Glop ColorFilter & VertexBuffer support, initial enable
Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object
Change-Id: Ibe227bc362685a153159f75077664f0947764e06
diff --git a/libs/hwui/Extensions.h b/libs/hwui/Extensions.h
index 25d4c5e..731001a 100644
--- a/libs/hwui/Extensions.h
+++ b/libs/hwui/Extensions.h
@@ -23,6 +23,8 @@
#include <utils/SortedVector.h>
#include <utils/String8.h>
+#include <GLES2/gl2.h>
+
namespace android {
namespace uirenderer {
@@ -30,8 +32,10 @@
// Classes
///////////////////////////////////////////////////////////////////////////////
-class ANDROID_API Extensions: public Singleton<Extensions> {
+class ANDROID_API Extensions {
public:
+ Extensions();
+
inline bool hasNPot() const { return mHasNPot; }
inline bool hasFramebufferFetch() const { return mHasFramebufferFetch; }
inline bool hasDiscardFramebuffer() const { return mHasDiscardFramebuffer; }
@@ -55,13 +59,8 @@
void dump() const;
private:
- Extensions();
- ~Extensions();
-
void findExtensions(const char* extensions, SortedVector<String8>& list) const;
- friend class Singleton<Extensions>;
-
SortedVector<String8> mGlExtensionList;
SortedVector<String8> mEglExtensionList;