GlopBuilder, and test app refactor

Change-Id: I2cd299ccf178007fd5f83bab6c3448f03aec7843
diff --git a/libs/hwui/renderstate/MeshState.h b/libs/hwui/renderstate/MeshState.h
index 9b1021d..5cb1143 100644
--- a/libs/hwui/renderstate/MeshState.h
+++ b/libs/hwui/renderstate/MeshState.h
@@ -32,7 +32,7 @@
 
 // This array is never used directly but used as a memcpy source in the
 // OpenGLRenderer constructor
-const TextureVertex kMeshVertices[] = {
+const TextureVertex kUnitQuadVertices[] = {
         { 0, 0, 0, 0 },
         { 1, 0, 1, 0 },
         { 0, 1, 0, 1 },
@@ -110,12 +110,16 @@
     bool bindShadowIndicesBuffer();
     bool unbindIndicesBuffer();
 
+    ///////////////////////////////////////////////////////////////////////////////
+    // Getters - for use in Glop building
+    ///////////////////////////////////////////////////////////////////////////////
+    GLuint getUnitQuadVBO() { return mUnitQuadBuffer; }
 private:
     MeshState();
     bool bindIndicesBufferInternal(const GLuint buffer);
 
     // VBO to draw with
-    GLuint meshBuffer;
+    GLuint mUnitQuadBuffer;
 
     GLuint mCurrentBuffer;
     GLuint mCurrentIndicesBuffer;