Always flush renderstate in DeferredLayerUpdater::apply
Bug: 34206215
Test: hwui unit tests passing, manual test of TextureView video playback
Always flush renderstate to the GlLayer's texture, regardless of
whether updateTexImage has ever been called.
Change-Id: I3974dce9d90633a0299e6bc4259b76c622717c90
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index 00e8c05..ff90160 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -98,6 +98,8 @@
mUpdateTexImage = false;
doUpdateTexImage();
}
+ GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
+ static_cast<GlLayer*>(mLayer)->setRenderTarget(renderTarget);
}
if (mTransform) {
mLayer->getTransform().load(*mTransform);
@@ -140,12 +142,8 @@
}
#endif
mSurfaceTexture->getTransformMatrix(transform);
- GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
- LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES,
- "doUpdateTexImage target %x, 2d %x, EXT %x",
- renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES);
- updateLayer(forceFilter, renderTarget, transform);
+ updateLayer(forceFilter, transform);
}
}
@@ -155,28 +153,17 @@
mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan);
static const mat4 identityMatrix;
- updateLayer(false, GL_NONE, identityMatrix.data);
+ updateLayer(false, identityMatrix.data);
VkLayer* vkLayer = static_cast<VkLayer*>(mLayer);
vkLayer->updateTexture();
}
-void DeferredLayerUpdater::updateLayer(bool forceFilter, GLenum renderTarget,
- const float* textureTransform) {
+void DeferredLayerUpdater::updateLayer(bool forceFilter, const float* textureTransform) {
mLayer->setBlend(mBlend);
mLayer->setForceFilter(forceFilter);
mLayer->setSize(mWidth, mHeight);
mLayer->getTexTransform().load(textureTransform);
-
- if (mLayer->getApi() == Layer::Api::OpenGL) {
- GlLayer* glLayer = static_cast<GlLayer*>(mLayer);
- if (renderTarget != glLayer->getRenderTarget()) {
- glLayer->setRenderTarget(renderTarget);
- glLayer->bindTexture();
- glLayer->setFilter(GL_NEAREST, false, true);
- glLayer->setWrap(GL_CLAMP_TO_EDGE, false, true);
- }
- }
}
void DeferredLayerUpdater::detachSurfaceTexture() {