Glop Bitmap and RoundRect clipping support

Change-Id: I4577546a5d2e5f084cc03f39a89db9231b8111ee
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index d128ffe..cca8a06 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -668,7 +668,8 @@
     }
 
     virtual void output(int level, uint32_t logFlags) const override {
-        OP_LOG("Draw bitmap %p at %f %f%s", mBitmap, mLocalBounds.left, mLocalBounds.top,
+        OP_LOG("Draw bitmap %p of size %dx%d%s",
+                mBitmap, mBitmap->width(), mBitmap->height(),
                 mEntry ? " using AssetAtlas" : "");
     }
 
diff --git a/libs/hwui/FloatColor.h b/libs/hwui/FloatColor.h
new file mode 100644
index 0000000..803b9d4
--- /dev/null
+++ b/libs/hwui/FloatColor.h
@@ -0,0 +1,36 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef FLOATCOLOR_H
+#define FLOATCOLOR_H
+
+#include "utils/Macros.h"
+
+namespace android {
+namespace uirenderer {
+
+struct FloatColor {
+    float r;
+    float g;
+    float b;
+    float a;
+};
+
+REQUIRE_COMPATIBLE_LAYOUT(FloatColor);
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* FLOATCOLOR_H */
diff --git a/libs/hwui/Glop.h b/libs/hwui/Glop.h
index e2adff8..12c6e45 100644
--- a/libs/hwui/Glop.h
+++ b/libs/hwui/Glop.h
@@ -17,6 +17,7 @@
 #ifndef ANDROID_HWUI_GLOP_H
 #define ANDROID_HWUI_GLOP_H
 
+#include "FloatColor.h"
 #include "Matrix.h"
 #include "Rect.h"
 #include "utils/Macros.h"
@@ -29,6 +30,7 @@
 namespace uirenderer {
 
 class Program;
+class RoundRectClipState;
 
 /*
  * Enumerates optional vertex attributes
@@ -44,22 +46,23 @@
     kAlpha_Attrib = 1 << 2,
 };
 
-
 /**
- * Structure containing all data required to issue a single OpenGL draw
+ * Structure containing all data required to issue an OpenGL draw
  *
  * Includes all of the mesh, fill, and GL state required to perform
  * the operation. Pieces of data are either directly copied into the
  * structure, or stored as a pointer or GL object reference to data
- * managed
+ * managed.
+ *
+ * Eventually, a Glop should be able to be drawn multiple times from
+ * a single construction, up until GL context destruction. Currently,
+ * vertex/index/Texture/RoundRectClipState pointers prevent this from
+ * being safe.
  */
 // TODO: PREVENT_COPY_AND_ASSIGN(...) or similar
 struct Glop {
-    struct FloatColor {
-        float a, r, g, b;
-    };
-
     Rect bounds;
+    const RoundRectClipState* roundRectClipState;
 
     /*
      * Stores mesh - vertex and index data.
@@ -74,12 +77,18 @@
         GLuint indexBufferObject;
         const void* vertices;
         const void* indices;
-        int vertexCount;
+        int elementCount;
         GLsizei stride;
+        GLvoid* texCoordOffset;
+        TextureVertex mappedVertices[4];
     } mesh;
 
     struct Fill {
         Program* program;
+        Texture* texture;
+        GLenum textureFilter;
+
+        bool colorEnabled;
         FloatColor color;
 
         /* TODO
diff --git a/libs/hwui/GlopBuilder.cpp b/libs/hwui/GlopBuilder.cpp
index 5373275..e56988c 100644
--- a/libs/hwui/GlopBuilder.cpp
+++ b/libs/hwui/GlopBuilder.cpp
@@ -33,19 +33,91 @@
 
 #define TRIGGER_STAGE(stageFlag) \
     LOG_ALWAYS_FATAL_IF(stageFlag & mStageFlags, "Stage %d cannot be run twice"); \
-    mStageFlags = static_cast<StageFlags>(mStageFlags | stageFlag)
+    mStageFlags = static_cast<StageFlags>(mStageFlags | (stageFlag))
 
 #define REQUIRE_STAGES(requiredFlags) \
-    LOG_ALWAYS_FATAL_IF((mStageFlags & requiredFlags) != requiredFlags, \
+    LOG_ALWAYS_FATAL_IF((mStageFlags & (requiredFlags)) != (requiredFlags), \
             "not prepared for current stage")
 
+static void setUnitQuadTextureCoords(Rect uvs, TextureVertex* quadVertex) {;
+    TextureVertex::setUV(quadVertex++, uvs.left, uvs.top);
+    TextureVertex::setUV(quadVertex++, uvs.right, uvs.top);
+    TextureVertex::setUV(quadVertex++, uvs.left, uvs.bottom);
+    TextureVertex::setUV(quadVertex++, uvs.right, uvs.bottom);
+}
+
 GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop)
         : mRenderState(renderState)
         , mCaches(caches)
-        , mOutGlop(outGlop){
+        , mOutGlop(outGlop) {
     mStageFlags = kInitialStage;
 }
 
