Resume RT-animations after a pauseSurface
Bug: 18203577
The issue occurs as a result of performTraversals() both doing
a window relayout call *and* early-returning because it's not dirty.
To fix this pauseSurface() returns whether or not the RT-side is
"dirty" to force ViewRootImpl to do a draw even if mDirty is
otherwise empty.
Change-Id: I534f367e75d18d273ebf14df3927f5c464ef6bef
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index f887103..38cb4cd 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -314,9 +314,11 @@
mPendingRegistrationFrameCallbacks.insert(callback);
}
-void RenderThread::removeFrameCallback(IFrameCallback* callback) {
- mFrameCallbacks.erase(callback);
- mPendingRegistrationFrameCallbacks.erase(callback);
+bool RenderThread::removeFrameCallback(IFrameCallback* callback) {
+ size_t erased;
+ erased = mFrameCallbacks.erase(callback);
+ erased |= mPendingRegistrationFrameCallbacks.erase(callback);
+ return erased;
}
void RenderThread::pushBackFrameCallback(IFrameCallback* callback) {