Rename DisplayListData to DisplayList

Change-Id: I25f6bb88ffdf9baf7e8e4e2a294aa8c9d2a4605b
diff --git a/libs/hwui/DisplayList.cpp b/libs/hwui/DisplayList.cpp
index 793d8c0..4eb7066 100644
--- a/libs/hwui/DisplayList.cpp
+++ b/libs/hwui/DisplayList.cpp
@@ -32,16 +32,16 @@
 namespace android {
 namespace uirenderer {
 
-DisplayListData::DisplayListData()
+DisplayList::DisplayList()
         : projectionReceiveIndex(-1)
         , hasDrawOps(false) {
 }
 
-DisplayListData::~DisplayListData() {
+DisplayList::~DisplayList() {
     cleanupResources();
 }
 
-void DisplayListData::cleanupResources() {
+void DisplayList::cleanupResources() {
     if (CC_UNLIKELY(patchResources.size())) {
         ResourceCache& resourceCache = ResourceCache::getInstance();
         resourceCache.lock();
@@ -67,7 +67,7 @@
     regions.clear();
 }
 
-size_t DisplayListData::addChild(NodeOpType* op) {
+size_t DisplayList::addChild(NodeOpType* op) {
     mReferenceHolders.push_back(op->renderNode);
     size_t index = mChildren.size();
     mChildren.push_back(op);
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index 80ff96a..d32406f 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -112,16 +112,16 @@
 /**
  * Data structure that holds the list of commands used in display list stream
  */
-class DisplayListData {
+class DisplayList {
     friend class DisplayListCanvas;
     friend class RecordingCanvas;
 public:
     struct Chunk {
-        // range of included ops in DLD::displayListOps
+        // range of included ops in DisplayList::ops()
         size_t beginOpIndex;
         size_t endOpIndex;
 
-        // range of included children in DLD::mChildren
+        // range of included children in DisplayList::children()
         size_t beginChildIndex;
         size_t endChildIndex;
 
@@ -129,8 +129,8 @@
         bool reorderChildren;
     };
 
-    DisplayListData();
-    ~DisplayListData();
+    DisplayList();
+    ~DisplayList();
 
     // pointers to all ops within display list, pointing into allocator data
     std::vector<DisplayListOp*> displayListOps;
diff --git a/libs/hwui/DisplayListCanvas.cpp b/libs/hwui/DisplayListCanvas.cpp
index a1adb80..f49482b 100644
--- a/libs/hwui/DisplayListCanvas.cpp
+++ b/libs/hwui/DisplayListCanvas.cpp
@@ -34,7 +34,7 @@
 DisplayListCanvas::DisplayListCanvas(int width, int height)
     : mState(*this)
     , mResourceCache(ResourceCache::getInstance())
-    , mDisplayListData(nullptr)
+    , mDisplayList(nullptr)
     , mTranslateX(0.0f)
     , mTranslateY(0.0f)
     , mHasDeferredTranslate(false)
@@ -45,14 +45,14 @@
 }
 
 DisplayListCanvas::~DisplayListCanvas() {
-    LOG_ALWAYS_FATAL_IF(mDisplayListData,
+    LOG_ALWAYS_FATAL_IF(mDisplayList,
             "Destroyed a DisplayListCanvas during a record!");
 }
 
 void DisplayListCanvas::reset(int width, int height) {
-    LOG_ALWAYS_FATAL_IF(mDisplayListData,
+    LOG_ALWAYS_FATAL_IF(mDisplayList,
             "prepareDirty called a second time during a recording!");
-    mDisplayListData = new DisplayListData();
+    mDisplayList = new DisplayList();
 
     mState.initializeSaveStack(width, height,
             0, 0, width, height, Vector3());
@@ -67,26 +67,26 @@
 // Operations
 ///////////////////////////////////////////////////////////////////////////////
 
-DisplayListData* DisplayListCanvas::finishRecording() {
+DisplayList* DisplayListCanvas::finishRecording() {
     flushRestoreToCount();
     flushTranslate();
 
     mPaintMap.clear();
     mRegionMap.clear();
     mPathMap.clear();
-    DisplayListData* data = mDisplayListData;
-    mDisplayListData = nullptr;
+    DisplayList* displayList = mDisplayList;
+    mDisplayList = nullptr;
     mSkiaCanvasProxy.reset(nullptr);
-    return data;
+    return displayList;
 }
 
 void DisplayListCanvas::callDrawGLFunction(Functor *functor) {
     addDrawOp(new (alloc()) DrawFunctorOp(functor));
-    mDisplayListData->functors.add(functor);
+    mDisplayList->functors.add(functor);
 }
 
 SkCanvas* DisplayListCanvas::asSkCanvas() {
-    LOG_ALWAYS_FATAL_IF(!mDisplayListData,
+    LOG_ALWAYS_FATAL_IF(!mDisplayList,
             "attempting to get an SkCanvas when we are not recording!");
     if (!mSkiaCanvasProxy) {
         mSkiaCanvasProxy.reset(new SkiaCanvasProxy(this));
@@ -219,7 +219,7 @@
 void DisplayListCanvas::drawLayer(DeferredLayerUpdater* layerHandle) {
     // We ref the DeferredLayerUpdater due to its thread-safe ref-counting
     // semantics.
-    mDisplayListData->ref(layerHandle);
+    mDisplayList->ref(layerHandle);
     addDrawOp(new (alloc()) DrawLayerOp(layerHandle->backingLayer()));
 }
 