+////////////////////////////////////////////////////////////////////////////////
+// Mesh
+////////////////////////////////////////////////////////////////////////////////
+
+GlopBuilder& GlopBuilder::setMeshUnitQuad() {
+    TRIGGER_STAGE(kMeshStage);
+
+    mOutGlop->mesh.vertexFlags = kNone_Attrib;
+    mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
+    mOutGlop->mesh.vertexBufferObject = mRenderState.meshState().getUnitQuadVBO();
+    mOutGlop->mesh.vertices = nullptr;
+    mOutGlop->mesh.indexBufferObject = 0;
+    mOutGlop->mesh.indices = nullptr;
+    mOutGlop->mesh.elementCount = 4;
+    mOutGlop->mesh.stride = kTextureVertexStride;
+    mOutGlop->mesh.texCoordOffset = nullptr;
+    return *this;
+}
+
+GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper,
+        bool isAlphaMaskTexture) {
+    TRIGGER_STAGE(kMeshStage);
+
+    mOutGlop->mesh.vertexFlags = kTextureCoord_Attrib;
+    mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
+
+    if (CC_UNLIKELY(uvMapper)) {
+        Rect uvs(0, 0, 1, 1);
+        uvMapper->map(uvs);
+        setUnitQuadTextureCoords(uvs, &mOutGlop->mesh.mappedVertices[0]);
+
+        mOutGlop->mesh.vertexBufferObject = 0;
+        mOutGlop->mesh.vertices = &mOutGlop->mesh.mappedVertices[0];
+    } else {
+        // standard UV coordinates, use regular unit quad VBO
+        mOutGlop->mesh.vertexBufferObject = mRenderState.meshState().getUnitQuadVBO();
+        mOutGlop->mesh.vertices = nullptr;
+    }
+    mOutGlop->mesh.indexBufferObject = 0;
+    mOutGlop->mesh.indices = nullptr;
+    mOutGlop->mesh.elementCount = 4;
+    mOutGlop->mesh.stride = kTextureVertexStride;
+    mOutGlop->mesh.texCoordOffset = (GLvoid*) kMeshTextureOffset;
+
+    mDescription.hasTexture = true;
+    mDescription.hasAlpha8Texture = isAlphaMaskTexture;
+    return *this;
+}
+
+GlopBuilder& GlopBuilder::setMeshIndexedQuads(void* vertexData, int quadCount) {
+    TRIGGER_STAGE(kMeshStage);
+
+    mOutGlop->mesh.vertexFlags = kNone_Attrib;
+    mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
+    mOutGlop->mesh.vertexBufferObject = 0;
+    mOutGlop->mesh.vertices = vertexData;
+    mOutGlop->mesh.indexBufferObject = mRenderState.meshState().getQuadListIBO();
+    mOutGlop->mesh.indices = nullptr;
+    mOutGlop->mesh.elementCount = 6 * quadCount;
+    mOutGlop->mesh.stride = kVertexStride;
+    mOutGlop->mesh.texCoordOffset = nullptr;
+
+    return *this;
+}
+
 GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp) {
     TRIGGER_STAGE(kMeshStage);
 
@@ -59,7 +131,7 @@
     mOutGlop->mesh.vertices = vertexBuffer.getBuffer();
     mOutGlop->mesh.indexBufferObject = 0;
     mOutGlop->mesh.indices = vertexBuffer.getIndices();
-    mOutGlop->mesh.vertexCount = indices
+    mOutGlop->mesh.elementCount = indices
             ? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount();
     mOutGlop->mesh.stride = alphaVertex ? kAlphaVertexStride : kVertexStride;
 
@@ -68,115 +140,35 @@
     return *this;
 }
 
-GlopBuilder& GlopBuilder::setMeshUnitQuad() {
-    TRIGGER_STAGE(kMeshStage);
+////////////////////////////////////////////////////////////////////////////////
+// Fill
+////////////////////////////////////////////////////////////////////////////////
 
