBINE. by Nicolas Capens · 10 years ago
  62. 83f26ff Implement predefined texture functions. by Nicolas Capens · 10 years ago
  63. d6e2fb2 Fix auto generating mipmaps for incomplete textures. by Nicolas Capens · 10 years ago
  64. 80b651d Implement GL_GENERATE_MIPMAP. by Nicolas Capens · 10 years ago
  65. c0aa94d Implement GL_PERSPECTIVE_CORRECTION_HINT. by Nicolas Capens · 10 years ago
  66. daf4886 Implement several OpenGL ES 1.1 functions with fixed-point parameters. by Nicolas Capens · 10 years ago
  67. 776b69b Implement glPointSize for OpenGL ES 1.1. by Nicolas Capens · 10 years ago
  68. 60c8168 Use llvm-ss static lib in EGLlib.so by Keun Soo Yim · 10 years ago
  69. 9ce854b Remove tracing of memory allocations. by Nicolas Capens · 10 years ago
  70. a196152 Do not allow GLES 3.0 on Android by Alexis Hetu · 10 years ago
  71. e503abf Break the link to the swiftshader source after the build by Greg Hartman · 10 years ago
  72. d061e42 Added type checking for Mod and bitwise ops by Alexis Hetu · 10 years ago
  73. 4ffc818 glClearBuffer implementation by Alexis Hetu · 10 years ago
  74. b72f8ee Adding unsigned int support for uniforms by Alexis Hetu · 10 years ago
  75. 3456d8f Adding NxM matrices uniform support by Alexis Hetu · 10 years ago
  76. b8cf3ff Implement glClearColorx() by Ping-Hao Wu · 10 years ago
  77. 91a3ea4 Fix a NULL delete via reference bug in LLVM by Greg Hartman · 10 years ago
  78. 8d25208 Turn off tracing on the release build by Greg Hartman · 10 years ago
  79. dcf1d85 Fixes for JBMR1 by Greg Hartman · 10 years ago
  80. eafdb22 Analyze the shader for define instructions. by Nicolas Capens · 10 years ago
  81. 84c9cf0 Suppress unused parameter warnings by Greg Hartman · 10 years ago
  82. 6802fc9 Add automatic commit to the build process by Greg Hartman · 10 years ago
  83. 75611d0 Fix texture unit enable/disable and binding prioritization. by Nicolas Capens · 10 years ago
  84. 70583fa Fix texture coordinate transformations on OpenGL. by Nicolas Capens · 10 years ago
  85. 57aac60 Remove the stripped libraries to save space. by Greg Hartman · 10 years ago
  86. 8fda73a Improve log messages on unsupported formats by Greg Hartman · 10 years ago
  87. 0338245 Improve advice for attaching the debugger by Greg Hartman · 10 years ago
  88. 7ca4db3 Added handling of a few more types of variable by Alexis Hetu · 10 years ago
  89. 5f3d23c Avoid NULL pointer exceptions when blitting without a buffer by Greg Hartman · 10 years ago
  90. 1780905 Adding bitwise operators to parser by Alexis Hetu · 10 years ago
  91. 8a93710 Fix library names on JB release. by Greg Hartman · 10 years ago
  92. 778c28f Texture2DArray binding function by Alexis Hetu · 10 years ago
  93. b7c46af Adding unsigned int types to parser by Alexis Hetu · 10 years ago
  94. ff5e052 GL_SRC_ALPHA_SATURATE for OpenGL ES 3.0 by Alexis Hetu · 10 years ago
  95. f16c91a Use the correct internal format for swaps. by Nicolas Capens · 10 years ago
  96. 8aaf671 Fix setting the source format before using it. by Nicolas Capens · 10 years ago
  97. d2b487e Change GceFrameBufferConfig::getInstance() to return a const& by Greg Hartman · 10 years ago
  98. f78e963 Printing sizes properly by Alexis Hetu · 10 years ago
  99. c7b0510 Pixel store parameters by Alexis Hetu · 10 years ago
  100. 8216de9 Texture2DArray skeleton by Alexis Hetu · 10 years ago