Don't serialize motion events.
On reflection, only key events need to be serialized.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I028b4eac97497d012036cb60ffbac4cb22d3966c
diff --git a/services/input/InputDispatcher.h b/services/input/InputDispatcher.h
index 03a824b..5c517f51 100644
--- a/services/input/InputDispatcher.h
+++ b/services/input/InputDispatcher.h
@@ -995,7 +995,7 @@
bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
int32_t x, int32_t y) const;
bool isWindowReadyForMoreInputLocked(nsecs_t currentTime,
- const sp<InputWindowHandle>& windowHandle, bool focusedEvent);
+ const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry);
String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
const sp<InputWindowHandle>& windowHandle);