Merge "Add LocaleList support to Paint and TextView."
diff --git a/api/current.txt b/api/current.txt
index b296672..b60bf1f 100644
--- a/api/current.txt
+++ b/api/current.txt
@@ -11588,6 +11588,7 @@
     method public void getTextBounds(java.lang.String, int, int, android.graphics.Rect);
     method public void getTextBounds(char[], int, int, android.graphics.Rect);
     method public java.util.Locale getTextLocale();
+    method public android.util.LocaleList getTextLocales();
     method public void getTextPath(char[], int, int, float, float, android.graphics.Path);
     method public void getTextPath(java.lang.String, int, int, float, float, android.graphics.Path);
     method public float getTextScaleX();
@@ -11643,6 +11644,7 @@
     method public void setSubpixelText(boolean);
     method public void setTextAlign(android.graphics.Paint.Align);
     method public void setTextLocale(java.util.Locale);
+    method public void setTextLocales(android.util.LocaleList);
     method public void setTextScaleX(float);
     method public void setTextSize(float);
     method public void setTextSkewX(float);
@@ -34207,6 +34209,7 @@
     ctor public LocaleList(java.util.Locale[]);
     method public static android.util.LocaleList forLanguageTags(java.lang.String);
     method public java.util.Locale get(int);
+    method public static android.util.LocaleList getDefault();
     method public static android.util.LocaleList getEmptyLocaleList();
     method public java.util.Locale getPrimary();
     method public boolean isEmpty();
@@ -41719,6 +41722,7 @@
     method public java.lang.CharSequence getText();
     method public final android.content.res.ColorStateList getTextColors();
     method public java.util.Locale getTextLocale();
+    method public android.util.LocaleList getTextLocales();
     method public float getTextScaleX();
     method public float getTextSize();
     method public int getTotalPaddingBottom();
@@ -41831,6 +41835,7 @@
     method public final void setTextKeepState(java.lang.CharSequence);
     method public final void setTextKeepState(java.lang.CharSequence, android.widget.TextView.BufferType);
     method public void setTextLocale(java.util.Locale);
+    method public void setTextLocales(android.util.LocaleList);
     method public void setTextScaleX(float);
     method public void setTextSize(float);
     method public void setTextSize(int, float);
diff --git a/api/system-current.txt b/api/system-current.txt
index 7cc66cf..a0a5918 100644
--- a/api/system-current.txt
+++ b/api/system-current.txt
@@ -11925,6 +11925,7 @@
     method public void getTextBounds(java.lang.String, int, int, android.graphics.Rect);
     method public void getTextBounds(char[], int, int, android.graphics.Rect);
     method public java.util.Locale getTextLocale();
+    method public android.util.LocaleList getTextLocales();
     method public void getTextPath(char[], int, int, float, float, android.graphics.Path);
     method public void getTextPath(java.lang.String, int, int, float, float, android.graphics.Path);
     method public float getTextScaleX();
@@ -11980,6 +11981,7 @@
     method public void setSubpixelText(boolean);
     method public void setTextAlign(android.graphics.Paint.Align);
     method public void setTextLocale(java.util.Locale);
+    method public void setTextLocales(android.util.LocaleList);
     method public void setTextScaleX(float);
     method public void setTextSize(float);
     method public void setTextSkewX(float);
@@ -36501,6 +36503,7 @@
     ctor public LocaleList(java.util.Locale[]);
     method public static android.util.LocaleList forLanguageTags(java.lang.String);
     method public java.util.Locale get(int);
+    method public static android.util.LocaleList getDefault();
     method public static android.util.LocaleList getEmptyLocaleList();
     method public java.util.Locale getPrimary();
     method public boolean isEmpty();
@@ -44327,6 +44330,7 @@
     method public java.lang.CharSequence getText();
     method public final android.content.res.ColorStateList getTextColors();
     method public java.util.Locale getTextLocale();
+    method public android.util.LocaleList getTextLocales();
     method public float getTextScaleX();
     method public float getTextSize();
     method public int getTotalPaddingBottom();
@@ -44439,6 +44443,7 @@
     method public final void setTextKeepState(java.lang.CharSequence);
     method public final void setTextKeepState(java.lang.CharSequence, android.widget.TextView.BufferType);
     method public void setTextLocale(java.util.Locale);
+    method public void setTextLocales(android.util.LocaleList);
     method public void setTextScaleX(float);
     method public void setTextSize(float);
     method public void setTextSize(int, float);
diff --git a/core/java/android/util/LocaleList.java b/core/java/android/util/LocaleList.java
index afae9ac..379651e 100644
--- a/core/java/android/util/LocaleList.java
+++ b/core/java/android/util/LocaleList.java
@@ -16,7 +16,11 @@
 
