Always flush renderstate in DeferredLayerUpdater::apply

Bug: 34206215
Test: hwui unit tests passing, manual test of TextureView video playback

Always flush renderstate to the GlLayer's texture, regardless of
whether updateTexImage has ever been called.

Change-Id: I3974dce9d90633a0299e6bc4259b76c622717c90
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index 00e8c05..ff90160 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -98,6 +98,8 @@
                 mUpdateTexImage = false;
                 doUpdateTexImage();
             }
+            GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
+            static_cast<GlLayer*>(mLayer)->setRenderTarget(renderTarget);
         }
         if (mTransform) {
             mLayer->getTransform().load(*mTransform);
@@ -140,12 +142,8 @@
         }
         #endif
         mSurfaceTexture->getTransformMatrix(transform);
-        GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
 
-        LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES,
-                "doUpdateTexImage target %x, 2d %x, EXT %x",
-                renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES);
-        updateLayer(forceFilter, renderTarget, transform);
+        updateLayer(forceFilter, transform);
     }
 }
 
@@ -155,28 +153,17 @@
                         mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan);
 
     static const mat4 identityMatrix;
-    updateLayer(false, GL_NONE, identityMatrix.data);
+    updateLayer(false, identityMatrix.data);
 
     VkLayer* vkLayer = static_cast<VkLayer*>(mLayer);
     vkLayer->updateTexture();
 }
 
-void DeferredLayerUpdater::updateLayer(bool forceFilter, GLenum renderTarget,
-        const float* textureTransform) {
+void DeferredLayerUpdater::updateLayer(bool forceFilter, const float* textureTransform) {
     mLayer->setBlend(mBlend);
     mLayer->setForceFilter(forceFilter);
     mLayer->setSize(mWidth, mHeight);
     mLayer->getTexTransform().load(textureTransform);
-
-    if (mLayer->getApi() == Layer::Api::OpenGL) {
-        GlLayer* glLayer = static_cast<GlLayer*>(mLayer);
-        if (renderTarget != glLayer->getRenderTarget()) {
-            glLayer->setRenderTarget(renderTarget);
-            glLayer->bindTexture();
-            glLayer->setFilter(GL_NEAREST, false, true);
-            glLayer->setWrap(GL_CLAMP_TO_EDGE, false, true);
-        }
-    }
 }
 
 void DeferredLayerUpdater::detachSurfaceTexture() {