Use RGBA16F layers when wide color gamut rendering is on

Layers created using View.setLayerType() or Canvas.saveLayer() need
to be RGBA16F/scRGB-nl when within a window that requested wide color
gamut rendering.

Bug: 29940137
Test: CtsUiRenderingTestCases, CtsGraphicsTestCases, hwui_unit_tests
Change-Id: I42fd6355448c92041491a7109e3ac8a153d38bf9
diff --git a/libs/hwui/BakedOpRenderer.cpp b/libs/hwui/BakedOpRenderer.cpp
index d154730..df2b35b 100644
--- a/libs/hwui/BakedOpRenderer.cpp
+++ b/libs/hwui/BakedOpRenderer.cpp
@@ -32,7 +32,8 @@
 OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) {
     LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
 
-    OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height);
+    OffscreenBuffer* buffer = mRenderState.layerPool().get(
+            mRenderState, width, height, mWideColorGamut);
     startRepaintLayer(buffer, Rect(width, height));
     return buffer;
 }
@@ -103,7 +104,8 @@
 OffscreenBuffer* BakedOpRenderer::copyToLayer(const Rect& area) {
     const uint32_t width = area.getWidth();
     const uint32_t height = area.getHeight();
-    OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height);
+    OffscreenBuffer* buffer = mRenderState.layerPool().get(
+            mRenderState, width, height, mWideColorGamut);
     if (!area.isEmpty() && width != 0 && height != 0) {
         mCaches.textureState().activateTexture(0);
         mCaches.textureState().bindTexture(buffer->texture.id());
diff --git a/libs/hwui/BakedOpRenderer.h b/libs/hwui/BakedOpRenderer.h
index 4d76a3d..01ca367 100644
--- a/libs/hwui/BakedOpRenderer.h
+++ b/libs/hwui/BakedOpRenderer.h
@@ -54,12 +54,13 @@
         uint8_t spotShadowAlpha;
     };
 
-    BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque,
+    BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, bool wideColorGamut,
             const LightInfo& lightInfo)
             : mGlopReceiver(DefaultGlopReceiver)
             , mRenderState(renderState)
             , mCaches(caches)
             , mOpaque(opaque)
+            , mWideColorGamut(wideColorGamut)
             , mLightInfo(lightInfo) {
     }
 
@@ -118,6 +119,7 @@
     RenderState& mRenderState;
     Caches& mCaches;
     bool mOpaque;
+    bool mWideColorGamut;
     bool mHasDrawn = false;
 
     // render target state - setup by start/end layer/frame
diff --git a/libs/hwui/Texture.cpp b/libs/hwui/Texture.cpp
index 959059f..4ef31d5 100644
--- a/libs/hwui/Texture.cpp
+++ b/libs/hwui/Texture.cpp
@@ -120,6 +120,10 @@
 void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height,
         GLenum format, GLenum type, const void* pixels) {
     GL_CHECKPOINT(MODERATE);
+
+    // We don't have color space information, we assume the data is gamma encoded
+    mIsLinear = false;
+
     bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D);
     if (!mId) {
         glGenTextures(1, &mId);
@@ -309,11 +313,16 @@
     bool rgba16fNeedsConversion = bitmap.colorType() == kRGBA_F16_SkColorType
             && internalFormat != GL_RGBA16F;
 
+    // RGBA16F is always linear extended sRGB
+    if (internalFormat == GL_RGBA16F) {
+        mIsLinear = true;
+    }
+
     mConnector.reset();
 
-    // RGBA16F is always extended sRGB, alpha masks don't have color profiles
+    // Alpha masks don't have color profiles
     // If an RGBA16F bitmap needs conversion, we know the target will be sRGB
-    if (internalFormat != GL_RGBA16F && internalFormat != GL_ALPHA && !rgba16fNeedsConversion) {
+    if (!mIsLinear && internalFormat != GL_ALPHA && !rgba16fNeedsConversion) {
         SkColorSpace* colorSpace = bitmap.info().colorSpace();
         // If the bitmap is sRGB we don't need conversion
         if (colorSpace != nullptr && !colorSpace->isSRGB()) {
diff --git a/libs/hwui/Texture.h b/libs/hwui/Texture.h
index 55b74ed..7f742e6 100644
--- a/libs/hwui/Texture.h
+++ b/libs/hwui/Texture.h
@@ -88,7 +88,8 @@
      * The image data is undefined after calling this.
      */
     void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
-        upload(internalFormat, width, height, format, GL_UNSIGNED_BYTE, nullptr);
+        upload(internalFormat, width, height, format,
+                internalFormat == GL_RGBA16F ? GL_HALF_FLOAT : GL_UNSIGNED_BYTE, nullptr);
     }
 
     /**
@@ -155,7 +156,7 @@
      * Returns true if this texture uses a linear encoding format.
      */
     constexpr bool isLinear() const {
-        return mInternalFormat == GL_RGBA16F;
+        return mIsLinear;
     }
 
     /**
@@ -219,6 +220,9 @@
     GLenum mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
     GLenum mMagFilter = GL_LINEAR;
 
