Always flush renderstate in DeferredLayerUpdater::apply
Bug: 34206215
Test: hwui unit tests passing, manual test of TextureView video playback
Always flush renderstate to the GlLayer's texture, regardless of
whether updateTexImage has ever been called.
Change-Id: I3974dce9d90633a0299e6bc4259b76c622717c90
diff --git a/libs/hwui/GlLayer.cpp b/libs/hwui/GlLayer.cpp
index aacad54..070e954 100644
--- a/libs/hwui/GlLayer.cpp
+++ b/libs/hwui/GlLayer.cpp
@@ -55,9 +55,15 @@
texture.deleteTexture();
}
-void GlLayer::bindTexture() const {
- if (texture.mId) {
- caches.textureState().bindTexture(texture.target(), texture.mId);
+void GlLayer::setRenderTarget(GLenum renderTarget) {
+ if (renderTarget != getRenderTarget()) {
+ // new render target: bind with new target, and update filter/wrap
+ texture.mTarget = renderTarget;
+ if (texture.mId) {
+ caches.textureState().bindTexture(texture.target(), texture.mId);
+ }
+ texture.setFilter(GL_NEAREST, false, true);
+ texture.setWrap(GL_CLAMP_TO_EDGE, false, true);
}
}