Refcount RenderNode
Change-Id: I7a86db8acc2b78ef33d987a43a119f5933d7d752
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index 1e9089a..7b509a2 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -30,7 +30,19 @@
namespace uirenderer {
namespace renderthread {
-DrawFrameTask::DrawFrameTask() : mContext(0), mRenderNode(0) {
+SetDisplayListData::SetDisplayListData() : mNewData(0) {}
+
+SetDisplayListData::SetDisplayListData(RenderNode* node, DisplayListData* newData)
+ : mTargetNode(node), mNewData(newData) {
+}
+
+SetDisplayListData::~SetDisplayListData() {}
+
+void SetDisplayListData::apply() const {
+ mTargetNode->setData(mNewData);
+}
+
+DrawFrameTask::DrawFrameTask() : mContext(0), mTaskMode(MODE_INVALID), mRenderNode(0) {
}
DrawFrameTask::~DrawFrameTask() {
@@ -41,13 +53,15 @@
}
void DrawFrameTask::setDisplayListData(RenderNode* renderNode, DisplayListData* newData) {
- SetDisplayListData setter;
- setter.targetNode = renderNode;
- setter.newData = newData;
+ LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to setDisplayListData with!");
+
+ SetDisplayListData setter(renderNode, newData);
mDisplayListDataUpdates.push(setter);
}
void DrawFrameTask::addLayer(DeferredLayerUpdater* layer) {
+ LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to addLayer with!");
+
mLayers.push(layer);
}
@@ -61,6 +75,8 @@
}
void DrawFrameTask::setRenderNode(RenderNode* renderNode) {
+ LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to setRenderNode with!");
+
mRenderNode = renderNode;
}
@@ -69,37 +85,55 @@
}
void DrawFrameTask::drawFrame(RenderThread* renderThread) {
- LOG_ALWAYS_FATAL_IF(!mRenderNode, "Cannot drawFrame with no render node!");
+ LOG_ALWAYS_FATAL_IF(!mRenderNode.get(), "Cannot drawFrame with no render node!");
LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
- AutoMutex _lock(mLock);
- renderThread->queue(this);
- mSignal.wait(mLock);
+ postAndWait(renderThread, MODE_FULL);
// Reset the single-frame data
mDirty.setEmpty();
mRenderNode = 0;
}
+void DrawFrameTask::flushStateChanges(RenderThread* renderThread) {
+ LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
+
+ postAndWait(renderThread, MODE_STATE_ONLY);
+}
+
+void DrawFrameTask::postAndWait(RenderThread* renderThread, TaskMode mode) {
+ LOG_ALWAYS_FATAL_IF(mode == MODE_INVALID, "That's not a real mode, silly!");
+
+ mTaskMode = mode;
+ AutoMutex _lock(mLock);
+ renderThread->queue(this);
+ mSignal.wait(mLock);
+}
+
void DrawFrameTask::run() {
ATRACE_NAME("DrawFrame");
syncFrameState();
+ if (mTaskMode == MODE_STATE_ONLY) {
+ unblockUiThread();
+ return;
+ }
+
// Grab a copy of everything we need
Rect dirtyCopy(mDirty);
- RenderNode* renderNode = mRenderNode;
+ sp<RenderNode> renderNode = mRenderNode;
CanvasContext* context = mContext;
// This is temporary until WebView has a solution for syncing frame state
- bool canUnblockUiThread = !requiresSynchronousDraw(renderNode);
+ bool canUnblockUiThread = !requiresSynchronousDraw(renderNode.get());
// From this point on anything in "this" is *UNSAFE TO ACCESS*
if (canUnblockUiThread) {
unblockUiThread();
}
- drawRenderNode(context, renderNode, &dirtyCopy);
+ drawRenderNode(context, renderNode.get(), &dirtyCopy);
if (!canUnblockUiThread) {
unblockUiThread();
@@ -111,12 +145,16 @@
for (size_t i = 0; i < mDisplayListDataUpdates.size(); i++) {
const SetDisplayListData& setter = mDisplayListDataUpdates[i];
- setter.targetNode->setData(setter.newData);
+ setter.apply();
}
mDisplayListDataUpdates.clear();
mContext->processLayerUpdates(&mLayers);
- mRenderNode->updateProperties();
+
+ // If we don't have an mRenderNode this is a state flush only
+ if (mRenderNode.get()) {
+ mRenderNode->updateProperties();
+ }
}
void DrawFrameTask::unblockUiThread() {