+    // Indicates whether the content of the texture is in linear space
+    bool mIsLinear = false;
+
     Caches& mCaches;
 
     std::unique_ptr<ColorSpaceConnector> mConnector;
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
index 095d32e..6d5ef1d 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
@@ -61,7 +61,7 @@
         const SkRect& dirty,
         const FrameBuilder::LightGeometry& lightGeometry,
         LayerUpdateQueue* layerUpdateQueue,
-        const Rect& contentDrawBounds, bool opaque,
+        const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
         const BakedOpRenderer::LightInfo& lightInfo,
         const std::vector<sp<RenderNode>>& renderNodes,
         FrameInfoVisualizer* profiler) {
@@ -85,7 +85,8 @@
             mRenderThread.getGrContext(), renderTargetDesc, &props));
 
     SkiaPipeline::updateLighting(lightGeometry, lightInfo);
-    renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
+    renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut,
+            contentDrawBounds, surface);
     layerUpdateQueue->clear();
 
     // Draw visual debugging features
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h
index d5471de..aa29c8e 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h
@@ -35,7 +35,7 @@
     bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
             const FrameBuilder::LightGeometry& lightGeometry,
             LayerUpdateQueue* layerUpdateQueue,
-            const Rect& contentDrawBounds, bool opaque,
+            const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
             const BakedOpRenderer::LightInfo& lightInfo,
             const std::vector< sp<RenderNode> >& renderNodes,
             FrameInfoVisualizer* profiler) override;
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.cpp b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
index bbbbd5c..0bab793 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
@@ -72,16 +72,18 @@
 }
 
 void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
-        LayerUpdateQueue* layerUpdateQueue, bool opaque,
+        LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
         const BakedOpRenderer::LightInfo& lightInfo) {
     updateLighting(lightGeometry, lightInfo);
     ATRACE_NAME("draw layers");
     renderVectorDrawableCache();
-    renderLayersImpl(*layerUpdateQueue, opaque);
+    renderLayersImpl(*layerUpdateQueue, opaque, wideColorGamut);
     layerUpdateQueue->clear();
 }
 
-void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
+void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers,
+        bool opaque, bool wideColorGamut) {
+    // TODO: Handle wide color gamut
     // Render all layers that need to be updated, in order.
     for (size_t i = 0; i < layers.entries().size(); i++) {
         RenderNode* layerNode = layers.entries()[i].renderNode.get();
@@ -129,12 +131,13 @@
 }
 
 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node,
-        const DamageAccumulator& damageAccumulator) {
+        const DamageAccumulator& damageAccumulator, bool wideColorGamut) {
     SkSurface* layer = node->getLayerSurface();
     if (!layer || layer->width() != node->getWidth() || layer->height() != node->getHeight()) {
         SkImageInfo info = SkImageInfo::MakeN32Premul(node->getWidth(), node->getHeight());
         SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
         SkASSERT(mRenderThread.getGrContext() != nullptr);
+        // TODO: Handle wide color gamut requests
         node->setLayerSurface(
                 SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
                         info, 0, &props));
@@ -203,13 +206,13 @@
 }
 
 void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
-        const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
-        sk_sp<SkSurface> surface) {
+        const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
+        const Rect &contentDrawBounds, sk_sp<SkSurface> surface) {
 
     renderVectorDrawableCache();
 
     // draw all layers up front
-    renderLayersImpl(layers, opaque);
+    renderLayersImpl(layers, opaque, wideColorGamut);
 
     // initialize the canvas for the current frame
     SkCanvas* canvas = surface->getCanvas();
@@ -227,7 +230,7 @@
         }
     }
 
-    renderFrameImpl(layers, clip, nodes, opaque, contentDrawBounds, canvas);
+    renderFrameImpl(layers, clip, nodes, opaque, wideColorGamut, contentDrawBounds, canvas);
 
     if (skpCaptureEnabled() && recordingPicture) {
         sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
@@ -260,8 +263,8 @@
 }
 
 void SkiaPipeline::renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
-        const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
-        SkCanvas* canvas) {
+        const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
+        const Rect &contentDrawBounds, SkCanvas* canvas) {
     SkAutoCanvasRestore saver(canvas, true);
     canvas->androidFramework_setDeviceClipRestriction(clip.roundOut());
 
@@ -388,7 +391,7 @@
     // each time a pixel would have been drawn.
     // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
     // initialized.
-    renderFrameImpl(layers, clip, nodes, true, contentDrawBounds, &overdrawCanvas);
+    renderFrameImpl(layers, clip, nodes, true, false, contentDrawBounds, &overdrawCanvas);
     sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
 
