GlopBuilder, and test app refactor
Change-Id: I2cd299ccf178007fd5f83bab6c3448f03aec7843
diff --git a/libs/hwui/renderstate/MeshState.cpp b/libs/hwui/renderstate/MeshState.cpp
index 022faf7d..50c09c8 100644
--- a/libs/hwui/renderstate/MeshState.cpp
+++ b/libs/hwui/renderstate/MeshState.cpp
@@ -29,11 +29,11 @@
, mCurrentTexCoordsStride(0)
, mTexCoordsArrayEnabled(false) {
- glGenBuffers(1, &meshBuffer);
- glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
- glBufferData(GL_ARRAY_BUFFER, sizeof(kMeshVertices), kMeshVertices, GL_STATIC_DRAW);
+ glGenBuffers(1, &mUnitQuadBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mUnitQuadBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(kUnitQuadVertices), kUnitQuadVertices, GL_STATIC_DRAW);
- mCurrentBuffer = meshBuffer;
+ mCurrentBuffer = mUnitQuadBuffer;
mCurrentIndicesBuffer = 0;
mCurrentPixelBuffer = 0;
@@ -45,7 +45,7 @@
}
MeshState::~MeshState() {
- glDeleteBuffers(1, &meshBuffer);
+ glDeleteBuffers(1, &mUnitQuadBuffer);
mCurrentBuffer = 0;
glDeleteBuffers(1, &mQuadListIndices);
@@ -60,11 +60,11 @@
///////////////////////////////////////////////////////////////////////////////
bool MeshState::bindMeshBuffer() {
- return bindMeshBuffer(meshBuffer);
+ return bindMeshBuffer(mUnitQuadBuffer);
}
bool MeshState::bindMeshBuffer(GLuint buffer) {
- if (!buffer) buffer = meshBuffer;
+ if (!buffer) buffer = mUnitQuadBuffer;
if (mCurrentBuffer != buffer) {
glBindBuffer(GL_ARRAY_BUFFER, buffer);
mCurrentBuffer = buffer;