-    mOutGlop->mesh.vertexFlags = kNone_Attrib;
-    mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
-    mOutGlop->mesh.vertexBufferObject = mRenderState.meshState().getUnitQuadVBO();
-    mOutGlop->mesh.vertices = nullptr;
-    mOutGlop->mesh.indexBufferObject = 0;
-    mOutGlop->mesh.indices = nullptr;
-    mOutGlop->mesh.vertexCount = 4;
-    mOutGlop->mesh.stride = kTextureVertexStride;
-    return *this;
-}
-
-GlopBuilder& GlopBuilder::setMeshIndexedQuads(void* vertexData, int quadCount) {
-    TRIGGER_STAGE(kMeshStage);
-
-    mOutGlop->mesh.vertexFlags = kNone_Attrib;
-    mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
-    mOutGlop->mesh.vertexBufferObject = 0;
-    mOutGlop->mesh.vertices = vertexData;
-    mOutGlop->mesh.indexBufferObject = mRenderState.meshState().getQuadListIBO();
-    mOutGlop->mesh.indices = nullptr;
-    mOutGlop->mesh.vertexCount = 6 * quadCount;
-    mOutGlop->mesh.stride = kVertexStride;
-
-    return *this;
-}
-
-GlopBuilder& GlopBuilder::setTransform(const Matrix4& ortho,
-        const Matrix4& transform, bool fudgingOffset) {
-    TRIGGER_STAGE(kTransformStage);
-
-    mOutGlop->transform.ortho.load(ortho);
-    mOutGlop->transform.canvas.load(transform);
-    mOutGlop->transform.fudgingOffset = fudgingOffset;
-    return *this;
-}
-
-GlopBuilder& GlopBuilder::setModelViewMapUnitToRect(const Rect destination) {
-    TRIGGER_STAGE(kModelViewStage);
-
-    mOutGlop->transform.modelView.loadTranslate(destination.left, destination.top, 0.0f);
-    mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
-    mOutGlop->bounds = destination;
-    return *this;
-}
-
-GlopBuilder& GlopBuilder::setModelViewOffsetRect(float offsetX, float offsetY, const Rect source) {
-    TRIGGER_STAGE(kModelViewStage);
-
-    mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
-    mOutGlop->bounds = source;
-    mOutGlop->bounds.translate(offsetX, offsetY);
-    return *this;
-}
-
-GlopBuilder& GlopBuilder::setOptionalPaint(const SkPaint* paint, float alphaScale) {
-    if (paint) {
-        return setPaint(*paint, alphaScale);
-    }
-
-    TRIGGER_STAGE(kFillStage);
-    REQUIRE_STAGES(kMeshStage);
-
-    mOutGlop->fill.color = { alphaScale, alphaScale, alphaScale, alphaScale };
-
-    const bool SWAP_SRC_DST = false;
-    // TODO: account for texture blend
-    if (alphaScale < 1.0f
-            || (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)) {
-        Blend::getFactors(SkXfermode::kSrcOver_Mode, SWAP_SRC_DST,
-                &mOutGlop->blend.src, &mOutGlop->blend.dst);
-    } else {
-        mOutGlop->blend = { GL_ZERO, GL_ZERO };
-    }
-
-    return *this;
-}
-GlopBuilder& GlopBuilder::setPaint(const SkPaint& paint, float alphaScale) {
-    TRIGGER_STAGE(kFillStage);
-    REQUIRE_STAGES(kMeshStage);
-
-    const SkShader* shader = paint.getShader();
-    const SkColorFilter* colorFilter = paint.getColorFilter();
-
-    SkXfermode::Mode mode = PaintUtils::getXfermode(paint.getXfermode());
+void GlopBuilder::setFill(int color, float alphaScale, SkXfermode::Mode mode,
+        const SkShader* shader, const SkColorFilter* colorFilter) {
     if (mode != SkXfermode::kClear_Mode) {
-        int color = paint.getColor();
         float alpha = (SkColorGetA(color) / 255.0f) * alphaScale;
         if (!shader) {
             float colorScale = alpha / 255.0f;
             mOutGlop->fill.color = {
-                    alpha,
                     colorScale * SkColorGetR(color),
                     colorScale * SkColorGetG(color),
-                    colorScale * SkColorGetB(color)
+                    colorScale * SkColorGetB(color),
+                    alpha
             };
         } else {
-            mOutGlop->fill.color = { alpha, 1, 1, 1 };
+            mOutGlop->fill.color = { 1, 1, 1, alpha };
         }
     } else {
-        mOutGlop->fill.color = { 1, 0, 0, 0 };
+        mOutGlop->fill.color = { 0, 0, 0, 1 };
     }
     const bool SWAP_SRC_DST = false;
 
     mOutGlop->blend = { GL_ZERO, GL_ZERO };
     if (mOutGlop->fill.color.a < 1.0f
             || (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)
+            || (mOutGlop->fill.texture && mOutGlop->fill.texture->blend)
+            || mOutGlop->roundRectClipState
             || PaintUtils::isBlendedShader(shader)
             || PaintUtils::isBlendedColorFilter(colorFilter)
             || mode != SkXfermode::kSrcOver_Mode) {
@@ -218,10 +210,10 @@
             const float alpha = SkColorGetA(color) / 255.0f;
             float colorScale = alpha / 255.0f;
             mOutGlop->fill.filter.color = {
-                    alpha,
                     colorScale * SkColorGetR(color),
                     colorScale * SkColorGetG(color),
                     colorScale * SkColorGetB(color),
+                    alpha,
             };
         } else if (colorFilter->asColorMatrix(srcColorMatrix)) {
             mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::kColorMatrix;
@@ -245,18 +237,151 @@
     } else {
         mOutGlop->fill.filterMode = ProgramDescription::kColorNone;
     }
+}
 
+GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, bool isAlphaMaskTexture,
+        const SkPaint* paint, float alphaScale) {
+    TRIGGER_STAGE(kFillStage);
+    REQUIRE_STAGES(kMeshStage);
+
+    mOutGlop->fill.texture = &texture;
+    mOutGlop->fill.textureFilter = PaintUtils::getFilter(paint);
+
+    if (paint) {
+        int color = paint->getColor();
+        SkShader* shader = paint->getShader();
+
+        if (!isAlphaMaskTexture) {
+            // Texture defines color, so disable shaders, and reset all non-alpha color channels
+            color |= 0x00FFFFFF;
+            shader = nullptr;
+        }
+        setFill(color, alphaScale, PaintUtils::getXfermode(paint->getXfermode()),
+                shader, paint->getColorFilter());
+    } else {
+        mOutGlop->fill.color = { alphaScale, alphaScale, alphaScale, alphaScale };
+
+        const bool SWAP_SRC_DST = false;
+        if (alphaScale < 1.0f
+                || (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)
+                || texture.blend
+                || mOutGlop->roundRectClipState) {
+            Blend::getFactors(SkXfermode::kSrcOver_Mode, SWAP_SRC_DST,
+                    &mOutGlop->blend.src, &mOutGlop->blend.dst);
+        } else {
+            mOutGlop->blend = { GL_ZERO, GL_ZERO };
+        }
+    }
+
+    if (isAlphaMaskTexture) {
+        mDescription.modulate = mOutGlop->fill.color.a < 1.0f
+                || mOutGlop->fill.color.r > 0.0f
+                || mOutGlop->fill.color.g > 0.0f
+                || mOutGlop->fill.color.b > 0.0f;
+    } else {
+        mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
+    }
     return *this;
 }
 
+GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale) {
+    TRIGGER_STAGE(kFillStage);
+    REQUIRE_STAGES(kMeshStage);
+
+    mOutGlop->fill.texture = nullptr;
+    mOutGlop->fill.textureFilter = GL_NEAREST;
+
+    setFill(paint.getColor(), alphaScale, PaintUtils::getXfermode(paint.getXfermode()),
+            paint.getShader(), paint.getColorFilter());
+    mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
+    return *this;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Transform
+////////////////////////////////////////////////////////////////////////////////
+
+GlopBuilder& GlopBuilder::setTransformClip(const Matrix4& ortho,
+        const Matrix4& transform, bool fudgingOffset) {
+    TRIGGER_STAGE(kTransformStage);
+
+    mOutGlop->transform.ortho.load(ortho);
+    mOutGlop->transform.canvas.load(transform);
+    mOutGlop->transform.fudgingOffset = fudgingOffset;
+    return *this;
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+// ModelView
+////////////////////////////////////////////////////////////////////////////////
+
+GlopBuilder& GlopBuilder::setModelViewMapUnitToRect(const Rect destination) {
+    TRIGGER_STAGE(kModelViewStage);
+
+    mOutGlop->transform.modelView.loadTranslate(destination.left, destination.top, 0.0f);
+    mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
+    mOutGlop->bounds = destination;
+    return *this;
+}
+
+GlopBuilder& GlopBuilder::setModelViewMapUnitToRectSnap(const Rect destination) {
+    TRIGGER_STAGE(kModelViewStage);
+    REQUIRE_STAGES(kTransformStage | kFillStage);
+
+    float left = destination.left;
+    float top = destination.top;
+
+    const Matrix4& canvasTransform = mOutGlop->transform.canvas;
+    if (CC_LIKELY(canvasTransform.isPureTranslate())) {
+        const float translateX = canvasTransform.getTranslateX();
+        const float translateY = canvasTransform.getTranslateY();
+
+        left = (int) floorf(left + translateX + 0.5f) - translateX;
+        top = (int) floorf(top + translateY + 0.5f) - translateY;
+        mOutGlop->fill.textureFilter = GL_NEAREST;
+    }
+
+    mOutGlop->transform.modelView.loadTranslate(left, top, 0.0f);
+    mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
+    mOutGlop->bounds = destination;
+    return *this;
+}
+
+GlopBuilder& GlopBuilder::setModelViewOffsetRect(float offsetX, float offsetY, const Rect source) {
+    TRIGGER_STAGE(kModelViewStage);
+
+    mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
+    mOutGlop->bounds = source;
+    mOutGlop->bounds.translate(offsetX, offsetY);
+    return *this;
+}
+
+GlopBuilder& GlopBuilder::setRoundRectClipState(const RoundRectClipState* roundRectClipState) {
+    TRIGGER_STAGE(kRoundRectClipStage);
+
+    mOutGlop->roundRectClipState = roundRectClipState;
+    mDescription.hasRoundRectClip = roundRectClipState != nullptr;
+    return *this;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Build
+////////////////////////////////////////////////////////////////////////////////
+
 void GlopBuilder::build() {
     REQUIRE_STAGES(kAllStages);
 
-    mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
     mOutGlop->fill.program = mCaches.programCache.get(mDescription);
     mOutGlop->transform.canvas.mapRect(mOutGlop->bounds);
+
+    // duplicates ProgramCache's definition of color uniform presence
+    const bool singleColor = !mDescription.hasTexture
+            && !mDescription.hasExternalTexture
+            && !mDescription.hasGradient
+            && !mDescription.hasBitmap;
+    mOutGlop->fill.colorEnabled = mDescription.modulate || singleColor;
 }
 
 } /* namespace uirenderer */
 } /* namespace android */
-
diff --git a/libs/hwui/GlopBuilder.h b/libs/hwui/GlopBuilder.h
index 48ce81a..04d421c 100644
--- a/libs/hwui/GlopBuilder.h
+++ b/libs/hwui/GlopBuilder.h
@@ -38,25 +38,35 @@
     GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
 
     GlopBuilder& setMeshUnitQuad();
+    GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper, bool isAlphaMaskTexture);
     GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp);
     GlopBuilder& setMeshIndexedQuads(void* vertexData, int quadCount);
 
-    GlopBuilder& setTransform(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
+    GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale);
+    GlopBuilder& setFillTexturePaint(Texture& texture, bool isAlphaMaskTexture,
+            const SkPaint* paint, float alphaScale);
+
+    GlopBuilder& setTransformClip(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
 
     GlopBuilder& setModelViewMapUnitToRect(const Rect destination);
+    GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination);
     GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source);
 
-    GlopBuilder& setOptionalPaint(const SkPaint* paint, float alphaScale);
-    GlopBuilder& setPaint(const SkPaint& paint, float alphaScale);
+    GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState);
+
     void build();
 private:
+    void setFill(int color, float alphaScale, SkXfermode::Mode mode,
+            const SkShader* shader, const SkColorFilter* colorFilter);
+
     enum StageFlags {
         kInitialStage = 0,
         kMeshStage = 1 << 0,
         kTransformStage = 1 << 1,
         kModelViewStage = 1 << 2,
         kFillStage = 1 << 3,
-        kAllStages = kMeshStage | kTransformStage | kModelViewStage | kFillStage,
+        kRoundRectClipStage = 1 << 4,
+        kAllStages = kMeshStage | kFillStage | kTransformStage | kModelViewStage | kRoundRectClipStage,
     } mStageFlags;
 
     ProgramDescription mDescription;
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 61cd16f..0841124 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -57,16 +57,11 @@
     #define EVENT_LOGD(...)
 #endif
 