     // Draw overdraw colors to the canvas.  The color filter will convert counts to colors.
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.h b/libs/hwui/pipeline/skia/SkiaPipeline.h
index 6f5e719..19ffc46 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.h
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.h
@@ -39,15 +39,15 @@
     void unpinImages() override;
 
     void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
-            LayerUpdateQueue* layerUpdateQueue, bool opaque,
+            LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
             const BakedOpRenderer::LightInfo& lightInfo) override;
 
     bool createOrUpdateLayer(RenderNode* node,
-            const DamageAccumulator& damageAccumulator) override;
+            const DamageAccumulator& damageAccumulator, bool wideColorGamut) override;
 
     void renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
-            const std::vector< sp<RenderNode> >& nodes, bool opaque, const Rect &contentDrawBounds,
-            sk_sp<SkSurface> surface);
+            const std::vector< sp<RenderNode> >& nodes, bool opaque, bool wideColorGamut,
+            const Rect &contentDrawBounds, sk_sp<SkSurface> surface);
 
     std::vector<VectorDrawableRoot*>* getVectorDrawables() { return &mVectorDrawables; }
 
@@ -55,7 +55,7 @@
 
     static void prepareToDraw(const renderthread::RenderThread& thread, Bitmap* bitmap);
 
-    static void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque);
+    static void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque, bool wideColorGamut);
 
     static bool skpCaptureEnabled() { return false; }
 
@@ -110,8 +110,8 @@
 
 private:
     void renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
-            const std::vector< sp<RenderNode> >& nodes, bool opaque, const Rect &contentDrawBounds,
-            SkCanvas* canvas);
+            const std::vector< sp<RenderNode> >& nodes, bool opaque, bool wideColorGamut,
+            const Rect &contentDrawBounds, SkCanvas* canvas);
 
     /**
      *  Debugging feature.  Draws a semi-transparent overlay on each pixel, indicating
diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
index f1ef9e6..e1ef71f7 100644
--- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
@@ -66,7 +66,7 @@
         const SkRect& dirty,
         const FrameBuilder::LightGeometry& lightGeometry,
         LayerUpdateQueue* layerUpdateQueue,
-        const Rect& contentDrawBounds, bool opaque,
+        const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
         const BakedOpRenderer::LightInfo& lightInfo,
         const std::vector<sp<RenderNode>>& renderNodes,
         FrameInfoVisualizer* profiler) {
@@ -76,7 +76,8 @@
         return false;
     }
     SkiaPipeline::updateLighting(lightGeometry, lightInfo);
-    renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer);
+    renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut,
+            contentDrawBounds, backBuffer);
     layerUpdateQueue->clear();
 
     // Draw visual debugging features
diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h
index 3481312..263206d 100644
--- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h
+++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h
@@ -33,7 +33,7 @@
     bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
             const FrameBuilder::LightGeometry& lightGeometry,
             LayerUpdateQueue* layerUpdateQueue,
-            const Rect& contentDrawBounds, bool opaque,
+            const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
             const BakedOpRenderer::LightInfo& lightInfo,
             const std::vector< sp<RenderNode> >& renderNodes,
             FrameInfoVisualizer* profiler) override;
diff --git a/libs/hwui/renderstate/OffscreenBufferPool.cpp b/libs/hwui/renderstate/OffscreenBufferPool.cpp
index a9bbb27..90b27c8 100644
--- a/libs/hwui/renderstate/OffscreenBufferPool.cpp
+++ b/libs/hwui/renderstate/OffscreenBufferPool.cpp
@@ -35,17 +35,19 @@
 ////////////////////////////////////////////////////////////////////////////////
 
 OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches,
-        uint32_t viewportWidth, uint32_t viewportHeight)
+        uint32_t viewportWidth, uint32_t viewportHeight, bool wideColorGamut)
         : GpuMemoryTracker(GpuObjectType::OffscreenBuffer)
         , renderState(renderState)
         , viewportWidth(viewportWidth)
         , viewportHeight(viewportHeight)
-        , texture(caches) {
+        , texture(caches)
+        , wideColorGamut(wideColorGamut) {
     uint32_t width = computeIdealDimension(viewportWidth);
     uint32_t height = computeIdealDimension(viewportHeight);
     ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
     caches.textureState().activateTexture(0);
-    texture.resize(width, height, caches.rgbaInternalFormat(), GL_RGBA);
+    texture.resize(width, height,
+            wideColorGamut ? GL_RGBA16F : caches.rgbaInternalFormat(), GL_RGBA);
     texture.blend = true;
     texture.setWrap(GL_CLAMP_TO_EDGE);
     // not setting filter on texture, since it's set when drawing, based on transform
@@ -127,7 +129,10 @@
     int deltaInt = int(lhs.width) - int(rhs.width);
     if (deltaInt != 0) return deltaInt;
 
-    return int(lhs.height) - int(rhs.height);
+    deltaInt = int(lhs.height) - int(rhs.height);
+    if (deltaInt != 0) return deltaInt;
+
+    return int(lhs.wideColorGamut) - int(rhs.wideColorGamut);
 }
 
 void OffscreenBufferPool::clear() {
@@ -139,10 +144,10 @@
 }
 
 OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState,
-        const uint32_t width, const uint32_t height) {
+        const uint32_t width, const uint32_t height, bool wideColorGamut) {
     OffscreenBuffer* layer = nullptr;
 
