Use VBOs to render most geometries.

Change-Id: I4360dc4fe5693ab425450c107282b2c22db4dca7
diff --git a/libs/hwui/PathCache.h b/libs/hwui/PathCache.h
index 0c74261..af6822d 100644
--- a/libs/hwui/PathCache.h
+++ b/libs/hwui/PathCache.h
@@ -64,12 +64,12 @@
     float strokeWidth;
 
     bool operator<(const PathCacheEntry& rhs) const {
-        compareI(path) {
-            compareI(join) {
-                compareI(cap) {
-                    compareI(style) {
-                        compare(miter) {
-                            compare(strokeWidth) return false;
+        INT_COMPARE(path) {
+            INT_COMPARE(join) {
+                INT_COMPARE(cap) {
+                    INT_COMPARE(style) {
+                        FLOAT_COMPARE(miter) {
+                            FLOAT_COMPARE(strokeWidth) return false;
                         }
                     }
                 }