Make setter methods on Outline call setEmpty() based on params
bug:16142564
Additionally, better define behavior around null outline providers:
A view with an empty outline, and setClipToOutline=true will not be
rendered, though one with a null outline provider
(and thus no outline) will be.
Change-Id: Ic9549841b107b2eb51b417c66058a0cd69dd89eb
diff --git a/libs/hwui/Outline.h b/libs/hwui/Outline.h
index 024bdfd..83426e8 100644
--- a/libs/hwui/Outline.h
+++ b/libs/hwui/Outline.h
@@ -49,15 +49,20 @@
mBounds.set(outline->getBounds());
}
- bool isEmpty() const {
- return mType == kOutlineType_None;
+ void setEmpty() {
+ mType = kOutlineType_Empty;
+ mPath.reset();
}
- void setEmpty() {
+ void setNone() {
mType = kOutlineType_None;
mPath.reset();
}
+ bool isEmpty() const {
+ return mType == kOutlineType_Empty;
+ }
+
void setShouldClip(bool clip) {
mShouldClip = clip;
}
@@ -81,7 +86,7 @@
}
const SkPath* getPath() const {
- if (mType == kOutlineType_None) return NULL;
+ if (mType == kOutlineType_None || mType == kOutlineType_Empty) return NULL;
return &mPath;
}
@@ -89,8 +94,9 @@
private:
enum OutlineType {
kOutlineType_None = 0,
- kOutlineType_ConvexPath = 1,
- kOutlineType_RoundRect = 2
+ kOutlineType_Empty = 1,
+ kOutlineType_ConvexPath = 2,
+ kOutlineType_RoundRect = 3
};
bool mShouldClip;
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index fe03806..3eb779f 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -581,7 +581,7 @@
template <class T>
void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
- if (properties().getAlpha() <= 0.0f || properties().getOutline().isEmpty()) return;
+ if (properties().getAlpha() <= 0.0f || !properties().getOutline().getPath()) return;
mat4 shadowMatrixXY(transformFromParent);
applyViewPropertyTransforms(shadowMatrixXY);
@@ -776,16 +776,23 @@
*/
template <class T>
void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
+ const int level = handler.level();
+ if (mDisplayListData->isEmpty()) {
+ DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName());
+ return;
+ }
+
const bool drawLayer = (mLayer && (&renderer != mLayer->renderer));
// If we are updating the contents of mLayer, we don't want to apply any of
// the RenderNode's properties to this issueOperations pass. Those will all
// be applied when the layer is drawn, aka when this is true.
const bool useViewProperties = (!mLayer || drawLayer);
-
- const int level = handler.level();
- if (mDisplayListData->isEmpty() || (useViewProperties && properties().getAlpha() <= 0)) {
- DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName());
- return;
+ if (useViewProperties) {
+ const Outline& outline = properties().getOutline();
+ if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) {
+ DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName());
+ return;
+ }
}
handler.startMark(getName());