Fix flickering when layers resize in-place

bug:27248275
Change-Id: Ia11c93ebc1097f3735071204b6f14ca079bb9fc4
diff --git a/libs/hwui/BakedOpRenderer.cpp b/libs/hwui/BakedOpRenderer.cpp
index da5ecca..bb3ea3f 100644
--- a/libs/hwui/BakedOpRenderer.cpp
+++ b/libs/hwui/BakedOpRenderer.cpp
@@ -40,6 +40,16 @@
 void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) {
     LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
 
+    // subtract repaintRect from region, since it will be regenerated
+    if (repaintRect.contains(0, 0,
+                offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight)) {
+        // repaint full layer, so throw away entire region
+        offscreenBuffer->region.clear();
+    } else {
+        offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top,
+                repaintRect.right, repaintRect.bottom));
+    }
+
     mRenderTarget.offscreenBuffer = offscreenBuffer;
 
     // create and bind framebuffer