Use VBOs to render most geometries.

Change-Id: I4360dc4fe5693ab425450c107282b2c22db4dca7
diff --git a/libs/hwui/Line.h b/libs/hwui/Line.h
index 64bdd6a..c529354 100644
--- a/libs/hwui/Line.h
+++ b/libs/hwui/Line.h
@@ -96,12 +96,8 @@
         ty = lineWidth <= 1.0f ? -gLineAABias : -half - gLineAABias;
     }
 
-    inline GLvoid* getVertices() const {
-        return &mPatch->vertices[0].position[0];
-    }
-
-    inline GLvoid* getTexCoords() const {
-        return &mPatch->vertices[0].texture[0];
+    inline GLuint getMeshBuffer() const {
+        return mPatch->meshBuffer;
     }
 
     inline GLsizei getElementsCount() const {