Gitiles
Code Review
Sign In
review.blissroms.org
/
platform_external_swiftshader
/
3f4392422c7c081a01ed11d84aa34b8dd09e648b
3f43924
Fix color component defaults.
by Nicolas Capens
· 10 years ago
9eb8799
Lock the external buffer when dirty.
by Nicolas Capens
· 10 years ago
3779ea9
Use only external surface dimensions.
by Nicolas Capens
· 10 years ago
cce8463
Fix potential null pointer dereference.
by Nicolas Capens
· 10 years ago
20c6f34
Create a global and thread-safe Blitter.
by Nicolas Capens
· 10 years ago
130c27a
Move blit routine generation to a method.
by Nicolas Capens
· 10 years ago
a8b364b
Adding Struct related types
by Alexis Hetu
· 10 years ago
5f4ee79
glGetActiveUniformsiv implementation
by Alexis Hetu
· 10 years ago
3ef0c0a
Added proper number suffixes in GLSL parser
by Alexis Hetu
· 10 years ago
f159eb5
Fixing some warnings in libGLESv3.cpp
by Alexis Hetu
· 10 years ago
29e280d
Remove the Radiance prototype.
by Nicolas Capens
· 10 years ago
d174674
Uniform Blocks API
by Alexis Hetu
· 10 years ago
8f1b0ee
Fixed instanced rendering
by Alexis Hetu
· 10 years ago
dd8df68
glInstanceID implementation
by Alexis Hetu
· 10 years ago
ecad519
ShaderCore const inputs
by Alexis Hetu
· 10 years ago
42ff6b1
Add proper in/out shader types
by Alexis Hetu
· 10 years ago
bb7a173
Use a non-blocking lock for the streaming vertex buffer
by Maxime Grégoire
· 10 years ago
9085c8d
Adding base type changes related to Uniform Blocks
by Alexis Hetu
· 10 years ago
8e851c1
RoundEven implementation
by Alexis Hetu
· 10 years ago
b5332c5
Adding more built-in function definitions
by Alexis Hetu
· 10 years ago
6e0116f
Support different component orders for decoding RGB565.
by Nicolas Capens
· 10 years ago
303d240
Pass the internal format to the image data loading functions.
by Nicolas Capens
· 10 years ago
fc02cfc
Fix infinite loop when using EGL_DONT_CARE.
by Nicolas Capens
· 10 years ago
8af5007
glFramebufferTextureLayer API implementation
by Alexis Hetu
· 10 years ago
3aa46cb
Use the last triangle vertex for flat shading on OpenGL.
by Nicolas Capens
· 10 years ago
101e4f0
Sort config IDs by smaller color component depth.
by Nicolas Capens
· 10 years ago
b79fc9f
Don't restrict format combinations on CopyTexSubImage.
by Nicolas Capens
· 10 years ago
e2b31f2
Fix choosing configs with 0 alpha bits.
by Nicolas Capens
· 10 years ago
6743bbf
gl_InstanceID implementation
by Alexis Hetu
· 10 years ago
8f60458
Update to RenderbufferStorage's supported format list
by Alexis Hetu
· 10 years ago
7aca320
Removing a D3D limitation from SwiftShader
by Alexis Hetu
· 10 years ago
fb96f4e
outerProduct implementation
by Alexis Hetu
· 10 years ago
f86ecd4
transpose implementation
by Alexis Hetu
· 10 years ago
00106d4
Fixed NxM matrix construction and minor issues
by Alexis Hetu
· 10 years ago
127fac3
Remove direct references to stlport. These break the M branch.
by Greg Hartman
· 10 years ago
da6b27a
Remove reference to M-incompatible format
by Greg Hartman
· 10 years ago
064cf08
Add a fix for LLVM for late versions of clang
by Greg Hartman
· 10 years ago
e04f28a
Add a missing break.
by Ping-Hao Wu
· 10 years ago
3e3f536
Fix R5G6B5 blend.
by Nicolas Capens
· 10 years ago
cf0cdf6
Optimize R5G6B5 conversion.
by Nicolas Capens
· 10 years ago
e030890
Implement R5G6B5 framebuffer present.
by Nicolas Capens
· 10 years ago
3b6c9cf
Replace if/else with switch.
by Alexis Hetu
· 10 years ago
9919b6c
Implement R5G6B5 write masking.
by Nicolas Capens
· 10 years ago
d5f0a6c
Implement R5G6B5 raster operations.
by Nicolas Capens
· 10 years ago
d61d3a7
Compute clear colors where they'll be used.
by Nicolas Capens
· 10 years ago
5ba566b
Implement R5G6B5 clear.
by Nicolas Capens
· 10 years ago
fff3c9b
Implement Concatenate() and Insert() for Int2.
by Nicolas Capens
· 10 years ago
ed4ca6e
Remove redundant/unreachable code.
by Nicolas Capens
· 10 years ago
3a014ff
Implement R5G6B5 to 4.12 normalization.
by Nicolas Capens
· 10 years ago
2749631
Implement R5G6B5 texel fetch.