 package android.util;
 
+import android.annotation.NonNull;
 import android.annotation.Nullable;
+import android.annotation.Size;
+
+import com.android.internal.annotations.GuardedBy;
 
 import java.util.HashSet;
 import java.util.Locale;
@@ -164,4 +168,22 @@
             return new LocaleList(localeArray);
         }
     }
+
+    private final static Object sLock = new Object();
+
+    @GuardedBy("sLock")
+    private static LocaleList sDefaultLocaleList;
+
+    // TODO: fix this to return the default system locale list once we have that
+    @NonNull @Size(min=1)
+    public static LocaleList getDefault() {
+        Locale defaultLocale = Locale.getDefault();
+        synchronized (sLock) {
+            if (sDefaultLocaleList == null || sDefaultLocaleList.size() != 1
+                    || !defaultLocale.equals(sDefaultLocaleList.getPrimary())) {
+                sDefaultLocaleList = new LocaleList(defaultLocale);
+            }
+        }
+        return sDefaultLocaleList;
+    }
 }
diff --git a/core/java/android/widget/TextView.java b/core/java/android/widget/TextView.java
index 7a64377..61402ab 100644
--- a/core/java/android/widget/TextView.java
+++ b/core/java/android/widget/TextView.java
@@ -21,6 +21,7 @@
 import android.annotation.DrawableRes;
 import android.annotation.NonNull;
 import android.annotation.Nullable;
+import android.annotation.Size;
 import android.annotation.StringRes;
 import android.annotation.StyleRes;
 import android.annotation.XmlRes;
@@ -103,6 +104,7 @@
 import android.text.style.UpdateAppearance;
 import android.text.util.Linkify;
 import android.util.AttributeSet;
+import android.util.LocaleList;
 import android.util.Log;
 import android.util.TypedValue;
 import android.view.AccessibilityIterators.TextSegmentIterator;
@@ -553,7 +555,7 @@
     private final TextPaint mTextPaint;
     private boolean mUserSetTextScaleX;
     private Layout mLayout;
-    private boolean mLocaleChanged = false;
+    private boolean mLocalesChanged = false;
 
     @ViewDebug.ExportedProperty(category = "text")
     private int mGravity = Gravity.TOP | Gravity.START;
@@ -2817,32 +2819,58 @@
     }
 
     /**
-     * Get the default {@link Locale} of the text in this TextView.
-     * @return the default {@link Locale} of the text in this TextView.
+     * Get the default primary {@link Locale} of the text in this TextView. This will always be
+     * the first member of {@link #getTextLocales()}.
+     * @return the default primary {@link Locale} of the text in this TextView.
      */
+    @NonNull
     public Locale getTextLocale() {
         return mTextPaint.getTextLocale();
     }
 