+#define USE_GLOPS true
+
 namespace android {
 namespace uirenderer {
 
-static GLenum getFilter(const SkPaint* paint) {
-    if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
-        return GL_LINEAR;
-    }
-    return GL_NEAREST;
-}
-
 ///////////////////////////////////////////////////////////////////////////////
 // Globals
 ///////////////////////////////////////////////////////////////////////////////
@@ -1586,6 +1581,7 @@
         // TODO: specify more clearly when a draw should dirty the layer.
         // is writing to the stencil the only time we should ignore this?
         dirtyLayer(glop.bounds.left, glop.bounds.top, glop.bounds.right, glop.bounds.bottom);
+        mDirty = true;
     }
 }
 
@@ -1611,7 +1607,7 @@
 
     mSetShaderColor = false;
     mColorSet = false;
-    mColorA = mColorR = mColorG = mColorB = 0.0f;
+    mColor.a = mColor.r = mColor.g = mColor.b = 0.0f;
     mTextureUnit = 0;
     mTrackDirtyRegions = true;
 
@@ -1647,21 +1643,21 @@
 }
 
 void OpenGLRenderer::setupDrawColor(int color, int alpha) {
-    mColorA = alpha / 255.0f;
-    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
-    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
-    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
+    mColor.a = alpha / 255.0f;
+    mColor.r = mColor.a * ((color >> 16) & 0xFF) / 255.0f;
+    mColor.g = mColor.a * ((color >>  8) & 0xFF) / 255.0f;
+    mColor.b = mColor.a * ((color      ) & 0xFF) / 255.0f;
     mColorSet = true;
-    mSetShaderColor = mDescription.setColorModulate(mColorA);
+    mSetShaderColor = mDescription.setColorModulate(mColor.a);
 }
 
 void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
-    mColorA = alpha / 255.0f;
-    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
-    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
-    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
+    mColor.a = alpha / 255.0f;
+    mColor.r = mColor.a * ((color >> 16) & 0xFF) / 255.0f;
+    mColor.g = mColor.a * ((color >>  8) & 0xFF) / 255.0f;
+    mColor.b = mColor.a * ((color      ) & 0xFF) / 255.0f;
     mColorSet = true;
-    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
+    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColor.r, mColor.g, mColor.b, mColor.a);
 }
 
 void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
@@ -1669,10 +1665,10 @@
 }
 
 void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
-    mColorA = a;
-    mColorR = r;
-    mColorG = g;
-    mColorB = b;
+    mColor.a = a;
+    mColor.r = r;
+    mColor.g = g;
+    mColor.b = b;
     mColorSet = true;
     mSetShaderColor = mDescription.setColorModulate(a);
 }
@@ -1699,8 +1695,8 @@
 
 void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
     if (mColorSet && mode == SkXfermode::kClear_Mode) {
-        mColorA = 1.0f;
-        mColorR = mColorG = mColorB = 0.0f;
+        mColor.a = 1.0f;
+        mColor.r = mColor.g = mColor.b = 0.0f;
         mSetShaderColor = mDescription.modulate = true;
     }
 }
@@ -1713,7 +1709,7 @@
     // TODO: check shader blending, once we have shader drawing support for layers.
     bool blend = layer->isBlend()
             || getLayerAlpha(layer) < 1.0f
-            || (mColorSet && mColorA < 1.0f)
+            || (mColorSet && mColor.a < 1.0f)
             || PaintUtils::isBlendedColorFilter(layer->getColorFilter());
     chooseBlending(blend, mode, mDescription, swapSrcDst);
 }
@@ -1723,7 +1719,7 @@
     // When the blending mode is kClear_Mode, we need to use a modulate color
     // argb=1,0,0,0
     accountForClear(mode);
-    blend |= (mColorSet && mColorA < 1.0f)
+    blend |= (mColorSet && mColor.a < 1.0f)
             || (getShader(paint) && !getShader(paint)->isOpaque())
             || PaintUtils::isBlendedColorFilter(getColorFilter(paint));
     chooseBlending(blend, mode, mDescription, swapSrcDst);
@@ -1775,13 +1771,13 @@
 
 void OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
     if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
-        mCaches.program().setColor(mColorR, mColorG, mColorB, mColorA);
+        mCaches.program().setColor(mColor);
     }
 }
 
 void OpenGLRenderer::setupDrawPureColorUniforms() {
     if (mSetShaderColor) {
-        mCaches.program().setColor(mColorR, mColorG, mColorB, mColorA);
+        mCaches.program().setColor(mColor);
     }
 }
 
@@ -1973,22 +1969,34 @@
     }
 }
 
-void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top,
-        const SkPaint* paint) {
-    float x = left;
-    float y = top;
+void OpenGLRenderer::drawAlphaBitmap(Texture* texture, const SkPaint* paint) {
+    if (USE_GLOPS && (!paint || !paint->getShader())) {
+        Glop glop;
+        GlopBuilder aBuilder(mRenderState, mCaches, &glop);
+        aBuilder.setMeshTexturedUnitQuad(texture->uvMapper, true)
+                .setFillTexturePaint(*texture, true, paint, currentSnapshot()->alpha)
+                .setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
+                .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
+                .setRoundRectClipState(currentSnapshot()->roundRectClipState)
+                .build();
+        renderGlop(glop);
+        return;
+    }
+
+    float x = 0;
+    float y = 0;
 
     texture->setWrap(GL_CLAMP_TO_EDGE, true);
 
     bool ignoreTransform = false;
     if (currentTransform()->isPureTranslate()) {
-        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
-        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
+        x = (int) floorf(currentTransform()->getTranslateX() + 0.5f);
+        y = (int) floorf(currentTransform()->getTranslateY() + 0.5f);
         ignoreTransform = true;
 
         texture->setFilter(GL_NEAREST, true);
     } else {
-        texture->setFilter(getFilter(paint), true);
+        texture->setFilter(PaintUtils::getFilter(paint), true);
     }
 