@@ -354,13 +354,13 @@
         CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
         CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
         CanvasPropertyPaint* paint) {
-    mDisplayListData->ref(left);
-    mDisplayListData->ref(top);
-    mDisplayListData->ref(right);
-    mDisplayListData->ref(bottom);
-    mDisplayListData->ref(rx);
-    mDisplayListData->ref(ry);
-    mDisplayListData->ref(paint);
+    mDisplayList->ref(left);
+    mDisplayList->ref(top);
+    mDisplayList->ref(right);
+    mDisplayList->ref(bottom);
+    mDisplayList->ref(rx);
+    mDisplayList->ref(ry);
+    mDisplayList->ref(paint);
     refBitmapsInShader(paint->value.getShader());
     addDrawOp(new (alloc()) DrawRoundRectPropsOp(&left->value, &top->value,
             &right->value, &bottom->value, &rx->value, &ry->value, &paint->value));
@@ -372,10 +372,10 @@
 
 void DisplayListCanvas::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
         CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
-    mDisplayListData->ref(x);
-    mDisplayListData->ref(y);
-    mDisplayListData->ref(radius);
-    mDisplayListData->ref(paint);
+    mDisplayList->ref(x);
+    mDisplayList->ref(y);
+    mDisplayList->ref(radius);
+    mDisplayList->ref(paint);
     refBitmapsInShader(paint->value.getShader());
     addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value,
             &radius->value, &paint->value));
@@ -514,26 +514,26 @@
 }
 
 size_t DisplayListCanvas::addOpAndUpdateChunk(DisplayListOp* op) {
-    int insertIndex = mDisplayListData->ops.size();
+    int insertIndex = mDisplayList->ops.size();
 #if HWUI_NEW_OPS
     LOG_ALWAYS_FATAL("unsupported");
 #else
-    mDisplayListData->ops.push_back(op);
+    mDisplayList->ops.push_back(op);
 #endif
     if (mDeferredBarrierType != kBarrier_None) {
         // op is first in new chunk
-        mDisplayListData->chunks.emplace_back();
-        DisplayListData::Chunk& newChunk = mDisplayListData->chunks.back();
+        mDisplayList->chunks.emplace_back();
+        DisplayList::Chunk& newChunk = mDisplayList->chunks.back();
         newChunk.beginOpIndex = insertIndex;
         newChunk.endOpIndex = insertIndex + 1;
         newChunk.reorderChildren = (mDeferredBarrierType == kBarrier_OutOfOrder);
 
-        int nextChildIndex = mDisplayListData->children().size();
+        int nextChildIndex = mDisplayList->children().size();
         newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex;
         mDeferredBarrierType = kBarrier_None;
     } else {
         // standard case - append to existing chunk
-        mDisplayListData->chunks.back().endOpIndex = insertIndex + 1;
+        mDisplayList->chunks.back().endOpIndex = insertIndex + 1;
     }
     return insertIndex;
 }
@@ -556,22 +556,22 @@
         op->setQuickRejected(rejected);
     }
 
-    mDisplayListData->hasDrawOps = true;
+    mDisplayList->hasDrawOps = true;
     return flushAndAddOp(op);
 }
 
 size_t DisplayListCanvas::addRenderNodeOp(DrawRenderNodeOp* op) {
     int opIndex = addDrawOp(op);
 #if !HWUI_NEW_OPS
-    int childIndex = mDisplayListData->addChild(op);
+    int childIndex = mDisplayList->addChild(op);
 
     // update the chunk's child indices
-    DisplayListData::Chunk& chunk = mDisplayListData->chunks.back();
+    DisplayList::Chunk& chunk = mDisplayList->chunks.back();
     chunk.endChildIndex = childIndex + 1;
 
     if (op->renderNode->stagingProperties().isProjectionReceiver()) {
         // use staging property, since recording on UI thread
-        mDisplayListData->projectionReceiveIndex = opIndex;
+        mDisplayList->projectionReceiveIndex = opIndex;
     }
 #endif
     return opIndex;
diff --git a/libs/hwui/DisplayListCanvas.h b/libs/hwui/DisplayListCanvas.h
index 8f4ae3d..fc08504 100644
--- a/libs/hwui/DisplayListCanvas.h
+++ b/libs/hwui/DisplayListCanvas.h
@@ -66,7 +66,7 @@
     virtual ~DisplayListCanvas();
 
     void reset(int width, int height);
-    __attribute__((warn_unused_result)) DisplayListData* finishRecording();
+    __attribute__((warn_unused_result)) DisplayList* finishRecording();
 
 // ----------------------------------------------------------------------------
 // HWUI Canvas state operations
@@ -236,7 +236,7 @@
     void flushTranslate();
     void flushReorderBarrier();
 
-    LinearAllocator& alloc() { return mDisplayListData->allocator; }
+    LinearAllocator& alloc() { return mDisplayList->allocator; }
 
     // Each method returns final index of op
     size_t addOpAndUpdateChunk(DisplayListOp* op);
@@ -253,7 +253,7 @@
     inline const T* refBuffer(const T* srcBuffer, int32_t count) {
         if (!srcBuffer) return nullptr;
 
-        T* dstBuffer = (T*) mDisplayListData->allocator.alloc(count * sizeof(T));
+        T* dstBuffer = (T*) mDisplayList->allocator.alloc(count * sizeof(T));
         memcpy(dstBuffer, srcBuffer, count * sizeof(T));
         return dstBuffer;
     }
@@ -268,7 +268,7 @@
         // The points/verbs within the path are refcounted so this copy operation
         // is inexpensive and maintains the generationID of the original path.
         const SkPath* cachedPath = new SkPath(*path);
-        mDisplayListData->pathResources.push_back(cachedPath);
+        mDisplayList->pathResources.push_back(cachedPath);
         return cachedPath;
     }
 
@@ -292,7 +292,7 @@
         if (cachedPaint == nullptr || *cachedPaint != *paint) {
             cachedPaint = new SkPaint(*paint);
             std::unique_ptr<const SkPaint> copy(cachedPaint);
-            mDisplayListData->paints.push_back(std::move(copy));
+            mDisplayList->paints.push_back(std::move(copy));
 
             // replaceValueFor() performs an add if the entry doesn't exist
             mPaintMap.replaceValueFor(key, cachedPaint);
@@ -312,7 +312,7 @@
         if (cachedRegion == nullptr) {
             std::unique_ptr<const SkRegion> copy(new SkRegion(*region));
             cachedRegion = copy.get();
-            mDisplayListData->regions.push_back(std::move(copy));
+            mDisplayList->regions.push_back(std::move(copy));
 