     /**
-     * Set the default {@link Locale} of the text in this TextView to the given value. This value
-     * is used to choose appropriate typefaces for ambiguous characters. Typically used for CJK
-     * locales to disambiguate Hanzi/Kanji/Hanja characters.
+     * Get the default {@link LocaleList} of the text in this TextView.
+     * @return the default {@link LocaleList} of the text in this TextView.
+     */
+    @NonNull @Size(min=1)
+    public LocaleList getTextLocales() {
+        return mTextPaint.getTextLocales();
+    }
+
+    /**
+     * Set the default {@link LocaleList} of the text in this TextView to a one-member list
+     * containing just the given value.
      *
      * @param locale the {@link Locale} for drawing text, must not be null.
      *
-     * @see Paint#setTextLocale
+     * @see #setTextLocales
      */
-    public void setTextLocale(Locale locale) {
-        mLocaleChanged = true;
+    public void setTextLocale(@NonNull Locale locale) {
+        mLocalesChanged = true;
         mTextPaint.setTextLocale(locale);
     }
 
+    /**
+     * Set the default {@link LocaleList} of the text in this TextView to the given value.
+     *
+     * This value is used to choose appropriate typefaces for ambiguous characters (typically used
+     * for CJK locales to disambiguate Hanzi/Kanji/Hanja characters). It also affects
+     * other aspects of text display, including line breaking.
+     *
+     * @param locales the {@link LocaleList} for drawing text, must not be null or empty.
+     *
+     * @see Paint#setTextLocales
+     */
+    public void setTextLocales(@NonNull @Size(min=1) LocaleList locales) {
+        mLocalesChanged = true;
+        mTextPaint.setTextLocales(locales);
+    }
+
     @Override
     protected void onConfigurationChanged(Configuration newConfig) {
         super.onConfigurationChanged(newConfig);
-        if (!mLocaleChanged) {
-            mTextPaint.setTextLocale(Locale.getDefault());
+        if (!mLocalesChanged) {
+            mTextPaint.setTextLocales(LocaleList.getDefault());
         }
     }
 
diff --git a/graphics/java/android/graphics/Paint.java b/graphics/java/android/graphics/Paint.java
index c5d68bd..ce35b87 100644
--- a/graphics/java/android/graphics/Paint.java
+++ b/graphics/java/android/graphics/Paint.java
@@ -17,10 +17,13 @@
 package android.graphics;
 
 import android.annotation.ColorInt;
+import android.annotation.NonNull;
+import android.annotation.Size;
 import android.text.GraphicsOperations;
 import android.text.SpannableString;
 import android.text.SpannedString;
 import android.text.TextUtils;
+import android.util.LocaleList;
 
 import java.util.Locale;
 
@@ -50,7 +53,7 @@
     private float       mCompatScaling;
     private float       mInvCompatScaling;
 
-    private Locale      mLocale;
+    private LocaleList  mLocales;
     private String      mFontFeatureSettings;
 
     /**
@@ -434,7 +437,7 @@
         // setHinting(DisplayMetrics.DENSITY_DEVICE >= DisplayMetrics.DENSITY_TV
         //        ? HINTING_OFF : HINTING_ON);
         mCompatScaling = mInvCompatScaling = 1;
-        setTextLocale(Locale.getDefault());
+        setTextLocales(LocaleList.getDefault());
     }
 
     /**
@@ -474,7 +477,7 @@
         mInvCompatScaling = 1;
 
         mBidiFlags = BIDI_DEFAULT_LTR;
-        setTextLocale(Locale.getDefault());
+        setTextLocales(LocaleList.getDefault());
         setElegantTextHeight(false);
         mFontFeatureSettings = null;
     }
@@ -512,7 +515,7 @@
         mInvCompatScaling = paint.mInvCompatScaling;
 
         mBidiFlags = paint.mBidiFlags;
-        mLocale = paint.mLocale;
+        mLocales = paint.mLocales;
         mFontFeatureSettings = paint.mFontFeatureSettings;
     }
 
@@ -1174,47 +1177,80 @@
     }
 
     /**
-     * Get the text Locale.
+     * Get the text's primary Locale. Note that this is not all of the locale-related information
+     * Paint has. Use {@link #getTextLocales()} to get the complete list.
      *
-     * @return the paint's Locale used for drawing text, never null.
+     * @return the paint's primary Locale used for drawing text, never null.
      */
+    @NonNull
     public Locale getTextLocale() {
-        return mLocale;
+        return mLocales.getPrimary();
     }
 