     // No need to check for a UV mapper on the texture object, only ARGB_8888
@@ -2013,7 +2021,7 @@
     const AutoTexture autoCleanup(texture);
 
     texture->setWrap(GL_CLAMP_TO_EDGE, true);
-    texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
+    texture->setFilter(pureTranslate ? GL_NEAREST : PaintUtils::getFilter(paint), true);
 
     const float x = (int) floorf(bounds.left + 0.5f);
     const float y = (int) floorf(bounds.top + 0.5f);
@@ -2043,9 +2051,9 @@
     const AutoTexture autoCleanup(texture);
 
     if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
-        drawAlphaBitmap(texture, 0, 0, paint);
+        drawAlphaBitmap(texture, paint);
     } else {
-        drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint);
+        drawTextureRect(texture, paint);
     }
 
     mDirty = true;
@@ -2130,7 +2138,7 @@
     const AutoTexture autoCleanup(texture);
 
     texture->setWrap(GL_CLAMP_TO_EDGE, true);
-    texture->setFilter(getFilter(paint), true);
+    texture->setFilter(PaintUtils::getFilter(paint), true);
 
     int alpha;
     SkXfermode::Mode mode;
@@ -2213,10 +2221,10 @@
         dstLeft = x;
         dstTop = y;
 
-        texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
+        texture->setFilter(scaled ? PaintUtils::getFilter(paint) : GL_NEAREST, true);
         ignoreTransform = true;
     } else {
-        texture->setFilter(getFilter(paint), true);
+        texture->setFilter(PaintUtils::getFilter(paint), true);
     }
 
     if (CC_UNLIKELY(useScaleTransform)) {
@@ -2350,15 +2358,16 @@
         return;
     }
 
-    if (!paint->getShader() && !currentSnapshot()->roundRectClipState) {
+    if (USE_GLOPS && !paint->getShader()) {
         Glop glop;
         GlopBuilder aBuilder(mRenderState, mCaches, &glop);
         bool fudgeOffset = displayFlags & kVertexBuffer_Offset;
         bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
         aBuilder.setMeshVertexBuffer(vertexBuffer, shadowInterp)
-                .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
+                .setFillPaint(*paint, currentSnapshot()->alpha)
+                .setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
                 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
-                .setPaint(*paint, currentSnapshot()->alpha)
+                .setRoundRectClipState(currentSnapshot()->roundRectClipState)
                 .build();
         renderGlop(glop);
         return;
@@ -3251,14 +3260,15 @@
         return;
     }
 
-    if (!paint->getShader() && !currentSnapshot()->roundRectClipState) {
+    if (USE_GLOPS && !paint->getShader()) {
         const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
         Glop glop;
         GlopBuilder aBuilder(mRenderState, mCaches, &glop);
         aBuilder.setMeshIndexedQuads(&mesh[0], count / 4)
-                .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
+                .setFillPaint(*paint, currentSnapshot()->alpha)
+                .setTransformClip(currentSnapshot()->getOrthoMatrix(), transform, false)
                 .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
-                .setPaint(*paint, currentSnapshot()->alpha)
+                .setRoundRectClipState(currentSnapshot()->roundRectClipState)
                 .build();
         renderGlop(glop);
         return;
@@ -3296,14 +3306,15 @@
 void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
         const SkPaint* paint, bool ignoreTransform) {
 
-    if (!paint->getShader() && !currentSnapshot()->roundRectClipState) {
+    if (USE_GLOPS && !paint->getShader()) {
         const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
         Glop glop;
         GlopBuilder aBuilder(mRenderState, mCaches, &glop);
         aBuilder.setMeshUnitQuad()
-                .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
+                .setFillPaint(*paint, currentSnapshot()->alpha)
+                .setTransformClip(currentSnapshot()->getOrthoMatrix(), transform, false)
                 .setModelViewMapUnitToRect(Rect(left, top, right, bottom))
-                .setPaint(*paint, currentSnapshot()->alpha)
+                .setRoundRectClipState(currentSnapshot()->roundRectClipState)
                 .build();
         renderGlop(glop);
         return;
@@ -3332,8 +3343,20 @@
     glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
 }
 
-void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
-        Texture* texture, const SkPaint* paint) {
+void OpenGLRenderer::drawTextureRect(Texture* texture, const SkPaint* paint) {
+    if (USE_GLOPS) {
+        Glop glop;
+        GlopBuilder aBuilder(mRenderState, mCaches, &glop);
+        aBuilder.setMeshTexturedUnitQuad(texture->uvMapper, false)
+                .setFillTexturePaint(*texture, false, paint, currentSnapshot()->alpha)
+                .setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
+                .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
+                .setRoundRectClipState(currentSnapshot()->roundRectClipState)
+                .build();
+        renderGlop(glop);
+        return;
+    }
+
     texture->setWrap(GL_CLAMP_TO_EDGE, true);
 
     GLvoid* vertices = (GLvoid*) nullptr;
@@ -3350,16 +3373,16 @@
     }
 
     if (CC_LIKELY(currentTransform()->isPureTranslate())) {
-        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
-        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
+        const float x = (int) floorf(currentTransform()->getTranslateX() + 0.5f);
+        const float y = (int) floorf(currentTransform()->getTranslateY() + 0.5f);
 
         texture->setFilter(GL_NEAREST, true);
         drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
                 paint, texture->blend, vertices, texCoords,
                 GL_TRIANGLE_STRIP, kUnitQuadCount, false, true);
     } else {
-        texture->setFilter(getFilter(paint), true);
-        drawTextureMesh(left, top, right, bottom, texture->id, paint,
+        texture->setFilter(PaintUtils::getFilter(paint), true);
+        drawTextureMesh(0, 0, texture->width, texture->height, texture->id, paint,
                 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, kUnitQuadCount);
     }
 