             // replaceValueFor() performs an add if the entry doesn't exist
             mRegionMap.replaceValueFor(region, cachedRegion);
@@ -328,12 +328,12 @@
         // which doesn't seem worth the extra cycles for this unlikely case.
         SkBitmap* localBitmap = new (alloc()) SkBitmap(bitmap);
         alloc().autoDestroy(localBitmap);
-        mDisplayListData->bitmapResources.push_back(localBitmap);
+        mDisplayList->bitmapResources.push_back(localBitmap);
         return localBitmap;
     }
 
     inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) {
-        mDisplayListData->patchResources.push_back(patch);
+        mDisplayList->patchResources.push_back(patch);
         mResourceCache.incrementRefcount(patch);
         return patch;
     }
@@ -343,7 +343,7 @@
     DefaultKeyedVector<const SkRegion*, const SkRegion*> mRegionMap;
 
     ResourceCache& mResourceCache;
-    DisplayListData* mDisplayListData;
+    DisplayList* mDisplayList;
 
     float mTranslateX;
     float mTranslateY;
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index 1f6282d..cb638a4 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -1396,7 +1396,7 @@
 
 class DrawRenderNodeOp : public DrawBoundedOp {
     friend class RenderNode; // grant RenderNode access to info of child
-    friend class DisplayListData; // grant DisplayListData access to info of child
+    friend class DisplayList; // grant DisplayList access to info of child
     friend class DisplayListCanvas;
 public:
     DrawRenderNodeOp(RenderNode* renderNode, const mat4& transformFromParent, bool clipIsSimple)
diff --git a/libs/hwui/OpReorderer.cpp b/libs/hwui/OpReorderer.cpp
index 2e02306..7c34992 100644
--- a/libs/hwui/OpReorderer.cpp
+++ b/libs/hwui/OpReorderer.cpp
@@ -224,15 +224,15 @@
         mCanvasState.save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
         if (node->applyViewProperties(mCanvasState)) {
             // not rejected do ops...
-            const DisplayListData& data = node->getDisplayListData();
-            deferImpl(data.getChunks(), data.getOps());
+            const DisplayList& displayList = node->getDisplayList();
+            deferImpl(displayList.getChunks(), displayList.getOps());
         }
         mCanvasState.restore();
     }
 }
 
 void OpReorderer::defer(int viewportWidth, int viewportHeight,
-        const std::vector<DisplayListData::Chunk>& chunks, const std::vector<RecordedOp*>& ops) {
+        const std::vector<DisplayList::Chunk>& chunks, const std::vector<RecordedOp*>& ops) {
     ATRACE_NAME("prepare drawing commands");
     mCanvasState.initializeSaveStack(viewportWidth, viewportHeight,
             0, 0, viewportWidth, viewportHeight, Vector3());
@@ -247,12 +247,12 @@
  */
 #define OP_RECIEVER(Type) \
         [](OpReorderer& reorderer, const RecordedOp& op) { reorderer.on##Type(static_cast<const Type&>(op)); },
-void OpReorderer::deferImpl(const std::vector<DisplayListData::Chunk>& chunks,
+void OpReorderer::deferImpl(const std::vector<DisplayList::Chunk>& chunks,
         const std::vector<RecordedOp*>& ops) {
     static std::function<void(OpReorderer& reorderer, const RecordedOp&)> receivers[] = {
         MAP_OPS(OP_RECIEVER)
     };
-    for (const DisplayListData::Chunk& chunk : chunks) {
+    for (const DisplayList::Chunk& chunk : chunks) {
         for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
             const RecordedOp* op = ops[opIndex];
             receivers[op->opId](*this, *op);
@@ -288,8 +288,8 @@
     // apply RenderProperties state
     if (op.renderNode->applyViewProperties(mCanvasState)) {
         // not rejected do ops...
-        const DisplayListData& data = op.renderNode->getDisplayListData();
-        deferImpl(data.getChunks(), data.getOps());
+        const DisplayList& displayList = op.renderNode->getDisplayList();
+        deferImpl(displayList.getChunks(), displayList.getOps());
     }
     mCanvasState.restore();
 }
diff --git a/libs/hwui/OpReorderer.h b/libs/hwui/OpReorderer.h
index 395a1ba..9c77248 100644
--- a/libs/hwui/OpReorderer.h
+++ b/libs/hwui/OpReorderer.h
@@ -63,7 +63,7 @@
             const std::vector< sp<RenderNode> >& nodes);
 
     void defer(int viewportWidth, int viewportHeight,
-            const std::vector<DisplayListData::Chunk>& chunks, const std::vector<RecordedOp*>& ops);
+            const std::vector<DisplayList::Chunk>& chunks, const std::vector<RecordedOp*>& ops);
     typedef std::function<void(void*, const RecordedOp&, const BakedOpState&)> BakedOpReceiver;
 
     /**
@@ -92,7 +92,7 @@
 private:
     BakedOpState* bakeOpState(const RecordedOp& recordedOp);
 
-    void deferImpl(const std::vector<DisplayListData::Chunk>& chunks,
+    void deferImpl(const std::vector<DisplayList::Chunk>& chunks,
             const std::vector<RecordedOp*>& ops);
 
     void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers);
diff --git a/libs/hwui/RecordingCanvas.cpp b/libs/hwui/RecordingCanvas.cpp
index c4debd6..248a46e 100644
--- a/libs/hwui/RecordingCanvas.cpp
+++ b/libs/hwui/RecordingCanvas.cpp
@@ -29,14 +29,14 @@
 }
 
 RecordingCanvas::~RecordingCanvas() {
-    LOG_ALWAYS_FATAL_IF(mDisplayListData,
+    LOG_ALWAYS_FATAL_IF(mDisplayList,
             "Destroyed a RecordingCanvas during a record!");
 }
 
 void RecordingCanvas::reset(int width, int height) {
-    LOG_ALWAYS_FATAL_IF(mDisplayListData,
+    LOG_ALWAYS_FATAL_IF(mDisplayList,
             "prepareDirty called a second time during a recording!");
-    mDisplayListData = new DisplayListData();
+    mDisplayList = new DisplayList();
 
     mState.initializeSaveStack(width, height, 0, 0, width, height, Vector3());
 
