Tessellate on worker threads
Tessellate and cache (where possible) shadow and round rect
tessellation tasks.
Change-Id: I2cfda8e11d83d51ea74af871235cf26e8f831d40
diff --git a/libs/hwui/StatefulBaseRenderer.h b/libs/hwui/StatefulBaseRenderer.h
index 057006b..dbb1d85 100644
--- a/libs/hwui/StatefulBaseRenderer.h
+++ b/libs/hwui/StatefulBaseRenderer.h
@@ -69,6 +69,7 @@
// int alpha, SkXfermode::Mode mode, int flags);
// Matrix
+ void getMatrix(Matrix4* outMatrix) const;
virtual void getMatrix(SkMatrix* outMatrix) const;
virtual void translate(float dx, float dy, float dz = 0.0f);
virtual void rotate(float degrees);