Add some free zoom to lockHardwareCanvas
Bug: 18099195
Don't use EGL_SWAP_BUFFER_PRESERVED on surfaces that will
never benefit. Also clean up some confusing naming
Change-Id: I674ca64e0464a3282cff79e5ecd350d08f47c014
diff --git a/libs/hwui/renderthread/EglManager.h b/libs/hwui/renderthread/EglManager.h
index 71213fb..ae03ea1 100644
--- a/libs/hwui/renderthread/EglManager.h
+++ b/libs/hwui/renderthread/EglManager.h
@@ -49,7 +49,8 @@
void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
bool swapBuffers(EGLSurface surface);
- bool enableDirtyRegions(EGLSurface surface);
+ // Returns true iff the surface is now preserving buffers.
+ bool setPreserveBuffer(EGLSurface surface, bool preserve);
void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
@@ -71,8 +72,8 @@
EGLContext mEglContext;
EGLSurface mPBufferSurface;
- const bool mRequestDirtyRegions;
- bool mCanSetDirtyRegions;
+ const bool mAllowPreserveBuffer;
+ bool mCanSetPreserveBuffer;
EGLSurface mCurrentSurface;