@@ -45,18 +45,18 @@
     mRestoreSaveCount = -1;
 }
 
-DisplayListData* RecordingCanvas::finishRecording() {
+DisplayList* RecordingCanvas::finishRecording() {
     mPaintMap.clear();
     mRegionMap.clear();
     mPathMap.clear();
-    DisplayListData* data = mDisplayListData;
-    mDisplayListData = nullptr;
+    DisplayList* displayList = mDisplayList;
+    mDisplayList = nullptr;
     mSkiaCanvasProxy.reset(nullptr);
-    return data;
+    return displayList;
 }
 
 SkCanvas* RecordingCanvas::asSkCanvas() {
-    LOG_ALWAYS_FATAL_IF(!mDisplayListData,
+    LOG_ALWAYS_FATAL_IF(!mDisplayList,
             "attempting to get an SkCanvas when we are not recording!");
     if (!mSkiaCanvasProxy) {
         mSkiaCanvasProxy.reset(new SkiaCanvasProxy(this));
@@ -187,7 +187,7 @@
 void RecordingCanvas::drawSimpleRects(const float* rects, int vertexCount, const SkPaint* paint) {
     if (rects == nullptr) return;
 
-    Vertex* rectData = (Vertex*) mDisplayListData->allocator.alloc(vertexCount * sizeof(Vertex));
+    Vertex* rectData = (Vertex*) mDisplayList->allocator.alloc(vertexCount * sizeof(Vertex));
     Vertex* vertex = rectData;
 
     float left = FLT_MAX;
@@ -345,36 +345,36 @@
             mState.getRenderTargetClipBounds(),
             renderNode);
     int opIndex = addOp(op);
-    int childIndex = mDisplayListData->addChild(op);
+    int childIndex = mDisplayList->addChild(op);
 
     // update the chunk's child indices
-    DisplayListData::Chunk& chunk = mDisplayListData->chunks.back();
+    DisplayList::Chunk& chunk = mDisplayList->chunks.back();
     chunk.endChildIndex = childIndex + 1;
 
     if (renderNode->stagingProperties().isProjectionReceiver()) {
         // use staging property, since recording on UI thread
-        mDisplayListData->projectionReceiveIndex = opIndex;
+        mDisplayList->projectionReceiveIndex = opIndex;
     }
 }
 
 size_t RecordingCanvas::addOp(RecordedOp* op) {
     // TODO: validate if "addDrawOp" quickrejection logic is useful before adding
-    int insertIndex = mDisplayListData->ops.size();
-    mDisplayListData->ops.push_back(op);
+    int insertIndex = mDisplayList->ops.size();
+    mDisplayList->ops.push_back(op);
     if (mDeferredBarrierType != kBarrier_None) {
         // op is first in new chunk
-        mDisplayListData->chunks.emplace_back();
-        DisplayListData::Chunk& newChunk = mDisplayListData->chunks.back();
+        mDisplayList->chunks.emplace_back();
+        DisplayList::Chunk& newChunk = mDisplayList->chunks.back();
         newChunk.beginOpIndex = insertIndex;
         newChunk.endOpIndex = insertIndex + 1;
         newChunk.reorderChildren = (mDeferredBarrierType == kBarrier_OutOfOrder);
 
-        int nextChildIndex = mDisplayListData->children().size();
+        int nextChildIndex = mDisplayList->children().size();
         newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex;
         mDeferredBarrierType = kBarrier_None;
     } else {
         // standard case - append to existing chunk
-        mDisplayListData->chunks.back().endOpIndex = insertIndex + 1;
+        mDisplayList->chunks.back().endOpIndex = insertIndex + 1;
     }
     return insertIndex;
 }
diff --git a/libs/hwui/RecordingCanvas.h b/libs/hwui/RecordingCanvas.h
index 8f44ff0..2179e4c 100644
--- a/libs/hwui/RecordingCanvas.h
+++ b/libs/hwui/RecordingCanvas.h
@@ -41,7 +41,7 @@
     virtual ~RecordingCanvas();
 
     void reset(int width, int height);
-    __attribute__((warn_unused_result)) DisplayListData* finishRecording();
+    __attribute__((warn_unused_result)) DisplayList* finishRecording();
 
 // ----------------------------------------------------------------------------
 // MISC HWUI OPERATIONS - TODO: CATEGORIZE
@@ -187,7 +187,7 @@
 // ----------------------------------------------------------------------------
 // lazy object copy
 // ----------------------------------------------------------------------------
-    LinearAllocator& alloc() { return mDisplayListData->allocator; }
+    LinearAllocator& alloc() { return mDisplayList->allocator; }
 
     void refBitmapsInShader(const SkShader* shader);
 
@@ -195,7 +195,7 @@
     inline const T* refBuffer(const T* srcBuffer, int32_t count) {
         if (!srcBuffer) return nullptr;
 
-        T* dstBuffer = (T*) mDisplayListData->allocator.alloc(count * sizeof(T));
+        T* dstBuffer = (T*) mDisplayList->allocator.alloc(count * sizeof(T));
         memcpy(dstBuffer, srcBuffer, count * sizeof(T));
         return dstBuffer;
     }
@@ -210,7 +210,7 @@
         // The points/verbs within the path are refcounted so this copy operation
         // is inexpensive and maintains the generationID of the original path.
         const SkPath* cachedPath = new SkPath(*path);
-        mDisplayListData->pathResources.push_back(cachedPath);
+        mDisplayList->pathResources.push_back(cachedPath);
         return cachedPath;
     }
 
@@ -234,7 +234,7 @@
         if (cachedPaint == nullptr || *cachedPaint != *paint) {
             cachedPaint = new SkPaint(*paint);
             std::unique_ptr<const SkPaint> copy(cachedPaint);
-            mDisplayListData->paints.push_back(std::move(copy));
+            mDisplayList->paints.push_back(std::move(copy));
 
