Support auto-dark for VectorDrawable

Also fixes a bug where non-animatable properties (colorfilter)
weren't captured at record-time

Test: poked around, quick settings doesn't look awful
Change-Id: I57312dd5eb70f477814a4d898963ee010153c243
diff --git a/libs/hwui/CanvasTransform.cpp b/libs/hwui/CanvasTransform.cpp
index a03b317..06e937a 100644
--- a/libs/hwui/CanvasTransform.cpp
+++ b/libs/hwui/CanvasTransform.cpp
@@ -79,7 +79,6 @@
         info.fColors = _colorStorage.data();
         info.fColorOffsets = _offsetStorage.data();
         SkShader::GradientType type = paint.getShader()->asAGradient(&info);
-        ALOGW_IF(type, "Found gradient of type = %d", type);
 
         if (info.fColorCount <= 10) {
             switch (type) {
@@ -108,6 +107,22 @@
     }
 }
 
+static BitmapPalette paletteForColorHSV(SkColor color) {
+    float hsv[3];
+    SkColorToHSV(color, hsv);
+    return hsv[2] >= .5f ? BitmapPalette::Light : BitmapPalette::Dark;
+}
+
+static BitmapPalette filterPalette(const SkPaint* paint, BitmapPalette palette) {
+    if (palette == BitmapPalette::Unknown || !paint || !paint->getColorFilter()) {
+        return palette;
+    }
+
+    SkColor color = palette == BitmapPalette::Light ? SK_ColorWHITE : SK_ColorBLACK;
+    color = paint->getColorFilter()->filterColor(color);
+    return paletteForColorHSV(color);
+}
+
 bool transformPaint(ColorTransform transform, SkPaint* paint) {
     // TODO
     applyColorTransform(transform, *paint);
@@ -115,6 +130,7 @@
 }
 
 bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette) {
+    palette = filterPalette(paint, palette);
     bool shouldInvert = false;
     if (palette == BitmapPalette::Light && transform == ColorTransform::Dark) {
         shouldInvert = true;