Fix individual pointer id up/down reporting.
Fix a minor threading bug in InputManager dump.
Change-Id: Ic2eecf7df5a8dc9f40561fcb03ebe58a2c073778
diff --git a/libs/ui/InputReader.cpp b/libs/ui/InputReader.cpp
index cd4654a..403afe7 100644
--- a/libs/ui/InputReader.cpp
+++ b/libs/ui/InputReader.cpp
@@ -766,7 +766,7 @@
// The dispatcher takes care of batching moves so we don't have to deal with that here.
int32_t motionEventAction = AMOTION_EVENT_ACTION_MOVE;
dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch,
- currentIdBits, motionEventAction);
+ currentIdBits, -1, motionEventAction);
} else {
// There may be pointers going up and pointers going down at the same time when pointer
// ids are reported by the device driver.
@@ -784,12 +784,11 @@
if (activeIdBits.isEmpty()) {
motionEventAction = AMOTION_EVENT_ACTION_UP;
} else {
- motionEventAction = AMOTION_EVENT_ACTION_POINTER_UP
- | (upId << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+ motionEventAction = AMOTION_EVENT_ACTION_POINTER_UP;
}
dispatchTouch(when, device, policyFlags, & device->touchScreen.lastTouch,
- oldActiveIdBits, motionEventAction);
+ oldActiveIdBits, upId, motionEventAction);
}
while (! downIdBits.isEmpty()) {
@@ -803,18 +802,17 @@
motionEventAction = AMOTION_EVENT_ACTION_DOWN;
device->touchScreen.downTime = when;
} else {
- motionEventAction = AMOTION_EVENT_ACTION_POINTER_DOWN
- | (downId << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+ motionEventAction = AMOTION_EVENT_ACTION_POINTER_DOWN;
}
dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch,
- activeIdBits, motionEventAction);
+ activeIdBits, downId, motionEventAction);
}
}
}
void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags,
- InputDevice::TouchData* touch, BitSet32 idBits,
+ InputDevice::TouchData* touch, BitSet32 idBits, uint32_t changedId,
int32_t motionEventAction) {
int32_t orientedWidth, orientedHeight;
switch (mDisplayOrientation) {
@@ -904,12 +902,15 @@
pointerCoords[pointerCount].toolMinor = toolMinor;
pointerCoords[pointerCount].orientation = orientation;
+ if (id == changedId) {
+ motionEventAction |= pointerCount << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+ }
+
pointerCount += 1;
}
// Check edge flags by looking only at the first pointer since the flags are
// global to the event.
- // XXX Maybe we should revise the edge flags API to work on a per-pointer basis.
int32_t motionEventEdgeFlags = 0;
if (motionEventAction == AMOTION_EVENT_ACTION_DOWN) {
if (pointerCoords[0].x <= 0) {