             // replaceValueFor() performs an add if the entry doesn't exist
             mPaintMap.replaceValueFor(key, cachedPaint);
@@ -254,7 +254,7 @@
         if (cachedRegion == nullptr) {
             std::unique_ptr<const SkRegion> copy(new SkRegion(*region));
             cachedRegion = copy.get();
-            mDisplayListData->regions.push_back(std::move(copy));
+            mDisplayList->regions.push_back(std::move(copy));
 
             // replaceValueFor() performs an add if the entry doesn't exist
             mRegionMap.replaceValueFor(region, cachedRegion);
@@ -270,12 +270,12 @@
         // which doesn't seem worth the extra cycles for this unlikely case.
         SkBitmap* localBitmap = new (alloc()) SkBitmap(bitmap);
         alloc().autoDestroy(localBitmap);
-        mDisplayListData->bitmapResources.push_back(localBitmap);
+        mDisplayList->bitmapResources.push_back(localBitmap);
         return localBitmap;
     }
 
     inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) {
-        mDisplayListData->patchResources.push_back(patch);
+        mDisplayList->patchResources.push_back(patch);
         mResourceCache.incrementRefcount(patch);
         return patch;
     }
@@ -288,7 +288,7 @@
     std::unique_ptr<SkiaCanvasProxy> mSkiaCanvasProxy;
     ResourceCache& mResourceCache;
     DeferredBarrierType mDeferredBarrierType = kBarrier_None;
-    DisplayListData* mDisplayListData = nullptr;
+    DisplayList* mDisplayList = nullptr;
     bool mHighContrastText = false;
     SkAutoTUnref<SkDrawFilter> mDrawFilter;
     int mRestoreSaveCount = -1;
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 28586fa..3d32f02 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -48,8 +48,8 @@
                 prefix, this, getName(), mLayer, mLayer->getFbo(),
                 mLayer->wasBuildLayered ? "true" : "false");
     }
-    if (mDisplayListData) {
-        for (auto&& child : mDisplayListData->children()) {
+    if (mDisplayList) {
+        for (auto&& child : mDisplayList->children()) {
             child->renderNode->debugDumpLayers(prefix);
         }
     }
@@ -57,17 +57,17 @@
 
 RenderNode::RenderNode()
         : mDirtyPropertyFields(0)
-        , mNeedsDisplayListDataSync(false)
-        , mDisplayListData(nullptr)
-        , mStagingDisplayListData(nullptr)
+        , mNeedsDisplayListSync(false)
+        , mDisplayList(nullptr)
+        , mStagingDisplayList(nullptr)
         , mAnimatorManager(*this)
         , mLayer(nullptr)
         , mParentCount(0) {
 }
 
 RenderNode::~RenderNode() {
-    deleteDisplayListData();
-    delete mStagingDisplayListData;
+    deleteDisplayList();
+    delete mStagingDisplayList;
     if (mLayer) {
         ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer);
         mLayer->postDecStrong();
@@ -75,10 +75,10 @@
     }
 }
 
-void RenderNode::setStagingDisplayList(DisplayListData* data) {
-    mNeedsDisplayListDataSync = true;
-    delete mStagingDisplayListData;
-    mStagingDisplayListData = data;
+void RenderNode::setStagingDisplayList(DisplayList* displayList) {
+    mNeedsDisplayListSync = true;
+    delete mStagingDisplayList;
+    mStagingDisplayList = displayList;
 }
 
 /**
@@ -98,12 +98,12 @@
 
     properties().debugOutputProperties(level);
 
-    if (mDisplayListData) {
+    if (mDisplayList) {
 #if HWUI_NEW_OPS
         LOG_ALWAYS_FATAL("op dumping unsupported");
 #else
         // TODO: consider printing the chunk boundaries here
-        for (auto&& op : mDisplayListData->getOps()) {
+        for (auto&& op : mDisplayList->getOps()) {
             op->output(level, DisplayListOp::kOpLogFlag_Recurse);
         }
 #endif
@@ -177,8 +177,8 @@
     }
 
     pnode->clear_children();
-    if (mDisplayListData) {
-        for (auto&& child : mDisplayListData->children()) {
+    if (mDisplayList) {
+        for (auto&& child : mDisplayList->children()) {
             child->renderNode->copyTo(pnode->add_children());
         }
     }
@@ -186,11 +186,11 @@
 
 int RenderNode::getDebugSize() {
     int size = sizeof(RenderNode);
-    if (mStagingDisplayListData) {
-        size += mStagingDisplayListData->getUsedSize();
+    if (mStagingDisplayList) {
+        size += mStagingDisplayList->getUsedSize();
     }
-    if (mDisplayListData && mDisplayListData != mStagingDisplayListData) {
-        size += mDisplayListData->getUsedSize();
+    if (mDisplayList && mDisplayList != mStagingDisplayList) {
+        size += mDisplayList->getUsedSize();
     }
     return size;
 }
@@ -321,10 +321,10 @@
     }
 
     bool willHaveFunctor = false;
-    if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayListData) {
-        willHaveFunctor = !mStagingDisplayListData->functors.isEmpty();
-    } else if (mDisplayListData) {
-        willHaveFunctor = !mDisplayListData->functors.isEmpty();
+    if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) {
+        willHaveFunctor = !mStagingDisplayList->functors.isEmpty();
+    } else if (mDisplayList) {
+        willHaveFunctor = !mDisplayList->functors.isEmpty();
     }
     bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence(
             willHaveFunctor, functorsNeedLayer);
@@ -333,7 +333,7 @@
     if (info.mode == TreeInfo::MODE_FULL) {
         pushStagingDisplayListChanges(info);
     }
-    prepareSubTree(info, childFunctorsNeedLayer, mDisplayListData);
+    prepareSubTree(info, childFunctorsNeedLayer, mDisplayList);
     pushLayerUpdate(info);
 
