Glop ColorFilter & VertexBuffer support, initial enable
Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object
Change-Id: Ibe227bc362685a153159f75077664f0947764e06
diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h
index b97d92d..a2c6380 100644
--- a/libs/hwui/TextureCache.h
+++ b/libs/hwui/TextureCache.h
@@ -52,10 +52,9 @@
* Any texture added to the cache causing the cache to grow beyond the maximum
* allowed size will also cause the oldest texture to be kicked out.
*/
-class TextureCache: public OnEntryRemoved<uint32_t, Texture*> {
+class TextureCache : public OnEntryRemoved<uint32_t, Texture*> {
public:
TextureCache();
- TextureCache(uint32_t maxByteSize);
~TextureCache();
/**
@@ -146,8 +145,6 @@
void uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
GLsizei width, GLsizei height, GLenum type, const GLvoid * data);
- void init();
-
LruCache<uint32_t, Texture*> mCache;
uint32_t mSize;