Support render-ahead in vulkan
Bug: 127822449
Test: verified render_ahead working with skiavk
Change-Id: Iae1b227a763f6def035057f38cca4b0ab65c7e82
diff --git a/libs/hwui/renderthread/VulkanManager.h b/libs/hwui/renderthread/VulkanManager.h
index a7a43cc..1a3a0e4 100644
--- a/libs/hwui/renderthread/VulkanManager.h
+++ b/libs/hwui/renderthread/VulkanManager.h
@@ -18,16 +18,16 @@
#define VULKANMANAGER_H
#if !defined(VK_USE_PLATFORM_ANDROID_KHR)
-# define VK_USE_PLATFORM_ANDROID_KHR
+#define VK_USE_PLATFORM_ANDROID_KHR
#endif
#include <vulkan/vulkan.h>
#include <GrContextOptions.h>
-#include <vk/GrVkExtensions.h>
#include <SkSurface.h>
#include <ui/Fence.h>
#include <utils/StrongPointer.h>
#include <vk/GrVkBackendContext.h>
+#include <vk/GrVkExtensions.h>
#include "Frame.h"
#include "IRenderPipeline.h"
#include "VulkanSurface.h"
@@ -59,8 +59,8 @@
// Create and destroy functions for wrapping an ANativeWindow in a VulkanSurface
VulkanSurface* createSurface(ANativeWindow* window, ColorMode colorMode,
sk_sp<SkColorSpace> surfaceColorSpace,
- SkColorType surfaceColorType,
- GrContext* grContext);
+ SkColorType surfaceColorType, GrContext* grContext,
+ uint32_t extraBuffers);
void destroySurface(VulkanSurface* surface);
Frame dequeueNextBuffer(VulkanSurface* surface);