Glop ColorFilter & VertexBuffer support, initial enable

Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object

Change-Id: Ibe227bc362685a153159f75077664f0947764e06
diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h
index b97d92d..a2c6380 100644
--- a/libs/hwui/TextureCache.h
+++ b/libs/hwui/TextureCache.h
@@ -52,10 +52,9 @@
  * Any texture added to the cache causing the cache to grow beyond the maximum
  * allowed size will also cause the oldest texture to be kicked out.
  */
-class TextureCache: public OnEntryRemoved<uint32_t, Texture*> {
+class TextureCache : public OnEntryRemoved<uint32_t, Texture*> {
 public:
     TextureCache();
-    TextureCache(uint32_t maxByteSize);
     ~TextureCache();
 
     /**
@@ -146,8 +145,6 @@
     void uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
             GLsizei width, GLsizei height, GLenum type, const GLvoid * data);
 
-    void init();
-
     LruCache<uint32_t, Texture*> mCache;
 
     uint32_t mSize;