Fix possible rendering issue when drawing a path.
Change-Id: I25f2e609589f0dd9294bcf7930de6398c0d7e377
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp
index 377727b..b58785a 100644
--- a/libs/hwui/PathCache.cpp
+++ b/libs/hwui/PathCache.cpp
@@ -173,9 +173,15 @@
bitmap.allocPixels();
bitmap.eraseColor(0);
+ SkPaint pathPaint(*paint);
+ if (!pathPaint.getXfermode()) {
+ SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode);
+ pathPaint.setXfermode(mode)->safeUnref();
+ }
+
SkCanvas canvas(bitmap);
canvas.translate(-bounds.fLeft + offset, -bounds.fTop + offset);
- canvas.drawPath(*path, *paint);
+ canvas.drawPath(*path, pathPaint);
generateTexture(bitmap, texture);