-    Entry entry(width, height);
+    Entry entry(width, height, wideColorGamut);
     auto iter = mPool.find(entry);
 
     if (iter != mPool.end()) {
@@ -154,7 +159,8 @@
         layer->viewportHeight = height;
         mSize -= layer->getSizeInBytes();
     } else {
-        layer = new OffscreenBuffer(renderState, Caches::getInstance(), width, height);
+        layer = new OffscreenBuffer(renderState, Caches::getInstance(),
+                width, height, wideColorGamut);
     }
 
     return layer;
@@ -174,7 +180,7 @@
         return layer;
     }
     putOrDelete(layer);
-    return get(renderState, width, height);
+    return get(renderState, width, height, layer->wideColorGamut);
 }
 
 void OffscreenBufferPool::dump() {
diff --git a/libs/hwui/renderstate/OffscreenBufferPool.h b/libs/hwui/renderstate/OffscreenBufferPool.h
index 26d4e36..d9422c9 100644
--- a/libs/hwui/renderstate/OffscreenBufferPool.h
+++ b/libs/hwui/renderstate/OffscreenBufferPool.h
@@ -43,7 +43,7 @@
 class OffscreenBuffer : GpuMemoryTracker {
 public:
     OffscreenBuffer(RenderState& renderState, Caches& caches,
-            uint32_t viewportWidth, uint32_t viewportHeight);
+            uint32_t viewportWidth, uint32_t viewportHeight, bool wideColorGamut = false);
     ~OffscreenBuffer();
 
     Rect getTextureCoordinates();
@@ -68,6 +68,8 @@
     uint32_t viewportHeight;
     Texture texture;
 
+    bool wideColorGamut = false;
+
     // Portion of layer that has been drawn to. Used to minimize drawing area when
     // drawing back to screen / parent FBO.
     Region region;
@@ -90,7 +92,7 @@
     ~OffscreenBufferPool();
 
     WARN_UNUSED_RESULT OffscreenBuffer* get(RenderState& renderState,
-            const uint32_t width, const uint32_t height);
+            const uint32_t width, const uint32_t height, bool wideColorGamut = false);
 
     WARN_UNUSED_RESULT OffscreenBuffer* resize(OffscreenBuffer* layer,
             const uint32_t width, const uint32_t height);
@@ -122,14 +124,16 @@
     struct Entry {
         Entry() {}
 
-        Entry(const uint32_t layerWidth, const uint32_t layerHeight)
+        Entry(const uint32_t layerWidth, const uint32_t layerHeight, bool wideColorGamut)
                 : width(OffscreenBuffer::computeIdealDimension(layerWidth))
-                , height(OffscreenBuffer::computeIdealDimension(layerHeight)) {}
+                , height(OffscreenBuffer::computeIdealDimension(layerHeight))
+                , wideColorGamut(wideColorGamut) {}
 
         explicit Entry(OffscreenBuffer* layer)
                 : layer(layer)
                 , width(layer->texture.width())
-                , height(layer->texture.height()) {
+                , height(layer->texture.height())
+                , wideColorGamut(layer->wideColorGamut) {
         }
 
         static int compare(const Entry& lhs, const Entry& rhs);
@@ -149,6 +153,7 @@
         OffscreenBuffer* layer = nullptr;
         uint32_t width = 0;
         uint32_t height = 0;
+        bool wideColorGamut = false;
     }; // struct Entry
 
     std::multiset<Entry> mPool;
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index a79bf35..7799248 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -421,7 +421,7 @@
     SkRect windowDirty = computeDirtyRect(frame, &dirty);
 
     bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue,
-            mContentDrawBounds, mOpaque, mLightInfo, mRenderNodes, &(profiler()));
+            mContentDrawBounds, mOpaque, mWideColorGamut, mLightInfo, mRenderNodes, &(profiler()));
 
     waitOnFences();
 
@@ -563,7 +563,8 @@
     // purposes when the frame is actually drawn
     node->setPropertyFieldsDirty(RenderNode::GENERIC);
 
-    mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo);
+    mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue,
+            mOpaque, mWideColorGamut, mLightInfo);
 
     node->incStrong(nullptr);
     mPrefetchedLayers.insert(node);
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 76623f9..b1f4050 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -76,7 +76,7 @@
      *  @return true if the layer has been created or updated
      */
     bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) {
-        return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator);
+        return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut);
     }
 