     info.damageAccumulator->popTransform();
@@ -378,24 +378,24 @@
 void RenderNode::syncDisplayList() {
     // Make sure we inc first so that we don't fluctuate between 0 and 1,
     // which would thrash the layer cache
-    if (mStagingDisplayListData) {
-        for (auto&& child : mStagingDisplayListData->children()) {
+    if (mStagingDisplayList) {
+        for (auto&& child : mStagingDisplayList->children()) {
             child->renderNode->incParentRefCount();
         }
     }
-    deleteDisplayListData();
-    mDisplayListData = mStagingDisplayListData;
-    mStagingDisplayListData = nullptr;
-    if (mDisplayListData) {
-        for (size_t i = 0; i < mDisplayListData->functors.size(); i++) {
-            (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, nullptr);
+    deleteDisplayList();
+    mDisplayList = mStagingDisplayList;
+    mStagingDisplayList = nullptr;
+    if (mDisplayList) {
+        for (size_t i = 0; i < mDisplayList->functors.size(); i++) {
+            (*mDisplayList->functors[i])(DrawGlInfo::kModeSync, nullptr);
         }
     }
 }
 
 void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
-    if (mNeedsDisplayListDataSync) {
-        mNeedsDisplayListDataSync = false;
+    if (mNeedsDisplayListSync) {
+        mNeedsDisplayListSync = false;
         // Damage with the old display list first then the new one to catch any
         // changes in isRenderable or, in the future, bounds
         damageSelf(info);
@@ -404,17 +404,17 @@
     }
 }
 
-void RenderNode::deleteDisplayListData() {
-    if (mDisplayListData) {
-        for (auto&& child : mDisplayListData->children()) {
+void RenderNode::deleteDisplayList() {
+    if (mDisplayList) {
+        for (auto&& child : mDisplayList->children()) {
             child->renderNode->decParentRefCount();
         }
     }
-    delete mDisplayListData;
-    mDisplayListData = nullptr;
+    delete mDisplayList;
+    mDisplayList = nullptr;
 }
 
-void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree) {
+void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) {
     if (subtree) {
         TextureCache& cache = Caches::getInstance().textureCache;
         info.out.hasFunctors |= subtree->functors.size();
@@ -444,14 +444,14 @@
         LayerRenderer::destroyLayer(mLayer);
         mLayer = nullptr;
     }
-    if (mDisplayListData) {
-        for (auto&& child : mDisplayListData->children()) {
+    if (mDisplayList) {
+        for (auto&& child : mDisplayList->children()) {
             child->renderNode->destroyHardwareResources();
         }
-        if (mNeedsDisplayListDataSync) {
+        if (mNeedsDisplayListSync) {
             // Next prepare tree we are going to push a new display list, so we can
             // drop our current one now
-            deleteDisplayListData();
+            deleteDisplayList();
         }
     }
 }
@@ -633,9 +633,9 @@
 
     // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
     // transform properties are applied correctly to top level children
-    if (mDisplayListData == nullptr) return;
-    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
-        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
+    if (mDisplayList == nullptr) return;
+    for (unsigned int i = 0; i < mDisplayList->children().size(); i++) {
+        DrawRenderNodeOp* childOp = mDisplayList->children()[i];
         childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity());
     }
 #endif
@@ -647,7 +647,7 @@
         const mat4* transformFromProjectionSurface) {
 #if !HWUI_NEW_OPS
     mProjectedNodes.clear();
-    if (mDisplayListData == nullptr || mDisplayListData->isEmpty()) return;
+    if (mDisplayList == nullptr || mDisplayList->isEmpty()) return;
 
     // TODO: should avoid this calculation in most cases
     // TODO: just calculate single matrix, down to all leaf composited elements
@@ -664,11 +664,11 @@
         opState->mSkipInOrderDraw = false;
     }
 
-    if (mDisplayListData->children().size() > 0) {
-        const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
+    if (mDisplayList->children().size() > 0) {
+        const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0;
         bool haveAppliedPropertiesToProjection = false;
-        for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
-            DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
+        for (unsigned int i = 0; i < mDisplayList->children().size(); i++) {
+            DrawRenderNodeOp* childOp = mDisplayList->children()[i];
             RenderNode* child = childOp->renderNode;
 
             std::vector<DrawRenderNodeOp*>* projectionChildren = nullptr;
@@ -750,13 +750,13 @@
     issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
 }
 
-void RenderNode::buildZSortedChildList(const DisplayListData::Chunk& chunk,
+void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk,
         std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
 #if !HWUI_NEW_OPS
     if (chunk.beginChildIndex == chunk.endChildIndex) return;
 
     for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
-        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
+        DrawRenderNodeOp* childOp = mDisplayList->children()[i];
         RenderNode* child = childOp->renderNode;
         float childZ = child->properties().getZ();
 
@@ -924,7 +924,7 @@
             nullptr;
     LOG_ALWAYS_FATAL("unsupported");
 #else
-            (mDisplayListData->getOps()[mDisplayListData->projectionReceiveIndex]);
+            (mDisplayList->getOps()[mDisplayList->projectionReceiveIndex]);
 #endif
     const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op);
     const RenderProperties& backgroundProps = backgroundOp->renderNode->properties();
@@ -962,7 +962,7 @@
  */
 template <class T>
 void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
-    if (mDisplayListData->isEmpty()) {
+    if (mDisplayList->isEmpty()) {
         DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "",
                 this, getName());
         return;
@@ -1020,9 +1020,9 @@
                     renderer.getSaveCount() - 1, properties().getClipToBounds());
         } else {
             const int saveCountOffset = renderer.getSaveCount() - 1;
-            const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
-            for (size_t chunkIndex = 0; chunkIndex < mDisplayListData->getChunks().size(); chunkIndex++) {
-                const DisplayListData::Chunk& chunk = mDisplayListData->getChunks()[chunkIndex];
+            const int projectionReceiveIndex = mDisplayList->projectionReceiveIndex;
+            for (size_t chunkIndex = 0; chunkIndex < mDisplayList->getChunks().size(); chunkIndex++) {
+                const DisplayList::Chunk& chunk = mDisplayList->getChunks()[chunkIndex];
 
                 std::vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
                 buildZSortedChildList(chunk, zTranslatedNodes);
@@ -1031,7 +1031,7 @@
                         initialTransform, zTranslatedNodes, renderer, handler);
 
