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Allow Skia to finish deprecating old path operation enumerations.

Change-Id: I61e4489e639043acb78d47994ab62a31f18bd878
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 433e178..2c9840b 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1913,7 +1913,7 @@
 
         // Mask the ripple path by the projection mask, now that it's
         // in local space. Note that this can create CCW paths.
-        Op(path, maskPath, kIntersect_PathOp, &path);
+        Op(path, maskPath, kIntersect_SkPathOp, &path);
     }
     drawConvexPath(path, p);
 }
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index fc18491..bc03b59 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -692,7 +692,7 @@
     if (revealClipPath) {
         frameAllocatedPath = handler.allocPathForFrame();
 
-        Op(*outlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath);
+        Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
         outlinePath = frameAllocatedPath;
     }
 
@@ -708,7 +708,7 @@
         clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
                 clipBounds.right, clipBounds.bottom);
 
-        Op(*outlinePath, clipBoundsPath, kIntersect_PathOp, frameAllocatedPath);
+        Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
         outlinePath = frameAllocatedPath;
     }