Initial refactoring to enable the addition of the SkiaOpenGLPipeline.
Test: existing and new HWUI unit tests all pass.
Change-Id: I4f5c1dc839a2ed15d8b0f6245fe030684501b083
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index 93b2e15..848161e 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -214,7 +214,7 @@
property_get(PROPERTY_DEFAULT_RENDERER, prop, "opengl");
if (!strcmp(prop, "skiagl") ) {
sRenderPipelineType = RenderPipelineType::SkiaGL;
- } else if (!strcmp(prop, "skiavulkan") ) {
+ } else if (!strcmp(prop, "skiavk") ) {
sRenderPipelineType = RenderPipelineType::SkiaVulkan;
} else { //"opengl"
sRenderPipelineType = RenderPipelineType::OpenGL;
@@ -222,5 +222,11 @@
return sRenderPipelineType;
}
+bool Properties::isSkiaEnabled() {
+ auto renderType = getRenderPipelineType();
+ return RenderPipelineType::SkiaGL == renderType
+ || RenderPipelineType::SkiaVulkan == renderType;
+}
+
}; // namespace uirenderer
}; // namespace android