                 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
-                    DisplayListOp *op = mDisplayListData->getOps()[opIndex];
+                    DisplayListOp *op = mDisplayList->getOps()[opIndex];
 #if DEBUG_DISPLAY_LIST
                     op->output(handler.level() + 1);
 #endif
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index ff673ba..57e41c6 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -66,12 +66,12 @@
  * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
  *
  * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
- * functionality is split between DisplayListCanvas (which manages the recording), DisplayListData
+ * functionality is split between DisplayListCanvas (which manages the recording), DisplayList
  * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
  * a renderer).
  *
- * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
- * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
+ * Note that DisplayList is swapped out from beneath an individual RenderNode when a view's
+ * recorded stream of canvas operations is refreshed. The RenderNode (and its properties) stay
  * attached.
  */
 class RenderNode : public VirtualLightRefBase {
@@ -104,7 +104,7 @@
 
     void debugDumpLayers(const char* prefix);
 
-    ANDROID_API void setStagingDisplayList(DisplayListData* newData);
+    ANDROID_API void setStagingDisplayList(DisplayList* newData);
 
     void computeOrdering();
 
@@ -116,11 +116,11 @@
     void copyTo(proto::RenderNode* node);
 
     bool isRenderable() const {
-        return mDisplayListData && !mDisplayListData->isEmpty();
+        return mDisplayList && !mDisplayList->isEmpty();
     }
 
     bool hasProjectionReceiver() const {
-        return mDisplayListData && mDisplayListData->projectionReceiveIndex >= 0;
+        return mDisplayList && mDisplayList->projectionReceiveIndex >= 0;
     }
 
     const char* getName() const {
@@ -185,16 +185,16 @@
 
     bool nothingToDraw() const {
         const Outline& outline = properties().getOutline();
-        return mDisplayListData == nullptr
+        return mDisplayList == nullptr
                 || properties().getAlpha() <= 0
                 || (outline.getShouldClip() && outline.isEmpty())
                 || properties().getScaleX() == 0
                 || properties().getScaleY() == 0;
     }
 
-    // Only call if RenderNode has DisplayListData...
-    const DisplayListData& getDisplayListData() const {
-        return *mDisplayListData;
+    // Only call if RenderNode has DisplayList...
+    const DisplayList& getDisplayList() const {
+        return *mDisplayList;
     }
 
 private:
@@ -219,7 +219,7 @@
     template <class T>
     inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
 
-    void buildZSortedChildList(const DisplayListData::Chunk& chunk,
+    void buildZSortedChildList(const DisplayList::Chunk& chunk,
             std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
 
     template<class T>
@@ -261,11 +261,11 @@
     void prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer);
     void pushStagingPropertiesChanges(TreeInfo& info);
     void pushStagingDisplayListChanges(TreeInfo& info);
-    void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree);
+    void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree);
     void applyLayerPropertiesToLayer(TreeInfo& info);
     void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
     void pushLayerUpdate(TreeInfo& info);
-    void deleteDisplayListData();
+    void deleteDisplayList();
     void damageSelf(TreeInfo& info);
 
     void incParentRefCount() { mParentCount++; }
@@ -277,10 +277,10 @@
     RenderProperties mProperties;
     RenderProperties mStagingProperties;
 
-    bool mNeedsDisplayListDataSync;
-    // WARNING: Do not delete this directly, you must go through deleteDisplayListData()!
-    DisplayListData* mDisplayListData;
-    DisplayListData* mStagingDisplayListData;
+    bool mNeedsDisplayListSync;
+    // WARNING: Do not delete this directly, you must go through deleteDisplayList()!
+    DisplayList* mDisplayList;
+    DisplayList* mStagingDisplayList;
 
     friend class AnimatorManager;
     AnimatorManager mAnimatorManager;
@@ -301,7 +301,7 @@
     // When this hits 0 we are no longer in the tree, so any hardware resources
     // (specifically Layers) should be released.
     // This is *NOT* thread-safe, and should therefore only be tracking
-    // mDisplayListData, not mStagingDisplayListData.
+    // mDisplayList, not mStagingDisplayList.
     uint32_t mParentCount;
 }; // class RenderNode
 
diff --git a/libs/hwui/microbench/DisplayListCanvasBench.cpp b/libs/hwui/microbench/DisplayListCanvasBench.cpp
index dccbe0b..0be7634 100644
--- a/libs/hwui/microbench/DisplayListCanvasBench.cpp
+++ b/libs/hwui/microbench/DisplayListCanvasBench.cpp
@@ -33,24 +33,24 @@
 typedef DisplayListCanvas TestCanvas;
 #endif
 
-BENCHMARK_NO_ARG(BM_DisplayListData_alloc);
-void BM_DisplayListData_alloc::Run(int iters) {
+BENCHMARK_NO_ARG(BM_DisplayList_alloc);
+void BM_DisplayList_alloc::Run(int iters) {
     StartBenchmarkTiming();
     for (int i = 0; i < iters; ++i) {
-        auto data = new DisplayListData();
-        MicroBench::DoNotOptimize(data);
-        delete data;
+        auto displayList = new DisplayList();
+        MicroBench::DoNotOptimize(displayList);
+        delete displayList;
     }
     StopBenchmarkTiming();
 }
 
