Use VBOs to render most geometries.
Change-Id: I4360dc4fe5693ab425450c107282b2c22db4dca7
diff --git a/libs/hwui/PathCache.h b/libs/hwui/PathCache.h
index 0c74261..af6822d 100644
--- a/libs/hwui/PathCache.h
+++ b/libs/hwui/PathCache.h
@@ -64,12 +64,12 @@
float strokeWidth;
bool operator<(const PathCacheEntry& rhs) const {
- compareI(path) {
- compareI(join) {
- compareI(cap) {
- compareI(style) {
- compare(miter) {
- compare(strokeWidth) return false;
+ INT_COMPARE(path) {
+ INT_COMPARE(join) {
+ INT_COMPARE(cap) {
+ INT_COMPARE(style) {
+ FLOAT_COMPARE(miter) {
+ FLOAT_COMPARE(strokeWidth) return false;
}
}
}