Implement WebView support for Vulkan using temporary buffer

Draw WebView in an offscreen GL buffer, then import and draw the
buffer with Vulkan.

Bug: 115610873
Test: Passed WebView CTS tests that are part of UiRendering.
Change-Id: Ida137fe9b8652d2a936ec2798b909be7e77b3462
diff --git a/libs/hwui/utils/Color.cpp b/libs/hwui/utils/Color.cpp
index d35fe4f..9f71e91 100644
--- a/libs/hwui/utils/Color.cpp
+++ b/libs/hwui/utils/Color.cpp
@@ -72,6 +72,26 @@
     }
 }
 
+android::PixelFormat ColorTypeToPixelFormat(SkColorType colorType) {
+    switch (colorType) {
+        case kRGBA_8888_SkColorType:
+            return PIXEL_FORMAT_RGBA_8888;
+        case kRGBA_F16_SkColorType:
+            return PIXEL_FORMAT_RGBA_FP16;
+        case kRGB_565_SkColorType:
+            return PIXEL_FORMAT_RGB_565;
+        case kRGB_888x_SkColorType:
+            return PIXEL_FORMAT_RGBX_8888;
+        case kRGBA_1010102_SkColorType:
+            return PIXEL_FORMAT_RGBA_1010102;
+        case kARGB_4444_SkColorType:
+            return PIXEL_FORMAT_RGBA_4444;
+        default:
+            ALOGW("Unsupported colorType: %d, return RGBA_8888 by default", (int)colorType);
+            return PIXEL_FORMAT_RGBA_8888;
+    }
+}
+
 SkColorSpace::Gamut DataSpaceToColorGamut(android_dataspace dataSpace) {
     switch (dataSpace & HAL_DATASPACE_STANDARD_MASK) {
         case HAL_DATASPACE_STANDARD_BT709:
diff --git a/libs/hwui/utils/Color.h b/libs/hwui/utils/Color.h
index ff0e755..e935a0d 100644
--- a/libs/hwui/utils/Color.h
+++ b/libs/hwui/utils/Color.h
@@ -18,6 +18,7 @@
 
 #include <math.h>
 #include <system/graphics.h>
+#include <ui/PixelFormat.h>
 
 #include <SkColor.h>
 #include <SkColorSpace.h>
@@ -116,6 +117,8 @@
 
 SkColorType PixelFormatToColorType(android_pixel_format pixelFormat);
 
+android::PixelFormat ColorTypeToPixelFormat(SkColorType colorType);
+
 SkColorSpace::Gamut DataSpaceToColorGamut(android_dataspace dataSpace);
 
 sk_sp<SkColorSpace> DataSpaceToColorSpace(android_dataspace dataspace);
diff --git a/libs/hwui/utils/GLUtils.cpp b/libs/hwui/utils/GLUtils.cpp
index bf27300..fcd036c 100644
--- a/libs/hwui/utils/GLUtils.cpp
+++ b/libs/hwui/utils/GLUtils.cpp
@@ -59,5 +59,22 @@
 #endif
 }
 
+const char* GLUtils::getGLFramebufferError() {
+    switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
+        case GL_FRAMEBUFFER_COMPLETE:
+            return "GL_FRAMEBUFFER_COMPLETE";
+        case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+            return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
+        case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+            return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
+        case GL_FRAMEBUFFER_UNSUPPORTED:
+            return "GL_FRAMEBUFFER_UNSUPPORTED";
+        case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
+            return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
+        default:
+            return "Unknown error";
+    }
+}
+
 };  // namespace uirenderer
 };  // namespace android
diff --git a/libs/hwui/utils/GLUtils.h b/libs/hwui/utils/GLUtils.h
index debfb5d..ca8810b 100644
--- a/libs/hwui/utils/GLUtils.h
+++ b/libs/hwui/utils/GLUtils.h
@@ -20,6 +20,12 @@
 
 #include <log/log.h>
 
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <GLES3/gl3.h>
+
 namespace android {
 namespace uirenderer {
 
@@ -43,8 +49,53 @@
      */
     static bool dumpGLErrors();
 
+    static const char* getGLFramebufferError();
 };  // class GLUtils
 
+class AutoEglImage {
+public:
+    AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) {
+        EGLint imageAttrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
+        image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer,
+                                  imageAttrs);
+    }
+
+    ~AutoEglImage() {
+        if (image != EGL_NO_IMAGE_KHR) {
+            eglDestroyImageKHR(mDisplay, image);
+        }
+    }
+
+    EGLImageKHR image = EGL_NO_IMAGE_KHR;
+
+private:
+    EGLDisplay mDisplay = EGL_NO_DISPLAY;
+};
+
+class AutoSkiaGlTexture {
+public:
+    AutoSkiaGlTexture() {
+        glGenTextures(1, &mTexture);
+        glBindTexture(GL_TEXTURE_2D, mTexture);
+    }
+
+    ~AutoSkiaGlTexture() { glDeleteTextures(1, &mTexture); }
+
+    GLuint mTexture = 0;
+};
+
+class AutoGLFramebuffer {
+public:
+    AutoGLFramebuffer() {
+        glGenFramebuffers(1, &mFb);
+        glBindFramebuffer(GL_FRAMEBUFFER, mFb);
+    }
+
+    ~AutoGLFramebuffer() { glDeleteFramebuffers(1, &mFb); }
+
+    GLuint mFb;
+};
+
 } /* namespace uirenderer */
 } /* namespace android */