Fix flickering when layers resize in-place
bug:27248275
Change-Id: Ia11c93ebc1097f3735071204b6f14ca079bb9fc4
diff --git a/libs/hwui/BakedOpRenderer.cpp b/libs/hwui/BakedOpRenderer.cpp
index da5ecca..bb3ea3f 100644
--- a/libs/hwui/BakedOpRenderer.cpp
+++ b/libs/hwui/BakedOpRenderer.cpp
@@ -40,6 +40,16 @@
void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) {
LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
+ // subtract repaintRect from region, since it will be regenerated
+ if (repaintRect.contains(0, 0,
+ offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight)) {
+ // repaint full layer, so throw away entire region
+ offscreenBuffer->region.clear();
+ } else {
+ offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top,
+ repaintRect.right, repaintRect.bottom));
+ }
+
mRenderTarget.offscreenBuffer = offscreenBuffer;
// create and bind framebuffer