by Nicolas Capens
· 10 years ago
d43f4ce
Add utility function for 16-bit texture formats.
by Nicolas Capens
· 10 years ago
e1a50af
Add 6-bit and 5-bit sRGB conversion.
by Nicolas Capens
· 10 years ago
cfd0e6c
Match parameter order between float and integer sampling.
by Nicolas Capens
· 10 years ago
df08bd0
Eliminate unnecessary casts.
by Nicolas Capens
· 10 years ago
3935865
Fix matrix mangled name
by Alexis Hetu
· 10 years ago
a3fac8b
Interpret integer color and normal coordinates as normalized.
by Nicolas Capens
· 10 years ago
4de7e2e
Implemented matrix transpose
by Alexis Hetu
· 10 years ago
6116150
GL_HALF_FLOAT vs GL_HALF_FLOAT_OES
by Alexis Hetu
· 10 years ago
7dfbee6
Update validation for GL_COMBINE.
by Nicolas Capens
· 10 years ago
1a5d6ad
Implement GL_COMBINE.
by Nicolas Capens
· 10 years ago
2be0420
Add state for GL_COMBINE.
by Nicolas Capens
· 10 years ago
83f26ff
Implement predefined texture functions.
by Nicolas Capens
· 10 years ago
d6e2fb2
Fix auto generating mipmaps for incomplete textures.
by Nicolas Capens
· 10 years ago
80b651d
Implement GL_GENERATE_MIPMAP.
by Nicolas Capens
· 10 years ago
c0aa94d
Implement GL_PERSPECTIVE_CORRECTION_HINT.
by Nicolas Capens
· 10 years ago
daf4886
Implement several OpenGL ES 1.1 functions with fixed-point parameters.
by Nicolas Capens
· 10 years ago
776b69b
Implement glPointSize for OpenGL ES 1.1.
by Nicolas Capens
· 10 years ago
60c8168
Use llvm-ss static lib in EGLlib.so
by Keun Soo Yim
· 10 years ago
9ce854b
Remove tracing of memory allocations.
by Nicolas Capens
· 10 years ago
a196152
Do not allow GLES 3.0 on Android
by Alexis Hetu
· 10 years ago
e503abf
Break the link to the swiftshader source after the build
by Greg Hartman
· 10 years ago
d061e42
Added type checking for Mod and bitwise ops
by Alexis Hetu
· 10 years ago
4ffc818
glClearBuffer implementation
by Alexis Hetu
· 10 years ago
b72f8ee
Adding unsigned int support for uniforms
by Alexis Hetu
· 10 years ago
3456d8f
Adding NxM matrices uniform support
by Alexis Hetu
· 10 years ago
b8cf3ff
Implement glClearColorx()
by Ping-Hao Wu
· 10 years ago
91a3ea4
Fix a NULL delete via reference bug in LLVM
by Greg Hartman
· 10 years ago
8d25208
Turn off tracing on the release build
by Greg Hartman
· 10 years ago
dcf1d85
Fixes for JBMR1
by Greg Hartman
· 10 years ago
eafdb22
Analyze the shader for define instructions.
by Nicolas Capens
· 10 years ago
84c9cf0
Suppress unused parameter warnings
by Greg Hartman
· 10 years ago
6802fc9
Add automatic commit to the build process
by Greg Hartman
· 10 years ago
75611d0
Fix texture unit enable/disable and binding prioritization.
by Nicolas Capens
· 10 years ago
70583fa
Fix texture coordinate transformations on OpenGL.
by Nicolas Capens
· 10 years ago
57aac60
Remove the stripped libraries to save space.
by Greg Hartman
· 10 years ago
8fda73a
Improve log messages on unsupported formats
by Greg Hartman
· 10 years ago
0338245
Improve advice for attaching the debugger
by Greg Hartman
· 10 years ago
7ca4db3
Added handling of a few more types of variable
by Alexis Hetu
· 10 years ago
5f3d23c
Avoid NULL pointer exceptions when blitting without a buffer
by Greg Hartman
· 10 years ago
1780905
Adding bitwise operators to parser
by Alexis Hetu
· 10 years ago
8a93710
Fix library names on JB release.
by Greg Hartman
· 10 years ago
778c28f
Texture2DArray binding function
by Alexis Hetu
· 10 years ago
b7c46af
Adding unsigned int types to parser
by Alexis Hetu
· 10 years ago
ff5e052
GL_SRC_ALPHA_SATURATE for OpenGL ES 3.0
by Alexis Hetu
· 10 years ago
f16c91a
Use the correct internal format for swaps.
by Nicolas Capens
· 10 years ago
8aaf671
Fix setting the source format before using it.
by Nicolas Capens
· 10 years ago
d2b487e
Change GceFrameBufferConfig::getInstance() to return a const&
by Greg Hartman
· 10 years ago
f78e963
Printing sizes properly
by Alexis Hetu
· 10 years ago
c7b0510
Pixel store parameters
by Alexis Hetu
· 10 years ago
8216de9
Texture2DArray skeleton
by Alexis Hetu
· 10 years ago
Next »