Layer changes
Bug: 17208461
* Switch Layer to be VirtualLightRefBase instead of
Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure
Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index c2c0b0e..e1c3d10 100755
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -140,7 +140,6 @@
void pushLayerUpdate(Layer* layer);
void cancelLayerUpdate(Layer* layer);
- void clearLayerUpdates();
void flushLayerUpdates();
void markLayersAsBuildLayers();
@@ -982,7 +981,7 @@
// List of rectangles to clear after saveLayer() is invoked
Vector<Rect*> mLayers;
// List of layers to update at the beginning of a frame
- Vector<Layer*> mLayerUpdates;
+ Vector< sp<Layer> > mLayerUpdates;
// The following fields are used to setup drawing
// Used to describe the shaders to generate