Break down jank between frame drops vs. triple buffered
Bug: 70220906
Test: JankyScene vs. systrace vs. jankstats
Change-Id: Ia012685020cc5bcabbd3f92f0bdeb84eaf50733d
diff --git a/libs/hwui/ProfileData.cpp b/libs/hwui/ProfileData.cpp
index b392ecd..f9cf549 100644
--- a/libs/hwui/ProfileData.cpp
+++ b/libs/hwui/ProfileData.cpp
@@ -23,8 +23,7 @@
static const char* JANK_TYPE_NAMES[] = {
"Missed Vsync", "High input latency", "Slow UI thread",
- "Slow bitmap uploads", "Slow issue draw commands",
-};
+ "Slow bitmap uploads", "Slow issue draw commands", "Frame deadline missed"};
// The bucketing algorithm controls so to speak
// If a frame is <= to this it goes in bucket 0