Remove shader based gamma approach
Also fixes some INIT_LOGD logs
Change-Id: I212a71a1e7b366aea41f7c3c8cc169d509d6e4a2
diff --git a/libs/hwui/TessellationCache.cpp b/libs/hwui/TessellationCache.cpp
index 01f5e2d..12a3e76 100644
--- a/libs/hwui/TessellationCache.cpp
+++ b/libs/hwui/TessellationCache.cpp
@@ -312,10 +312,10 @@
, mShadowCache(LruCache<ShadowDescription, Task<vertexBuffer_pair_t*>*>::kUnlimitedCapacity) {
char property[PROPERTY_VALUE_MAX];
if (property_get(PROPERTY_VERTEX_CACHE_SIZE, property, nullptr) > 0) {
- INIT_LOGD(" Setting %s cache size to %sMB", name, property);
+ INIT_LOGD(" Setting tessellation cache size to %sMB", property);
setMaxSize(MB(atof(property)));
} else {
- INIT_LOGD(" Using default %s cache size of %.2fMB", name, DEFAULT_VERTEX_CACHE_SIZE);
+ INIT_LOGD(" Using default tessellation cache size of %.2fMB", DEFAULT_VERTEX_CACHE_SIZE);
}
mCache.setOnEntryRemovedListener(&mBufferRemovedListener);