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index f097041..4f8a2ea 100755
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -697,11 +697,9 @@
      * different compositing rules.
      *
      * @param texture The texture to draw with
-     * @param left The x coordinate of the bitmap
-     * @param top The y coordinate of the bitmap
      * @param paint The paint to render with
      */
-    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
+    void drawAlphaBitmap(Texture* texture, const SkPaint* paint);
 
     /**
      * Renders a strip of polygons with the specified paint, used for tessellated geometry.
@@ -730,18 +728,12 @@
     void drawConvexPath(const SkPath& path, const SkPaint* paint);
 
     /**
-     * Draws a textured rectangle with the specified texture. The specified coordinates
-     * are transformed by the current snapshot's transform matrix.
+     * Draws a textured rectangle with the specified texture.
      *
-     * @param left The left coordinate of the rectangle
-     * @param top The top coordinate of the rectangle
-     * @param right The right coordinate of the rectangle
-     * @param bottom The bottom coordinate of the rectangle
      * @param texture The texture to use
      * @param paint The paint containing the alpha, blending mode, etc.
      */
-    void drawTextureRect(float left, float top, float right, float bottom,
-            Texture* texture, const SkPaint* paint);
+    void drawTextureRect(Texture* texture, const SkPaint* paint);
 
     /**
      * Draws a textured mesh with the specified texture. If the indices are omitted,
@@ -1010,7 +1002,7 @@
     ProgramDescription mDescription;
     // Color description
     bool mColorSet;
-    float mColorA, mColorR, mColorG, mColorB;
+    FloatColor mColor;
     // Indicates that the shader should get a color
     bool mSetShaderColor;
     // Current texture unit
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp
index 5f34b34..32713e9b 100644
--- a/libs/hwui/Program.cpp
+++ b/libs/hwui/Program.cpp
@@ -177,12 +177,12 @@
     glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
 }
 
-void Program::setColor(const float r, const float g, const float b, const float a) {
+void Program::setColor(FloatColor color) {
     if (!mHasColorUniform) {
         mColorUniform = getUniform("color");
         mHasColorUniform = true;
     }
-    glUniform4f(mColorUniform, r, g, b, a);
+    glUniform4f(mColorUniform, color.r, color.g, color.b, color.a);
 }
 
 void Program::use() {
diff --git a/libs/hwui/Program.h b/libs/hwui/Program.h
index 01231b5..af1e4a7 100644
--- a/libs/hwui/Program.h
+++ b/libs/hwui/Program.h
@@ -25,6 +25,7 @@
 #include <SkXfermode.h>
 
 #include "Debug.h"
+#include "FloatColor.h"
 #include "Matrix.h"
 #include "Properties.h"
 
@@ -363,7 +364,7 @@
     /**
      * Sets the color associated with this shader.
      */
-    void setColor(const float r, const float g, const float b, const float a);
+    void setColor(FloatColor color);
 
     /**
      * Name of the texCoords attribute if it exists (kBindingTexCoords), -1 otherwise.
diff --git a/libs/hwui/Vertex.h b/libs/hwui/Vertex.h
index 5b80bbd..fd3845d 100644
--- a/libs/hwui/Vertex.h
+++ b/libs/hwui/Vertex.h
@@ -19,11 +19,9 @@
 
 #include "Vector.h"
 
-#include <type_traits>
+#include "utils/Macros.h"
 
-#define REQUIRE_COMPATIBLE_LAYOUT(TARGET_TYPE) \
-        static_assert(std::is_standard_layout<TARGET_TYPE>::value, \
-        #TARGET_TYPE " must have standard layout")
+#include <type_traits>
 
 namespace android {
 namespace uirenderer {
diff --git a/libs/hwui/renderstate/Blend.cpp b/libs/hwui/renderstate/Blend.cpp
index c751dba..789f6cc 100644
--- a/libs/hwui/renderstate/Blend.cpp
+++ b/libs/hwui/renderstate/Blend.cpp
@@ -119,7 +119,7 @@
             mEnabled = true;
         }
 
-        if (srcMode != mSrcMode || dstMode != mSrcMode) {
+        if (srcMode != mSrcMode || dstMode != mDstMode) {
             glBlendFunc(srcMode, dstMode);
             mSrcMode = srcMode;
             mDstMode = dstMode;
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index 6394dc1..3953ecd 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -209,23 +209,25 @@
 
 void RenderState::render(const Glop& glop) {
     const Glop::Mesh& mesh = glop.mesh;
-    const Glop::Fill& shader = glop.fill;
+    const Glop::Fill& fill = glop.fill;
 
-    // --------------------------------------------
-    // ---------- Shader + uniform setup ----------
-    // --------------------------------------------
-    mCaches->setProgram(shader.program);
+    // ---------------------------------------------
+    // ---------- Program + uniform setup ----------
+    // ---------------------------------------------
+    mCaches->setProgram(fill.program);
 
-    Glop::FloatColor color = shader.color;
-    shader.program->setColor(color.r, color.g, color.b, color.a);
+    if (fill.colorEnabled) {
+        fill.program->setColor(fill.color);
+    }
 
-    shader.program->set(glop.transform.ortho,
+    fill.program->set(glop.transform.ortho,
             glop.transform.modelView,
             glop.transform.canvas,
             glop.transform.fudgingOffset);
 
