Camera1: Set preview to be asynchronous, and remove dead code
- Use the controlledByApp flag to make sure application-bound
preview buffer queue is asynchronous as before
- Remove setPreviewDisplay in service, since it is no longer in
the binder interface
- Rename setPreviewTexture to setPreviewTarget, to make it clear it's
the only game in town now. Rename only on the binder level and service
for now.
Bug: 10312644
Change-Id: Icd33a462022f9729a63dc65c69b755cb7969857e
diff --git a/camera/Camera.cpp b/camera/Camera.cpp
index 22016a9..bbc4aa4 100644
--- a/camera/Camera.cpp
+++ b/camera/Camera.cpp
@@ -106,7 +106,7 @@
sp <ICamera> c = mCamera;
if (c == 0) return NO_INIT;
ALOGD_IF(bufferProducer == 0, "app passed NULL surface");
- return c->setPreviewTexture(bufferProducer);
+ return c->setPreviewTarget(bufferProducer);
}
// start preview mode
@@ -127,7 +127,7 @@
return c->storeMetaDataInBuffers(enabled);
}
-// start recording mode, must call setPreviewDisplay first
+// start recording mode, must call setPreviewTexture first
status_t Camera::startRecording()
{
ALOGV("startRecording");