-BENCHMARK_NO_ARG(BM_DisplayListData_alloc_theoretical);
-void BM_DisplayListData_alloc_theoretical::Run(int iters) {
+BENCHMARK_NO_ARG(BM_DisplayList_alloc_theoretical);
+void BM_DisplayList_alloc_theoretical::Run(int iters) {
     StartBenchmarkTiming();
     for (int i = 0; i < iters; ++i) {
-        auto data = new char[sizeof(DisplayListData)];
-        MicroBench::DoNotOptimize(data);
-        delete[] data;
+        auto displayList = new char[sizeof(DisplayList)];
+        MicroBench::DoNotOptimize(displayList);
+        delete[] displayList;
     }
     StopBenchmarkTiming();
 }
diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h
index 68ee897..cae251a9 100644
--- a/libs/hwui/renderthread/DrawFrameTask.h
+++ b/libs/hwui/renderthread/DrawFrameTask.h
@@ -32,7 +32,7 @@
 namespace uirenderer {
 
 class DeferredLayerUpdater;
-class DisplayListData;
+class DisplayList;
 class RenderNode;
 
 namespace renderthread {
@@ -48,7 +48,7 @@
 
 /*
  * This is a special Super Task. It is re-used multiple times by RenderProxy,
- * and contains state (such as layer updaters & new DisplayListDatas) that is
+ * and contains state (such as layer updaters & new DisplayLists) that is
  * tracked across many frames not just a single frame.
  * It is the sync-state task, and will kick off the post-sync draw
  */
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index d1b62f1..338fab6 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -38,7 +38,7 @@
 
 class DeferredLayerUpdater;
 class RenderNode;
-class DisplayListData;
+class DisplayList;
 class Layer;
 class Rect;
 
diff --git a/libs/hwui/unit_tests/OpReordererTests.cpp b/libs/hwui/unit_tests/OpReordererTests.cpp
index cbfbb23..24cff72 100644
--- a/libs/hwui/unit_tests/OpReordererTests.cpp
+++ b/libs/hwui/unit_tests/OpReordererTests.cpp
@@ -49,7 +49,7 @@
     static void endFrame(Info& info) {}
 };
 TEST(OpReorderer, simple) {
-    auto dld = TestUtils::createDLD<RecordingCanvas>(100, 200, [](RecordingCanvas& canvas) {
+    auto dld = TestUtils::createDisplayList<RecordingCanvas>(100, 200, [](RecordingCanvas& canvas) {
         SkBitmap bitmap = TestUtils::createSkBitmap(25, 25);
         canvas.drawRect(0, 0, 100, 200, SkPaint());
         canvas.drawBitmap(bitmap, 10, 10, nullptr);
@@ -78,7 +78,7 @@
     static void endFrame(Info& info) {}
 };
 TEST(OpReorderer, simpleBatching) {
-    auto dld = TestUtils::createDLD<RecordingCanvas>(200, 200, [](RecordingCanvas& canvas) {
+    auto dld = TestUtils::createDisplayList<RecordingCanvas>(200, 200, [](RecordingCanvas& canvas) {
         SkBitmap bitmap = TestUtils::createSkBitmap(10, 10);
 
         // Alternate between drawing rects and bitmaps, with bitmaps overlapping rects.
diff --git a/libs/hwui/unit_tests/RecordingCanvasTests.cpp b/libs/hwui/unit_tests/RecordingCanvasTests.cpp
index c813833..7c19df5 100644
--- a/libs/hwui/unit_tests/RecordingCanvasTests.cpp
+++ b/libs/hwui/unit_tests/RecordingCanvasTests.cpp
@@ -23,9 +23,9 @@
 namespace android {
 namespace uirenderer {
 
-static void playbackOps(const std::vector<DisplayListData::Chunk>& chunks,
+static void playbackOps(const std::vector<DisplayList::Chunk>& chunks,
         const std::vector<RecordedOp*>& ops, std::function<void(const RecordedOp&)> opReciever) {
-    for (const DisplayListData::Chunk& chunk : chunks) {
+    for (const DisplayList::Chunk& chunk : chunks) {
         for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
             opReciever(*ops[opIndex]);
         }
@@ -33,7 +33,7 @@
 }
 
 TEST(RecordingCanvas, emptyPlayback) {
-    auto dld = TestUtils::createDLD<RecordingCanvas>(100, 200, [](RecordingCanvas& canvas) {
+    auto dld = TestUtils::createDisplayList<RecordingCanvas>(100, 200, [](RecordingCanvas& canvas) {
         canvas.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
         canvas.restore();
     });
@@ -41,7 +41,7 @@
 }
 
 TEST(RecordingCanvas, testSimpleRectRecord) {
-    auto dld = TestUtils::createDLD<RecordingCanvas>(100, 200, [](RecordingCanvas& canvas) {
+    auto dld = TestUtils::createDisplayList<RecordingCanvas>(100, 200, [](RecordingCanvas& canvas) {
         canvas.drawRect(10, 20, 90, 180, SkPaint());
     });
 
@@ -56,7 +56,7 @@
 }
 
 TEST(RecordingCanvas, backgroundAndImage) {
-    auto dld = TestUtils::createDLD<RecordingCanvas>(100, 200, [](RecordingCanvas& canvas) {
+    auto dld = TestUtils::createDisplayList<RecordingCanvas>(100, 200, [](RecordingCanvas& canvas) {
         SkBitmap bitmap;
         bitmap.setInfo(SkImageInfo::MakeUnknown(25, 25));
         SkPaint paint;
diff --git a/libs/hwui/unit_tests/TestUtils.h b/libs/hwui/unit_tests/TestUtils.h
index 9b7d1b9..bb58928 100644
--- a/libs/hwui/unit_tests/TestUtils.h
+++ b/libs/hwui/unit_tests/TestUtils.h
@@ -53,11 +53,11 @@
     }
 
     template<class CanvasType>
-    static std::unique_ptr<DisplayListData> createDLD(int width, int height,
+    static std::unique_ptr<DisplayList> createDisplayList(int width, int height,
             std::function<void(CanvasType& canvas)> canvasCallback) {
         CanvasType canvas(width, height);
         canvasCallback(canvas);
-        return std::unique_ptr<DisplayListData>(canvas.finishRecording());
+        return std::unique_ptr<DisplayList>(canvas.finishRecording());
     }
 
     template<class CanvasType>