+    // Color filter uniforms
     if (glop.fill.filterMode == ProgramDescription::kColorBlend) {
-        const Glop::FloatColor& color = glop.fill.filter.color;
+        const FloatColor& color = glop.fill.filter.color;
         glUniform4f(mCaches->program().getUniform("colorBlend"),
                 color.r, color.g, color.b, color.a);
     } else if (glop.fill.filterMode == ProgramDescription::kColorMatrix) {
@@ -235,11 +237,28 @@
                 glop.fill.filter.matrix.vector);
     }
 
+    // Round rect clipping uniforms
+    if (glop.roundRectClipState) {
+        // TODO: avoid query, and cache values (or RRCS ptr) in program
+        const RoundRectClipState* state = glop.roundRectClipState;
+        const Rect& innerRect = state->innerRect;
+        glUniform4f(fill.program->getUniform("roundRectInnerRectLTRB"),
+                innerRect.left, innerRect.top,
+                innerRect.right, innerRect.bottom);
+        glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"),
+                1, GL_FALSE, &state->matrix.data[0]);
+
+        // add half pixel to round out integer rect space to cover pixel centers
+        float roundedOutRadius = state->radius + 0.5f;
+        glUniform1f(fill.program->getUniform("roundRectRadius"),
+                roundedOutRadius);
+    }
+
     // --------------------------------
     // ---------- Mesh setup ----------
     // --------------------------------
     // vertices
-    bool force = meshState().bindMeshBufferInternal(mesh.vertexBufferObject)
+    const bool force = meshState().bindMeshBufferInternal(mesh.vertexBufferObject)
             || (mesh.vertices != nullptr);
     meshState().bindPositionVertexPointer(force, mesh.vertices, mesh.stride);
 
@@ -247,19 +266,26 @@
     meshState().bindIndicesBufferInternal(mesh.indexBufferObject);
 
     if (mesh.vertexFlags & kTextureCoord_Attrib) {
-        // TODO: support textures
-        LOG_ALWAYS_FATAL("textures not yet supported");
+        // TODO: to support shaders, increment texture unit
+        mCaches->textureState().activateTexture(0);
+
+        glop.fill.texture->setWrap(GL_CLAMP_TO_EDGE, true);
+        glop.fill.texture->setFilter(glop.fill.textureFilter, true);
+
+        mCaches->textureState().bindTexture(fill.texture->id);
+        meshState().enableTexCoordsVertexArray();
+        meshState().bindTexCoordsVertexPointer(force, mesh.texCoordOffset);
     } else {
         meshState().disableTexCoordsVertexArray();
     }
     if (mesh.vertexFlags & kColor_Attrib) {
         LOG_ALWAYS_FATAL("color vertex attribute not yet supported");
-        // TODO: enable color, disable when done
+        // TODO: enable color attribute, disable when done
     }
     int alphaSlot = -1;
     if (mesh.vertexFlags & kAlpha_Attrib) {
         const void* alphaCoords = ((const GLbyte*) glop.mesh.vertices) + kVertexAlphaOffset;
-        alphaSlot = shader.program->getAttrib("vtxAlpha");
+        alphaSlot = fill.program->getAttrib("vtxAlpha");
         glEnableVertexAttribArray(alphaSlot);
         glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, kAlphaVertexStride, alphaCoords);
     }
@@ -275,7 +301,7 @@
     if (mesh.indexBufferObject == meshState().getQuadListIBO()) {
         // Since the indexed quad list is of limited length, we loop over
         // the glDrawXXX method while updating the vertex pointer
-        GLsizei elementsCount = mesh.vertexCount;
+        GLsizei elementsCount = mesh.elementCount;
         const GLbyte* vertices = static_cast<const GLbyte*>(mesh.vertices);
         while (elementsCount > 0) {
             GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
@@ -287,9 +313,9 @@
             vertices += (drawCount / 6) * 4 * mesh.stride;
         }
     } else if (mesh.indexBufferObject || mesh.indices) {
-        glDrawElements(mesh.primitiveMode, mesh.vertexCount, GL_UNSIGNED_SHORT, mesh.indices);
+        glDrawElements(mesh.primitiveMode, mesh.elementCount, GL_UNSIGNED_SHORT, mesh.indices);
     } else {
-        glDrawArrays(mesh.primitiveMode, 0, mesh.vertexCount);
+        glDrawArrays(mesh.primitiveMode, 0, mesh.elementCount);
     }
 
     // -----------------------------------
diff --git a/libs/hwui/utils/Macros.h b/libs/hwui/utils/Macros.h
index fe43fdb..eae73a9 100644
--- a/libs/hwui/utils/Macros.h
+++ b/libs/hwui/utils/Macros.h
@@ -29,4 +29,8 @@
         friend inline int compare_type(const Type& lhs, const Type& rhs) { return lhs.compare(rhs); } \
         friend inline hash_t hash_type(const Type& entry) { return entry.hash(); }
 
+#define REQUIRE_COMPATIBLE_LAYOUT(Type) \
+        static_assert(std::is_standard_layout<Type>::value, \
+        #Type " must have standard layout")
+
 #endif /* MACROS_H */
diff --git a/libs/hwui/utils/PaintUtils.h b/libs/hwui/utils/PaintUtils.h
index 679e2bf..1a5cbf8 100644
--- a/libs/hwui/utils/PaintUtils.h
+++ b/libs/hwui/utils/PaintUtils.h
@@ -37,6 +37,13 @@
         return resultMode;
     }
 
+    static inline GLenum getFilter(const SkPaint* paint) {
+        if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
+            return GL_LINEAR;
+        }
+        return GL_NEAREST;
+    }
+
     // TODO: move to a method on android:Paint? replace with SkPaint::nothingToDraw()?
     static inline bool paintWillNotDraw(const SkPaint& paint) {
         return paint.getAlpha() == 0