     /**
diff --git a/libs/hwui/renderthread/IRenderPipeline.h b/libs/hwui/renderthread/IRenderPipeline.h
index 46ac0d2..f9b6e384 100644
--- a/libs/hwui/renderthread/IRenderPipeline.h
+++ b/libs/hwui/renderthread/IRenderPipeline.h
@@ -59,7 +59,7 @@
     virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
             const FrameBuilder::LightGeometry& lightGeometry,
             LayerUpdateQueue* layerUpdateQueue,
-            const Rect& contentDrawBounds, bool opaque,
+            const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
             const BakedOpRenderer::LightInfo& lightInfo,
             const std::vector< sp<RenderNode> >& renderNodes,
             FrameInfoVisualizer* profiler) = 0;
@@ -73,11 +73,11 @@
     virtual bool isContextReady() = 0;
     virtual void onDestroyHardwareResources() = 0;
     virtual void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
-            LayerUpdateQueue* layerUpdateQueue, bool opaque,
+            LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
             const BakedOpRenderer::LightInfo& lightInfo) = 0;
     virtual TaskManager* getTaskManager() = 0;
     virtual bool createOrUpdateLayer(RenderNode* node,
-            const DamageAccumulator& damageAccumulator) = 0;
+            const DamageAccumulator& damageAccumulator, bool wideColorGamut) = 0;
     virtual bool pinImages(std::vector<SkImage*>& mutableImages) = 0;
     virtual bool pinImages(LsaVector<sk_sp<Bitmap>>& images) = 0;
     virtual void unpinImages() = 0;
diff --git a/libs/hwui/renderthread/OpenGLPipeline.cpp b/libs/hwui/renderthread/OpenGLPipeline.cpp
index e15d0eb..7283eb1 100644
--- a/libs/hwui/renderthread/OpenGLPipeline.cpp
+++ b/libs/hwui/renderthread/OpenGLPipeline.cpp
@@ -58,7 +58,7 @@
 bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
         const FrameBuilder::LightGeometry& lightGeometry,
         LayerUpdateQueue* layerUpdateQueue,
-        const Rect& contentDrawBounds, bool opaque,
+        const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
         const BakedOpRenderer::LightInfo& lightInfo,
         const std::vector< sp<RenderNode> >& renderNodes,
         FrameInfoVisualizer* profiler) {
@@ -77,7 +77,7 @@
     frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds);
 
     BakedOpRenderer renderer(caches, mRenderThread.renderState(),
-            opaque, lightInfo);
+            opaque, wideColorGamut, lightInfo);
     frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
     ProfileRenderer profileRenderer(renderer);
     profiler->draw(profileRenderer);
@@ -184,14 +184,14 @@
 }
 
 void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
-        LayerUpdateQueue* layerUpdateQueue, bool opaque,
+        LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
         const BakedOpRenderer::LightInfo& lightInfo) {
     static const std::vector< sp<RenderNode> > emptyNodeList;
     auto& caches = Caches::getInstance();
     FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches);
     layerUpdateQueue->clear();
-    BakedOpRenderer renderer(caches, mRenderThread.renderState(),
-            opaque, lightInfo);
+    // TODO: Handle wide color gamut contexts
+    BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut, lightInfo);
     LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
     frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
 }
@@ -205,12 +205,13 @@
 }
 
 bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node,
-        const DamageAccumulator& damageAccumulator) {
+        const DamageAccumulator& damageAccumulator, bool wideColorGamut) {
     RenderState& renderState = mRenderThread.renderState();
     OffscreenBufferPool& layerPool = renderState.layerPool();
     bool transformUpdateNeeded = false;
     if (node->getLayer() == nullptr) {
-        node->setLayer(layerPool.get(renderState, node->getWidth(), node->getHeight()));
+        node->setLayer(layerPool.get(renderState,
+                node->getWidth(), node->getHeight(), wideColorGamut));
         transformUpdateNeeded = true;
     } else if (!layerMatchesWH(node->getLayer(), node->getWidth(), node->getHeight())) {
         // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering)
diff --git a/libs/hwui/renderthread/OpenGLPipeline.h b/libs/hwui/renderthread/OpenGLPipeline.h
index 0e8c3f5..4ca19fb 100644
--- a/libs/hwui/renderthread/OpenGLPipeline.h
+++ b/libs/hwui/renderthread/OpenGLPipeline.h
@@ -36,7 +36,7 @@
     bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
             const FrameBuilder::LightGeometry& lightGeometry,
             LayerUpdateQueue* layerUpdateQueue,
-            const Rect& contentDrawBounds, bool opaque,
+            const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
             const BakedOpRenderer::LightInfo& lightInfo,
             const std::vector< sp<RenderNode> >& renderNodes,
             FrameInfoVisualizer* profiler) override;
@@ -50,11 +50,11 @@
     bool isContextReady() override;
     void onDestroyHardwareResources() override;
     void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
-            LayerUpdateQueue* layerUpdateQueue, bool opaque,
+            LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
             const BakedOpRenderer::LightInfo& lightInfo) override;
     TaskManager* getTaskManager() override;
     bool createOrUpdateLayer(RenderNode* node,
-            const DamageAccumulator& damageAccumulator) override;
+            const DamageAccumulator& damageAccumulator, bool wideColorGamut) override;
     bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; }
     bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override;
     void unpinImages() override;
diff --git a/libs/hwui/tests/microbench/FrameBuilderBench.cpp b/libs/hwui/tests/microbench/FrameBuilderBench.cpp
index 398e7a8..a5e85df 100644
--- a/libs/hwui/tests/microbench/FrameBuilderBench.cpp
+++ b/libs/hwui/tests/microbench/FrameBuilderBench.cpp
@@ -83,7 +83,7 @@
                     sLightGeometry, caches);
             frameBuilder.deferRenderNode(*node);
 
