Fade out the mouse pointer after inactivity or other events.
Fades out the mouse pointer:
- after 15 seconds of inactivity normally
- after 3 seconds of inactivity in lights out mode
- after a non-modifier key down
- after a touch down
Extended the native Looper to support enqueuing time delayed
messages. This is used by the PointerController to control
pointer fade timing.
Change-Id: I87792fea7dbe2d9376c78cf354fe3189a484d9da
diff --git a/include/ui/Input.h b/include/ui/Input.h
index 86ce098..082f11c 100644
--- a/include/ui/Input.h
+++ b/include/ui/Input.h
@@ -52,6 +52,14 @@
};
/*
+ * SystemUiVisibility constants from View.
+ */
+enum {
+ ASYSTEM_UI_VISIBILITY_STATUS_BAR_VISIBLE = 0,
+ ASYSTEM_UI_VISIBILITY_STATUS_BAR_HIDDEN = 0x00000001,
+};
+
+/*
* Maximum number of pointers supported per motion event.
* Smallest number of pointers is 1.
* (We want at least 10 but some touch controllers obstensibly configured for 10 pointers
diff --git a/include/ui/Keyboard.h b/include/ui/Keyboard.h
index 54bc968..609f319 100644
--- a/include/ui/Keyboard.h
+++ b/include/ui/Keyboard.h
@@ -127,6 +127,11 @@
*/
extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState);
+/**
+ * Returns true if a key is a meta key like ALT or CAPS_LOCK.
+ */
+extern bool isMetaKey(int32_t keyCode);
+
} // namespace android
#endif // _UI_KEYBOARD_H
diff --git a/include/utils/Looper.h b/include/utils/Looper.h
index eefff31..3c2905d 100644
--- a/include/utils/Looper.h
+++ b/include/utils/Looper.h
@@ -45,6 +45,51 @@
namespace android {
/**
+ * A message that can be posted to a Looper.
+ */
+struct Message {
+ Message() : what(0) { }
+ Message(int what) : what(what) { }
+
+ /* The message type. (interpretation is left up to the handler) */
+ int what;
+};
+
+
+/**
+ * Interface for a Looper message handler.
+ *
+ * The Looper holds a strong reference to the message handler whenever it has
+ * a message to deliver to it. Make sure to call Looper::removeMessages
+ * to remove any pending messages destined for the handler so that the handler
+ * can be destroyed.
+ */
+class MessageHandler : public virtual RefBase {
+protected:
+ virtual ~MessageHandler() { }
+
+public:
+ /**
+ * Handles a message.
+ */
+ virtual void handleMessage(const Message& message) = 0;
+};
+
+
+/**
+ * A simple proxy that holds a weak reference to a message handler.
+ */
+class WeakMessageHandler : public MessageHandler {
+public:
+ WeakMessageHandler(const wp<MessageHandler>& handler);
+ virtual void handleMessage(const Message& message);
+
+private:
+ wp<MessageHandler> mHandler;
+};
+
+
+/**
* A polling loop that supports monitoring file descriptor events, optionally
* using callbacks. The implementation uses epoll() internally.
*
@@ -166,6 +211,52 @@
int removeFd(int fd);
/**
+ * Enqueues a message to be processed by the specified handler.
+ *
+ * The handler must not be null.
+ * This method can be called on any thread.
+ */
+ void sendMessage(const sp<MessageHandler>& handler, const Message& message);
+
+ /**
+ * Enqueues a message to be processed by the specified handler after all pending messages
+ * after the specified delay.
+ *
+ * The time delay is specified in uptime nanoseconds.
+ * The handler must not be null.
+ * This method can be called on any thread.
+ */
+ void sendMessageDelayed(nsecs_t uptimeDelay, const sp<MessageHandler>& handler,
+ const Message& message);
+
+ /**
+ * Enqueues a message to be processed by the specified handler after all pending messages
+ * at the specified time.
+ *
+ * The time is specified in uptime nanoseconds.
+ * The handler must not be null.
+ * This method can be called on any thread.
+ */
+ void sendMessageAtTime(nsecs_t uptime, const sp<MessageHandler>& handler,
+ const Message& message);
+
+ /**
+ * Removes all messages for the specified handler from the queue.
+ *
+ * The handler must not be null.
+ * This method can be called on any thread.
+ */
+ void removeMessages(const sp<MessageHandler>& handler);
+
+ /**
+ * Removes all messages of a particular type for the specified handler from the queue.
+ *
+ * The handler must not be null.
+ * This method can be called on any thread.
+ */
+ void removeMessages(const sp<MessageHandler>& handler, int what);
+
+ /**
* Prepares a looper associated with the calling thread, and returns it.
* If the thread already has a looper, it is returned. Otherwise, a new
* one is created, associated with the thread, and returned.
@@ -201,12 +292,27 @@
Request request;
};
+ struct MessageEnvelope {
+ MessageEnvelope() : uptime(0) { }
+
+ MessageEnvelope(nsecs_t uptime, const sp<MessageHandler> handler,
+ const Message& message) : uptime(uptime), handler(handler), message(message) {
+ }
+
+ nsecs_t uptime;
+ sp<MessageHandler> handler;
+ Message message;
+ };
+
const bool mAllowNonCallbacks; // immutable
int mWakeReadPipeFd; // immutable
int mWakeWritePipeFd; // immutable
Mutex mLock;
+ Vector<MessageEnvelope> mMessageEnvelopes; // guarded by mLock
+ bool mSendingMessage; // guarded by mLock
+
#ifdef LOOPER_USES_EPOLL
int mEpollFd; // immutable
@@ -256,6 +362,7 @@
// it runs on a single thread.
Vector<Response> mResponses;
size_t mResponseIndex;
+ nsecs_t mNextMessageUptime; // set to LLONG_MAX when none
int pollInner(int timeoutMillis);
void awoken();