     /**
-     * Set the text locale.
+     * Get the text locale list.
      *
-     * The text locale affects how the text is drawn for some languages.
+     * @return the paint's LocaleList used for drawing text, never null or empty.
+     */
+    @NonNull @Size(min=1)
+    public LocaleList getTextLocales() {
+        return mLocales;
+    }
+
+    /**
+     * Set the text locale list to a one-member list consisting of just the locale.
      *
-     * For example, if the locale is {@link Locale#CHINESE} or {@link Locale#CHINA},
+     * See {@link #setTextLocales(LocaleList)} for how the locale list affects
+     * the way the text is drawn for some languages.
+     *
+     * @param locale the paint's locale value for drawing text, must not be null.
+     */
+    public void setTextLocale(@NonNull Locale locale) {
+        if (locale == null) {
+            throw new IllegalArgumentException("locale cannot be null");
+        }
+        if (mLocales != null && mLocales.size() == 1 && locale.equals(mLocales.getPrimary())) {
+            return;
+        }
+        mLocales = new LocaleList(locale);
+        native_setTextLocale(mNativePaint, locale.toString());
+    }
+
+    /**
+     * Set the text locale list.
+     *
+     * The text locale list affects how the text is drawn for some languages.
+     *
+     * For example, if the locale list contains {@link Locale#CHINESE} or {@link Locale#CHINA},
      * then the text renderer will prefer to draw text using a Chinese font. Likewise,
-     * if the locale is {@link Locale#JAPANESE} or {@link Locale#JAPAN}, then the text
-     * renderer will prefer to draw text using a Japanese font.
+     * if the locale list contains {@link Locale#JAPANESE} or {@link Locale#JAPAN}, then the text
+     * renderer will prefer to draw text using a Japanese font. If the locale list contains both,
+     * the order those locales appear in the list is considered for deciding the font.
      *
      * This distinction is important because Chinese and Japanese text both use many
      * of the same Unicode code points but their appearance is subtly different for
      * each language.
      *
-     * By default, the text locale is initialized to the system locale (as returned
-     * by {@link Locale#getDefault}). This assumes that the text to be rendered will
-     * most likely be in the user's preferred language.
+     * By default, the text locale list is initialized to a one-member list just containing the
+     * system locale (as returned by {@link LocaleList#getDefault()}). This assumes that the text to
+     * be rendered will most likely be in the user's preferred language.
      *
-     * If the actual language of the text is known, then it can be provided to the
-     * text renderer using this method. The text renderer may attempt to guess the
+     * If the actual language or languages of the text is/are known, then they can be provided to
+     * the text renderer using this method. The text renderer may attempt to guess the
      * language script based on the contents of the text to be drawn independent of
-     * the text locale here. Specifying the text locale just helps it do a better
-     * job in certain ambiguous cases
+     * the text locale here. Specifying the text locales just helps it do a better
+     * job in certain ambiguous cases.
      *
-     * @param locale the paint's locale value for drawing text, must not be null.
+     * @param locales the paint's locale list for drawing text, must not be null or empty.
      */
-    public void setTextLocale(Locale locale) {
-        if (locale == null) {
-            throw new IllegalArgumentException("locale cannot be null");
+    public void setTextLocales(@NonNull @Size(min=1) LocaleList locales) {
+        if (locales == null || locales.isEmpty()) {
+            throw new IllegalArgumentException("locales cannot be null or empty");
         }
-        if (locale.equals(mLocale)) return;
-        mLocale = locale;
-        native_setTextLocale(mNativePaint, locale.toString());
+        if (locales.equals(mLocales)) return;
+        mLocales = locales;
+        // TODO: Pass the whole LocaleList to native code
+        native_setTextLocale(mNativePaint, locales.getPrimary().toString());
     }
 
     /**