commit | f0c528ab6ed64b3a551d555bf7cb77f39c571fd7 | [log] [tgz] |
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author | John Reck <jreck@google.com> | Thu May 18 18:10:26 2023 -0400 |
committer | John Reck <jreck@google.com> | Thu May 18 18:10:26 2023 -0400 |
tree | fbcb7b0394b6c0324b2d395bc017fe1010229a5c | |
parent | f11d33ba2cb32aeccb366821aef7734758f1a059 [diff] |
Fix RippleDrawable alpha Alpha was being double-applied by being both handled in the shader and applied by the Paint. So change the Paint to not apply the alpha since the shader does it. Fixes: 272375156 Test: looked at ripples in dark & light theme, verified no visual change Change-Id: I6ca4d32a7a5735ce8ec418014d0318c29dd3c8bf