DeferredLayerUpdater: clean up Layer lifecycle
Test: refactoring CL, all existent tests should pass
bug:34919311
Change-Id: Ib2889667a5ab8a2aaba443458782bc163467f0ea
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index 415e850..00e8c05 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -31,7 +31,7 @@
, mBlend(false)
, mSurfaceTexture(nullptr)
, mTransform(nullptr)
- , mNeedsGLContextAttach(false)
+ , mGLContextAttached(false)
, mUpdateTexImage(false)
, mLayer(nullptr)
, mLayerApi(layerApi)
@@ -47,10 +47,21 @@
}
void DeferredLayerUpdater::destroyLayer() {
- if (mLayer) {
- mLayer->postDecStrong();
- mLayer = nullptr;
+ if (!mLayer) {
+ return;
}
+
+ if (mSurfaceTexture.get() && mLayerApi == Layer::Api::OpenGL && mGLContextAttached) {
+ status_t err = mSurfaceTexture->detachFromContext();
+ mGLContextAttached = false;
+ if (err != 0) {
+ // TODO: Elevate to fatal exception
+ ALOGE("Failed to detach SurfaceTexture from context %d", err);
+ }
+ }
+
+ mLayer->postDecStrong();
+ mLayer = nullptr;
}
void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
@@ -78,8 +89,9 @@
LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL,
"apply surfaceTexture with non GL backend %x, GL %x, VK %x",
mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan);
- if (mNeedsGLContextAttach) {
- mNeedsGLContextAttach = false;
+ if (!mGLContextAttached) {
+ mGLContextAttached = true;
+ mUpdateTexImage = true;
mSurfaceTexture->attachToContext(static_cast<GlLayer*>(mLayer)->getTextureId());
}
if (mUpdateTexImage) {
@@ -169,16 +181,7 @@
void DeferredLayerUpdater::detachSurfaceTexture() {
if (mSurfaceTexture.get()) {
- if (mLayerApi == Layer::Api::OpenGL) {
- status_t err = mSurfaceTexture->detachFromContext();
- if (err != 0) {
- // TODO: Elevate to fatal exception
- ALOGE("Failed to detach SurfaceTexture from context %d", err);
- }
- if (mLayer) {
- static_cast<GlLayer*>(mLayer)->clearTexture();
- }
- }
+ destroyLayer();
mSurfaceTexture = nullptr;
}
}