-            BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
+            BakedOpRenderer renderer(caches, renderState, true, false, sLightInfo);
             frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
             benchmark::DoNotOptimize(&renderer);
         }
@@ -142,7 +142,7 @@
                     sLightGeometry, Caches::getInstance());
             frameBuilder.deferRenderNode(*node);
 
-            BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
+            BakedOpRenderer renderer(caches, renderState, true, false, sLightInfo);
             frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
             benchmark::DoNotOptimize(&renderer);
         }
diff --git a/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp b/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
index c46592c..b0ef11f 100644
--- a/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
+++ b/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
@@ -37,7 +37,7 @@
 class ValidatingBakedOpRenderer : public BakedOpRenderer {
 public:
     ValidatingBakedOpRenderer(RenderState& renderState, std::function<void(const Glop& glop)> validator)
-            : BakedOpRenderer(Caches::getInstance(), renderState, true, sLightInfo)
+            : BakedOpRenderer(Caches::getInstance(), renderState, true, false, sLightInfo)
             , mValidator(validator) {
         mGlopReceiver = ValidatingGlopReceiver;
     }
diff --git a/libs/hwui/tests/unit/BakedOpRendererTests.cpp b/libs/hwui/tests/unit/BakedOpRendererTests.cpp
index 380062a..603599c 100644
--- a/libs/hwui/tests/unit/BakedOpRendererTests.cpp
+++ b/libs/hwui/tests/unit/BakedOpRendererTests.cpp
@@ -24,7 +24,8 @@
 const BakedOpRenderer::LightInfo sLightInfo = { 128, 128 };
 
 RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpRenderer, startRepaintLayer_clear) {
-    BakedOpRenderer renderer(Caches::getInstance(), renderThread.renderState(), true, sLightInfo);
+    BakedOpRenderer renderer(Caches::getInstance(), renderThread.renderState(),
+            true, false, sLightInfo);
     OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 200u, 200u);
 
     layer.dirty(Rect(200, 200));
diff --git a/libs/hwui/tests/unit/LeakCheckTests.cpp b/libs/hwui/tests/unit/LeakCheckTests.cpp
index 6c42ca1..19d7ef5 100644
--- a/libs/hwui/tests/unit/LeakCheckTests.cpp
+++ b/libs/hwui/tests/unit/LeakCheckTests.cpp
@@ -45,7 +45,7 @@
     FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100,
             sLightGeometery, Caches::getInstance());
     frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
-    BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
+    BakedOpRenderer renderer(caches, renderState, true, false, sLightInfo);
     frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
 }
 
@@ -62,6 +62,6 @@
     FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
             sLightGeometery, Caches::getInstance());
     frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
-    BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
+    BakedOpRenderer renderer(caches, renderState, true, false, sLightInfo);
     frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
 }
diff --git a/libs/hwui/tests/unit/OffscreenBufferPoolTests.cpp b/libs/hwui/tests/unit/OffscreenBufferPoolTests.cpp
index 6cd595a..919852f 100644
--- a/libs/hwui/tests/unit/OffscreenBufferPoolTests.cpp
+++ b/libs/hwui/tests/unit/OffscreenBufferPoolTests.cpp
@@ -41,6 +41,19 @@
     EXPECT_EQ(64u * 192u * 4u, layer.getSizeInBytes());
 }
 
+RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBuffer, constructWideColorGamut) {
+    OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 49u, 149u, true);
+    EXPECT_EQ(49u, layer.viewportWidth);
+    EXPECT_EQ(149u, layer.viewportHeight);
+
+    EXPECT_EQ(64u, layer.texture.width());
+    EXPECT_EQ(192u, layer.texture.height());
+
+    EXPECT_TRUE(layer.wideColorGamut);
+
+    EXPECT_EQ(64u * 192u * 8u, layer.getSizeInBytes());
+}
+
 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBuffer, getTextureCoordinates) {
     OffscreenBuffer layerAligned(renderThread.renderState(), Caches::getInstance(), 256u, 256u);
     EXPECT_EQ(Rect(0, 1, 1, 0),
@@ -88,6 +101,47 @@
     EXPECT_EQ(0u, pool.getCount());
 }
 
+RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, getPutClearWideColorGamut) {
+    OffscreenBufferPool pool;
+
+    auto layer = pool.get(renderThread.renderState(), 100u, 200u, true);
+    EXPECT_EQ(100u, layer->viewportWidth);
+    EXPECT_EQ(200u, layer->viewportHeight);
+    EXPECT_TRUE(layer->wideColorGamut);
+
+    ASSERT_LT(layer->getSizeInBytes(), pool.getMaxSize());
+
+    pool.putOrDelete(layer);
+    ASSERT_EQ(layer->getSizeInBytes(), pool.getSize());
+
+    auto layer2 = pool.get(renderThread.renderState(), 102u, 202u, true);
+    EXPECT_EQ(layer, layer2) << "layer should be recycled";
+    ASSERT_EQ(0u, pool.getSize()) << "pool should have been emptied by removing only layer";
+
+    pool.putOrDelete(layer2);
+    EXPECT_EQ(1u, pool.getCount());
+    pool.clear();
+    EXPECT_EQ(0u, pool.getSize());
+    EXPECT_EQ(0u, pool.getCount());
+
+    // add non wide gamut layer
+    auto layer3 = pool.get(renderThread.renderState(), 100u, 200u);
+    EXPECT_FALSE(layer3->wideColorGamut);
+    pool.putOrDelete(layer3);
+    EXPECT_EQ(1u, pool.getCount());
+
+    auto layer4 = pool.get(renderThread.renderState(), 100u, 200u, true);
+    EXPECT_TRUE(layer4->wideColorGamut);
+    EXPECT_EQ(1u, pool.getCount());
+    ASSERT_NE(layer3, layer4);
+
+    pool.putOrDelete(layer4);
+
+    pool.clear();
+    EXPECT_EQ(0u, pool.getSize());
+    EXPECT_EQ(0u, pool.getCount());
+}
+
 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, resize) {
     OffscreenBufferPool pool;
 
@@ -123,6 +177,43 @@
     pool.putOrDelete(layer2);
 }
 
+RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, resizeWideColorGamut) {
+    OffscreenBufferPool pool;
+
+    auto layer = pool.get(renderThread.renderState(), 64u, 64u, true);
+
+    // resize in place
+    ASSERT_EQ(layer, pool.resize(layer, 60u, 55u));
+    EXPECT_EQ(60u, layer->viewportWidth);
+    EXPECT_EQ(55u, layer->viewportHeight);
+    EXPECT_EQ(64u, layer->texture.width());
+    EXPECT_EQ(64u, layer->texture.height());
+
+    EXPECT_TRUE(layer->wideColorGamut);
+    EXPECT_EQ(64u * 64u * 8u, layer->getSizeInBytes());
+
+    // resized to use different object in pool
+    auto layer2 = pool.get(renderThread.renderState(), 128u, 128u, true);
+    pool.putOrDelete(layer2);
+    ASSERT_EQ(1u, pool.getCount());
+
+    // add a non-wide gamut layer
+    auto layer3 = pool.get(renderThread.renderState(), 128u, 128u);
+    pool.putOrDelete(layer3);
+    ASSERT_EQ(2u, pool.getCount());
+
+    ASSERT_EQ(layer2, pool.resize(layer, 120u, 125u));
+    EXPECT_EQ(120u, layer2->viewportWidth);
+    EXPECT_EQ(125u, layer2->viewportHeight);
+    EXPECT_EQ(128u, layer2->texture.width());
+    EXPECT_EQ(128u, layer2->texture.height());
+
+    EXPECT_TRUE(layer2->wideColorGamut);
+    EXPECT_EQ(128u * 128u * 8u, layer2->getSizeInBytes());
+
+    pool.putOrDelete(layer2);
+}
+
 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, putAndDestroy) {
     OffscreenBufferPool pool;
     // layer too big to return to the pool
@@ -153,3 +244,4 @@
 
     EXPECT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::OffscreenBuffer));
 }
+
diff --git a/libs/hwui/tests/unit/RenderNodeDrawableTests.cpp b/libs/hwui/tests/unit/RenderNodeDrawableTests.cpp
index 686d06f..4c3e182 100644
--- a/libs/hwui/tests/unit/RenderNodeDrawableTests.cpp
+++ b/libs/hwui/tests/unit/RenderNodeDrawableTests.cpp
@@ -450,7 +450,7 @@
     LayerUpdateQueue layerUpdateQueue;
     layerUpdateQueue.enqueueLayerWithDamage(child.get(),
             android::uirenderer::Rect(LAYER_WIDTH, LAYER_HEIGHT));
-    SkiaPipeline::renderLayersImpl(layerUpdateQueue, true);
+    SkiaPipeline::renderLayersImpl(layerUpdateQueue, true, false);
     EXPECT_EQ(1, drawCounter);  //assert index 0 is drawn on the layer
 
     RenderNodeDrawable drawable(parent.get(), surfaceLayer1->getCanvas(), true);
diff --git a/libs/hwui/tests/unit/SkiaPipelineTests.cpp b/libs/hwui/tests/unit/SkiaPipelineTests.cpp
index a895cba..b397b15 100644
--- a/libs/hwui/tests/unit/SkiaPipelineTests.cpp
+++ b/libs/hwui/tests/unit/SkiaPipelineTests.cpp
@@ -51,7 +51,8 @@
     auto surface = SkSurface::MakeRasterN32Premul(1, 1);
     surface->getCanvas()->drawColor(SK_ColorBLUE, SkBlendMode::kSrcOver);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorBLUE);
-    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
+    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes,
+            opaque, false, contentDrawBounds, surface);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorRED);
 }
 
