Render boot animation with same size as framebuffer
When ro.surface_flinger.max_graphics_{width|height} is
set the framebuffer size is limited by this property.
However the boot animation size matches the display active
mode size which can cause it to be off-center or partially
visible.
This change limits the boot animation surface size with
accordance with ro.surface_flinger.max_graphics_width.
Bug: 153991408
Test: manual
Change-Id: Idfd1c9adc1f6b10f44bc04ec2078dbc823f28ed6
diff --git a/cmds/bootanimation/BootAnimation.h b/cmds/bootanimation/BootAnimation.h
index 36cd91b..6ba7fd4 100644
--- a/cmds/bootanimation/BootAnimation.h
+++ b/cmds/bootanimation/BootAnimation.h
@@ -170,6 +170,7 @@
bool findBootAnimationFileInternal(const std::vector<std::string>& files);
bool preloadAnimation();
EGLConfig getEglConfig(const EGLDisplay&);
+ ui::Size limitSurfaceSize(int width, int height) const;
void resizeSurface(int newWidth, int newHeight);
void checkExit();
@@ -181,6 +182,8 @@
Texture mAndroid[2];
int mWidth;
int mHeight;
+ int mMaxWidth = 0;
+ int mMaxHeight = 0;
int mCurrentInset;
int mTargetInset;
bool mUseNpotTextures = false;