@@ -72,10 +73,12 @@
     auto surface = SkSurface::MakeRasterN32Premul(2, 2);
     surface->getCanvas()->drawColor(SK_ColorBLUE, SkBlendMode::kSrcOver);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorBLUE);
-    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, true, contentDrawBounds, surface);
+    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes,
+            true, false, contentDrawBounds, surface);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorBLUE);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 1), SK_ColorGREEN);
-    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, false, contentDrawBounds, surface);
+    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes,
+            false, false, contentDrawBounds, surface);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), (unsigned int)SK_ColorTRANSPARENT);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 1), SK_ColorGREEN);
 }
@@ -94,7 +97,8 @@
     auto surface = SkSurface::MakeRasterN32Premul(2, 2);
     surface->getCanvas()->drawColor(SK_ColorBLUE, SkBlendMode::kSrcOver);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorBLUE);
-    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, true, contentDrawBounds, surface);
+    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes,
+            true, false, contentDrawBounds, surface);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorBLUE);
     ASSERT_EQ(TestUtils::getColor(surface, 1, 0), SK_ColorBLUE);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 1), SK_ColorRED);
@@ -135,7 +139,7 @@
     lightGeometry.center = { 0.0f, 0.0f, 0.0f };
     BakedOpRenderer::LightInfo lightInfo;
     auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread);
-    pipeline->renderLayers(lightGeometry, &layerUpdateQueue, opaque, lightInfo);
+    pipeline->renderLayers(lightGeometry, &layerUpdateQueue, opaque, false, lightInfo);
     ASSERT_EQ(TestUtils::getColor(surfaceLayer1, 0, 0), SK_ColorRED);
     ASSERT_EQ(TestUtils::getColor(surfaceLayer2, 0, 0), SK_ColorBLUE);
     ASSERT_EQ(TestUtils::getColor(surfaceLayer2, 0, 1), SK_ColorWHITE);
@@ -166,32 +170,38 @@
     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorBLUE);
 
     // Single draw, should be white.
-    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
+    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque,
+            false, contentDrawBounds, surface);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorWHITE);
 
     // 1 Overdraw, should be blue blended onto white.
     renderNodes.push_back(whiteNode);
-    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
+    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque,
+            false, contentDrawBounds, surface);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), (unsigned) 0xffd0d0ff);
 
     // 2 Overdraw, should be green blended onto white
     renderNodes.push_back(whiteNode);
-    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
+    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque,
+            false, contentDrawBounds, surface);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), (unsigned) 0xffd0ffd0);
 
     // 3 Overdraw, should be pink blended onto white.
     renderNodes.push_back(whiteNode);
-    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
+    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque,
+            false, contentDrawBounds, surface);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), (unsigned) 0xffffc0c0);
 
     // 4 Overdraw, should be red blended onto white.
     renderNodes.push_back(whiteNode);
-    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
+    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque,
+            false, contentDrawBounds, surface);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), (unsigned) 0xffff8080);
 
     // 5 Overdraw, should be red blended onto white.
     renderNodes.push_back(whiteNode);
-    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
+    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque,
+            false, contentDrawBounds, surface);
     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), (unsigned) 0xffff8080);
 }
 
@@ -278,7 +288,7 @@
     SkRect dirty = SkRect::MakeWH(800, 600);
     auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread);
     sk_sp<DeferLayer<DeferTestCanvas>> surface(new DeferLayer<DeferTestCanvas>());
-    pipeline->renderFrame(layerUpdateQueue, dirty, nodes, true, contentDrawBounds, surface);
+    pipeline->renderFrame(layerUpdateQueue, dirty, nodes, true, false, contentDrawBounds, surface);
     EXPECT_EQ(4, surface->canvas()->mDrawCounter);
 }
 
@@ -308,7 +318,7 @@
     SkRect dirty = SkRect::MakeLTRB(10, 20, 30, 40);
     auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread);
     sk_sp<DeferLayer<ClippedTestCanvas>> surface(new DeferLayer<ClippedTestCanvas>());
-    pipeline->renderFrame(layerUpdateQueue, dirty, nodes, true,
+    pipeline->renderFrame(layerUpdateQueue, dirty, nodes, true, false,
             SkRect::MakeWH(CANVAS_WIDTH, CANVAS_HEIGHT), surface);
     EXPECT_EQ(1, surface->canvas()->mDrawCounter);
 }
@@ -339,7 +349,7 @@
     SkRect dirty = SkRect::MakeLTRB(10, 10, 40, 40);
     auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread);
     sk_sp<DeferLayer<ClipReplaceTestCanvas>> surface(new DeferLayer<ClipReplaceTestCanvas>());
-    pipeline->renderFrame(layerUpdateQueue, dirty, nodes, true,
+    pipeline->renderFrame(layerUpdateQueue, dirty, nodes, true, false,
             SkRect::MakeWH(CANVAS_WIDTH, CANVAS_HEIGHT), surface);
     EXPECT_EQ(1, surface->canvas()->mDrawCounter);
 }